--- a/src/video/SDL_sysvideo.h Mon Feb 04 17:25:33 2008 +0000
+++ b/src/video/SDL_sysvideo.h Tue Feb 05 07:19:23 2008 +0000
@@ -257,45 +257,6 @@
*/
void (*PumpEvents) (_THIS);
- /* Get the layout key code corresponding to the given physical key code
- * according to the OS' current keyboard layout.
- *
- * - For character keys, this should return the Unicode code point of the
- * character that is generated when the key is pressed without shift or
- * any other modifiers.
- * - For non-character keys, this should return one of the SDLK_* constants
- * (usually the argument itself since these keys are typically layout-
- * independent). Make sure that all of these values returned by this
- * function have a suitable name defined, either the default from
- * SDL_keynames.h, or one set using SDL_SetKeyName() in VideoInit(). In
- * particular, if this function can return any of the codes whose default
- * names start with "SDLK_" (usually, it shouldn't, since these are layout-
- * dependent character keys), these names should be replaced by proper
- * user-readable names.
- * - If there are keys that cannot be adequately described by either a
- * single Unicode character or an SDLK_* constant, this function may return
- * a code with SDL_KEY_LAYOUT_SPECIAL_BIT set in the most significant byte
- * and an arbitrary value in the less significant 3 bytes. The
- * GetSpecialKeyName() function must then be implemented to take this code
- * and return a human-readable key name for it.
- * If the argument is not a physical key code or if translation of the key
- * code by the OS' keyboard layout fails for any reason, the argument must
- * be returned unchanged.
- *
- * On platforms that don't have the notion of a user-configurable keyboard
- * layout, this may be left unimplemented. The default implementation of
- * SDL_GetLayoutKey() then acts as the identity. The note about defining
- * key names above particularly applies in this case.
- */
- SDLKey(*GetLayoutKey) (_THIS, SDLKey physicalKey);
-
- /* Get a human-readable name for a special layout key code.
- * This only needs to be implemented if this driver's implementation of
- * GetLayoutKey() generates such codes (with SDL_KEY_LAYOUT_SPECIAL_BIT
- * set) - see above.
- */
- const char *(*GetSpecialKeyName) (_THIS, SDLKey layoutKey);
-
/* * * */
/* Data common to all drivers */
int num_displays;