include/SDL_compat.h
changeset 1895 c121d94672cb
child 1912 8d384b647307
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/include/SDL_compat.h	Mon Jul 10 21:04:37 2006 +0000
@@ -0,0 +1,186 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* This file contains functions for backwards compatibility with SDL 1.2 */
+
+#ifndef _SDL_compat_h
+#define _SDL_compat_h
+
+#include "SDL_video.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+#define SDL_SWSURFACE       0x00000000
+#define SDL_ANYFORMAT       0x00100000
+#define SDL_HWPALETTE       0x00200000
+#define SDL_DOUBLEBUF       0x00400000
+#define SDL_FULLSCREEN      0x00800000
+#define SDL_RESIZABLE       0x01000000
+#define SDL_NOFRAME         0x02000000
+#define SDL_OPENGL          0x04000000
+#define SDL_ASYNCBLIT       0x08000000  /* Not used */
+#define SDL_HWACCEL         0x08000000  /* Not used */
+
+#define SDL_APPMOUSEFOCUS	0x01
+#define SDL_APPINPUTFOCUS	0x02
+#define SDL_APPACTIVE		0x04
+
+#define SDL_LOGPAL 0x01
+#define SDL_PHYSPAL 0x02
+
+#define SDL_ACTIVEEVENT	SDL_EVENT_RESERVED1
+#define SDL_VIDEORESIZE	SDL_EVENT_RESERVED2
+#define SDL_VIDEOEXPOSE	SDL_EVENT_RESERVED3
+#define SDL_ACTIVEEVENTMASK	SDL_EVENTMASK(SDL_ACTIVEEVENT)
+#define SDL_VIDEORESIZEMASK SDL_EVENTMASK(SDL_VIDEORESIZE)
+#define SDL_VIDEOEXPOSEMASK SDL_EVENTMASK(SDL_VIDEOEXPOSE)
+
+#define SDL_BUTTON_WHEELUP	4
+#define SDL_BUTTON_WHEELDOWN	5
+
+typedef struct SDL_VideoInfo
+{
+    Uint32 hw_available:1;
+    Uint32 wm_available:1;
+    Uint32 UnusedBits1:6;
+    Uint32 UnusedBits2:1;
+    Uint32 blit_hw:1;
+    Uint32 blit_hw_CC:1;
+    Uint32 blit_hw_A:1;
+    Uint32 blit_sw:1;
+    Uint32 blit_sw_CC:1;
+    Uint32 blit_sw_A:1;
+    Uint32 blit_fill:1;
+    Uint32 UnusedBits3:16;
+    Uint32 video_mem;
+
+    SDL_PixelFormat *vfmt;
+} SDL_VideoInfo;
+
+/* The most common video overlay formats.
+   For an explanation of these pixel formats, see:
+   http://www.webartz.com/fourcc/indexyuv.htm
+
+   For information on the relationship between color spaces, see:
+   http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
+ */
+#define SDL_YV12_OVERLAY  0x32315659    /* Planar mode: Y + V + U  (3 planes) */
+#define SDL_IYUV_OVERLAY  0x56555949    /* Planar mode: Y + U + V  (3 planes) */
+#define SDL_YUY2_OVERLAY  0x32595559    /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
+#define SDL_UYVY_OVERLAY  0x59565955    /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
+#define SDL_YVYU_OVERLAY  0x55595659    /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
+
+/* The YUV hardware video overlay */
+typedef struct SDL_Overlay
+{
+    Uint32 format;              /* Read-only */
+    int w, h;                   /* Read-only */
+    int planes;                 /* Read-only */
+    Uint16 *pitches;            /* Read-only */
+    Uint8 **pixels;             /* Read-write */
+
+    /* Hardware-specific surface info */
+    struct private_yuvhwfuncs *hwfuncs;
+    struct private_yuvhwdata *hwdata;
+
+    /* Special flags */
+    Uint32 hw_overlay:1;        /* Flag: This overlay hardware accelerated? */
+    Uint32 UnusedBits:31;
+} SDL_Overlay;
+
+typedef enum
+{
+    SDL_GRAB_QUERY = -1,
+    SDL_GRAB_OFF = 0,
+    SDL_GRAB_ON = 1
+} SDL_GrabMode;
+
+struct SDL_SysWMinfo;
+
+#define SDL_SetModuleHandle(x)
+#define SDL_AllocSurface    SDL_CreateRGBSurface
+
+extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void);
+extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
+extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
+extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void);
+extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp,
+                                            Uint32 flags);
+extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(SDL_PixelFormat * format,
+                                                 Uint32 flags);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height,
+                                                      int bpp, Uint32 flags);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void);
+extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen,
+                                             int numrects, SDL_Rect * rects);
+extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen, Sint32 x,
+                                            Sint32 y, Uint32 w, Uint32 h);
+extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *
+                                                            surface);
+extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title,
+                                               const char *icon);
+extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
+extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask);
+extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
+extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface);
+extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
+extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface, int flags,
+                                           const SDL_Color * colors,
+                                           int firstcolor, int ncolors);
+extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface,
+                                          const SDL_Color * colors,
+                                          int firstcolor, int ncolors);
+extern DECLSPEC int SDLCALL SDL_GetWMInfo(struct SDL_SysWMinfo *info);
+extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
+extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
+extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width,
+                                                          int height,
+                                                          Uint32 format,
+                                                          SDL_Surface *
+                                                          display);
+extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay);
+extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay);
+extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay,
+                                                  SDL_Rect * dstrect);
+extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay);
+extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_compat_h */
+
+/* vi: set ts=4 sw=4 expandtab: */