README.MacOSX
changeset 1621 f12379c41042
parent 1006 3d9a199d2a70
child 1649 9705d5d69691
--- a/README.MacOSX	Wed Apr 12 14:38:47 2006 +0000
+++ b/README.MacOSX	Thu Apr 13 13:08:26 2006 +0000
@@ -26,7 +26,7 @@
 ==============================================================================
 
 An existing autoconf/automake build system for your SDL app has good chances
-to work almost unchanged on OS X. However, to produce a "real" MacOS X binary
+to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary
 that you can distribute to users, you need to put the generated binary into a
 so called "bundle", which basically is a fancy folder with a name like
 "MyCoolGame.app".