--- a/test/loopwave.c Wed Sep 28 06:38:22 2005 +0000
+++ b/test/loopwave.c Wed Sep 28 11:36:20 2005 +0000
@@ -19,6 +19,15 @@
int soundpos; /* Current play position */
} wave;
+
+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
+static void quit(int rc)
+{
+ SDL_Quit();
+ exit(rc);
+}
+
+
void fillerup(void *unused, Uint8 *stream, int len)
{
Uint8 *waveptr;
@@ -54,13 +63,12 @@
/* Load the SDL library */
if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
- exit(1);
+ return(1);
}
- atexit(SDL_Quit);
if ( argv[1] == NULL ) {
fprintf(stderr, "Usage: %s <wavefile>\n", argv[0]);
- exit(1);
+ quit(1);
}
/* Load the wave file into memory */
@@ -68,7 +76,7 @@
&wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
fprintf(stderr, "Couldn't load %s: %s\n",
argv[1], SDL_GetError());
- exit(1);
+ quit(1);
}
wave.spec.callback = fillerup;
@@ -86,7 +94,7 @@
if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) {
fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
SDL_FreeWAV(wave.sound);
- exit(2);
+ quit(2);
}
SDL_PauseAudio(0);
@@ -98,5 +106,6 @@
/* Clean up on signal */
SDL_CloseAudio();
SDL_FreeWAV(wave.sound);
+ SDL_Quit();
return(0);
}