--- a/test/testalpha.c Wed Sep 28 06:38:22 2005 +0000
+++ b/test/testalpha.c Wed Sep 28 11:36:20 2005 +0000
@@ -12,6 +12,14 @@
#define FRAME_TICKS (1000/30) /* 30 frames/second */
+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
+static void quit(int rc)
+{
+ SDL_Quit();
+ exit(rc);
+}
+
+
/* Create a "light" -- a yellowish surface with variable alpha */
SDL_Surface *CreateLight(SDL_Surface *screen, int radius)
{
@@ -292,9 +300,8 @@
/* Initialize SDL */
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
- exit(1);
+ return(1);
}
- atexit(SDL_Quit);
/* Alpha blending doesn't work well at 8-bit color */
info = SDL_GetVideoInfo();
@@ -327,7 +334,7 @@
fprintf(stderr,
"Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
argv[0]);
- exit(1);
+ quit(1);
}
}
@@ -335,14 +342,14 @@
if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError());
- exit(2);
+ quit(2);
}
/* Set the surface pixels and refresh! */
if ( SDL_LockSurface(screen) < 0 ) {
fprintf(stderr, "Couldn't lock the display surface: %s\n",
SDL_GetError());
- exit(2);
+ quit(2);
}
buffer=(Uint8 *)screen->pixels;
if (screen->format->BytesPerPixel!=2) {
@@ -371,13 +378,13 @@
/* Create the light */
light = CreateLight(screen, 82);
if ( light == NULL ) {
- exit(1);
+ quit(1);
}
/* Load the sprite */
if ( LoadSprite(screen, "icon.bmp") < 0 ) {
SDL_FreeSurface(light);
- exit(1);
+ quit(1);
}
/* Print out information about our surfaces */
@@ -492,5 +499,7 @@
printf("%d alpha blits, ~%4.4f ms per blit\n",
flashes, (float)flashtime/flashes);
}
+
+ SDL_Quit();
return(0);
}