--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/win32/SDL_win32video.c Mon Jun 26 13:56:56 2006 +0000
@@ -0,0 +1,134 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+
+#include "SDL_win32video.h"
+#include "SDL_win32events.h"
+#include "SDL_win32window.h"
+
+/* Initialization/Query functions */
+static int WIN32_VideoInit(_THIS);
+static int WIN32_SetDisplayMode(_THIS, const SDL_DisplayMode * mode);
+static void WIN32_VideoQuit(_THIS);
+
+/* WIN32 driver bootstrap functions */
+
+static int
+WIN32_Available(void)
+{
+ return (1);
+}
+
+static void
+WIN32_DeleteDevice(SDL_VideoDevice * device)
+{
+ SDL_free(device->hidden);
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *
+WIN32_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
+ if (device) {
+ SDL_memset(device, 0, (sizeof *device));
+ device->hidden = (struct SDL_PrivateVideoData *)
+ SDL_malloc((sizeof *device->hidden));
+ }
+ if ((device == NULL) || (device->hidden == NULL)) {
+ SDL_OutOfMemory();
+ if (device) {
+ SDL_free(device);
+ }
+ return (0);
+ }
+ SDL_memset(device->hidden, 0, (sizeof *device->hidden));
+
+ /* Set the function pointers */
+ device->VideoInit = WIN32_VideoInit;
+ device->SetDisplayMode = WIN32_SetDisplayMode;
+ device->VideoQuit = WIN32_VideoQuit;
+ device->PumpEvents = WIN32_PumpEvents;
+
+#undef CreateWindow
+ device->CreateWindow = WIN32_CreateWindow;
+ device->CreateWindowFrom = WIN32_CreateWindowFrom;
+ device->SetWindowTitle = WIN32_SetWindowTitle;
+ device->SetWindowPosition = WIN32_SetWindowPosition;
+ device->SetWindowSize = WIN32_SetWindowSize;
+ device->ShowWindow = WIN32_ShowWindow;
+ device->HideWindow = WIN32_HideWindow;
+ device->RaiseWindow = WIN32_RaiseWindow;
+ device->MaximizeWindow = WIN32_MaximizeWindow;
+ device->MinimizeWindow = WIN32_MinimizeWindow;
+ device->RestoreWindow = WIN32_RestoreWindow;
+ device->SetWindowGrab = WIN32_SetWindowGrab;
+ device->DestroyWindow = WIN32_DestroyWindow;
+ device->GetWindowWMInfo = WIN32_GetWindowWMInfo;
+
+ device->free = WIN32_DeleteDevice;
+
+ return device;
+}
+
+VideoBootStrap WIN32_bootstrap = {
+ "win32", "SDL Win32/64 video driver",
+ WIN32_Available, WIN32_CreateDevice
+};
+
+
+int
+WIN32_VideoInit(_THIS)
+{
+ SDL_DisplayMode mode;
+
+ SDL_AddBasicVideoDisplay(NULL);
+ //SDL_AddRenderDriver(0, &SDL_WIN32_RenderDriver);
+
+ SDL_zero(mode);
+ SDL_AddDisplayMode(0, &mode);
+
+ /* We're done! */
+ return 0;
+}
+
+static int
+WIN32_SetDisplayMode(_THIS, const SDL_DisplayMode * mode)
+{
+ SDL_CurrentDisplay.current_mode = *mode;
+ return 0;
+}
+
+void
+WIN32_VideoQuit(_THIS)
+{
+}
+
+/* vim: set ts=4 sw=4 expandtab: */