--- a/README.MacOSX Sun Sep 23 18:19:44 2001 +0000
+++ b/README.MacOSX Sun Sep 23 20:42:00 2001 +0000
@@ -51,7 +51,7 @@
tasks when used on MacOS X
Rationale: AM_PATH_SDL copies /usr/local/share/sdl/Info.plist and the folder
- /usr/local/share/sdl/SDLMain.nib/ into the directory where configure is invoked.
+ /usr/local/share/sdl/SDL_main.nib/ into the directory where configure is invoked.
This is essential for the configure script to be able to run the test code
that detects SDL.
@@ -68,10 +68,10 @@
APP_NAME.app: EXE_NAME
mkdir -p $@/Contents/MacOS
mkdir -p $@/Contents/Resources
- mkdir -p $@/Contents/Resources/SDLMain.nib
+ mkdir -p $@/Contents/Resources/SDL_main.nib
echo "APPL????" > $@/Contents/PkgInfo
$(INSTALL_DATA) Info.plist $@/Contents/
- $(INSTALL_DATA) SDLMain.nib/*.nib $@/Contents/Resources/
+ $(INSTALL_DATA) SDL_main.nib/*.nib $@/Contents/Resources/
$(INSTALL_PROGRAM) $< $@/Contents/MacOS/
You should replace EXE_NAME with the name of the executable. APP_NAME is what
@@ -153,13 +153,13 @@
- Setting up a new project by hand
Some of you won't want to use the Stationary so I'll give some tips:
* Create a new "Cocoa Application"
- * Add src/main/macosx/SDLMain.m , .h and .nib to your project
+ * Add src/main/macosx/SDL_main.m , .h and .nib to your project
* Remove "main.c" from your project
* Remove "MainMenu.nib" from your project
* Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path
* Add "$(HOME)/Library/Frameworks" to the frameworks search path
* Add "-framework SDL" to the "OTHER_LDFLAGS" variable
- * Set the "Main Nib File" under "Application Settings" to "SDLMain.nib"
+ * Set the "Main Nib File" under "Application Settings" to "SDL_main.nib"
* Add your files
* Clean and build
@@ -174,7 +174,7 @@
- Implementation Notes
Some things that may be of interest about how it all works...
* Working directory
- As defined in the SDLMain.m file, the working directory of your SDL app
+ As defined in the SDL_main.m file, the working directory of your SDL app
is by default set to its parent. You may wish to change this to better
suit your needs.
* You have a Cocoa App!