--- a/src/video/uikit/SDL_uikitwindow.m Fri Jul 18 21:53:52 2008 +0000
+++ b/src/video/uikit/SDL_uikitwindow.m Tue Jul 22 22:59:59 2008 +0000
@@ -53,36 +53,82 @@
#include <UIKit/UIKit.h>
#include <Foundation/Foundation.h>
-
+static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) {
-extern UIWindow *uikitWindow;
-extern SDL_uikitopenglview *uikitEAGLView;
-
-int UIKit_CreateWindow(_THIS, SDL_Window *window) {
+ SDL_WindowData *data;
+
+ /* Allocate the window data */
+ data = (SDL_WindowData *)SDL_malloc(sizeof(*data));
+ if (!data) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ data->windowID = window->id;
+ data->uiwindow = uiwindow;
+ data->view = nil;
+
+ /* Fill in the SDL window with the window data */
+ {
+ window->x = 0;
+ window->y = 0;
+ window->w = (int)uiwindow.frame.size.width;
+ window->h = (int)uiwindow.frame.size.height;
+ }
- printf("Create window! UIKIT!\n");
-
- uikitWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
-
- if (window->flags & SDL_WINDOW_BORDERLESS) {
- /* hide status bar */
- [UIApplication sharedApplication].statusBarHidden = YES;
- }
-
+ window->driverdata = data;
+
window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */
window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */
- window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
+ window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
+
+ /* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */
+ if (window->flags & SDL_WINDOW_BORDERLESS) {
+ [UIApplication sharedApplication].statusBarHidden = YES;
+ }
+ else {
+ [UIApplication sharedApplication].statusBarHidden = NO;
+ }
+
+ return 0;
+
+}
+
+int UIKit_CreateWindow(_THIS, SDL_Window *window) {
+
+ /* iPhone applications are single window only */
+ if (nil != [SDLUIKitDelegate sharedAppDelegate].window) {
+ SDL_SetError("Window already exists, no multi-window support.");
+ return -1;
+ }
+
+ /* ignore the size user requested, and make a fullscreen window */
+ UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
+
+ if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) {
+ [uiwindow release];
+ return -1;
+ }
+
+ [SDLUIKitDelegate sharedAppDelegate].window = uiwindow;
+ [uiwindow release]; /* release the window (the app delegate has retained it) */
return 1;
}
void UIKit_DestroyWindow(_THIS, SDL_Window * window) {
- ;
+ /* don't worry, the delegate will automatically release the window */
+
+ SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
+ if (data) {
+ SDL_free( window->driverdata );
+ }
+
+ /* this will also destroy the window */
+ [SDLUIKitDelegate sharedAppDelegate].window = nil;
+
}
-
-
/* vi: set ts=4 sw=4 expandtab: */