--- a/src/audio/SDL_wave.h Thu Jul 06 18:01:37 2006 +0000
+++ b/src/audio/SDL_wave.h Mon Jul 10 21:04:37 2006 +0000
@@ -26,12 +26,12 @@
/*******************************************/
/* Define values for Microsoft WAVE format */
/*******************************************/
-#define RIFF 0x46464952 /* "RIFF" */
-#define WAVE 0x45564157 /* "WAVE" */
-#define FACT 0x74636166 /* "fact" */
-#define LIST 0x5453494c /* "LIST" */
-#define FMT 0x20746D66 /* "fmt " */
-#define DATA 0x61746164 /* "data" */
+#define RIFF 0x46464952 /* "RIFF" */
+#define WAVE 0x45564157 /* "WAVE" */
+#define FACT 0x74636166 /* "fact" */
+#define LIST 0x5453494c /* "LIST" */
+#define FMT 0x20746D66 /* "fmt " */
+#define DATA 0x61746164 /* "data" */
#define PCM_CODE 0x0001
#define MS_ADPCM_CODE 0x0002
#define IMA_ADPCM_CODE 0x0011
@@ -40,23 +40,25 @@
#define WAVE_STEREO 2
/* Normally, these three chunks come consecutively in a WAVE file */
-typedef struct WaveFMT {
+typedef struct WaveFMT
+{
/* Not saved in the chunk we read:
Uint32 FMTchunk;
Uint32 fmtlen;
*/
- Uint16 encoding;
- Uint16 channels; /* 1 = mono, 2 = stereo */
- Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */
- Uint32 byterate; /* Average bytes per second */
- Uint16 blockalign; /* Bytes per sample block */
- Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */
+ Uint16 encoding;
+ Uint16 channels; /* 1 = mono, 2 = stereo */
+ Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */
+ Uint32 byterate; /* Average bytes per second */
+ Uint16 blockalign; /* Bytes per sample block */
+ Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */
} WaveFMT;
/* The general chunk found in the WAVE file */
-typedef struct Chunk {
- Uint32 magic;
- Uint32 length;
- Uint8 *data;
+typedef struct Chunk
+{
+ Uint32 magic;
+ Uint32 length;
+ Uint8 *data;
} Chunk;
-
+/* vi: set ts=4 sw=4 expandtab: */