src/video/SDL_sysvideo.h
changeset 2303 d87417504c75
parent 2268 4baee598306d
child 2360 96411dcd2267
child 2540 56cf872c723a
child 2669 e27bdcc80744
--- a/src/video/SDL_sysvideo.h	Mon Feb 04 17:25:33 2008 +0000
+++ b/src/video/SDL_sysvideo.h	Tue Feb 05 07:19:23 2008 +0000
@@ -257,45 +257,6 @@
      */
     void (*PumpEvents) (_THIS);
 
-    /* Get the layout key code corresponding to the given physical key code
-     * according to the OS' current keyboard layout.
-     *
-     * - For character keys, this should return the Unicode code point of the
-     * character that is generated when the key is pressed without shift or
-     * any other modifiers.
-     * - For non-character keys, this should return one of the SDLK_* constants
-     * (usually the argument itself since these keys are typically layout-
-     * independent). Make sure that all of these values returned by this
-     * function have a suitable name defined, either the default from
-     * SDL_keynames.h, or one set using SDL_SetKeyName() in VideoInit(). In
-     * particular, if this function can return any of the codes whose default
-     * names start with "SDLK_" (usually, it shouldn't, since these are layout-
-     * dependent character keys), these names should be replaced by proper
-     * user-readable names.
-     * - If there are keys that cannot be adequately described by either a
-     * single Unicode character or an SDLK_* constant, this function may return
-     * a code with SDL_KEY_LAYOUT_SPECIAL_BIT set in the most significant byte
-     * and an arbitrary value in the less significant 3 bytes. The
-     * GetSpecialKeyName() function must then be implemented to take this code
-     * and return a human-readable key name for it.
-     * If the argument is not a physical key code or if translation of the key
-     * code by the OS' keyboard layout fails for any reason, the argument must
-     * be returned unchanged.
-     *
-     * On platforms that don't have the notion of a user-configurable keyboard
-     * layout, this may be left unimplemented. The default implementation of
-     * SDL_GetLayoutKey() then acts as the identity. The note about defining
-     * key names above particularly applies in this case.
-     */
-      SDLKey(*GetLayoutKey) (_THIS, SDLKey physicalKey);
-
-    /* Get a human-readable name for a special layout key code.
-     * This only needs to be implemented if this driver's implementation of
-     * GetLayoutKey() generates such codes (with SDL_KEY_LAYOUT_SPECIAL_BIT
-     * set) - see above.
-     */
-    const char *(*GetSpecialKeyName) (_THIS, SDLKey layoutKey);
-
     /* * * */
     /* Data common to all drivers */
     int num_displays;