--- a/include/SDL_mouse.h Wed Sep 17 08:24:51 2008 +0000
+++ b/include/SDL_mouse.h Sat Oct 04 06:46:59 2008 +0000
@@ -79,14 +79,14 @@
extern DECLSPEC int SDLCALL SDL_SelectMouse(int index);
/**
- * \fn SDL_WindowID SDL_GetMouseFocusWindow(void)
+ * \fn SDL_WindowID SDL_GetMouseFocusWindow(int index)
*
* \brief Get the window which currently has focus for the currently selected mouse.
*/
extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(int index);
/**
- * \fn int SDL_SetRelativeMouseMode(SDL_bool enabled)
+ * \fn int SDL_SetRelativeMouseMode(int index, SDL_bool enabled)
*
* \brief Set relative mouse mode for the currently selected mouse.
*
@@ -107,7 +107,7 @@
SDL_bool enabled);
/**
- * \fn SDL_bool SDL_GetRelativeMouseMode()
+ * \fn SDL_bool SDL_GetRelativeMouseMode(int index)
*
* \brief Query whether relative mouse mode is enabled for the currently selected mouse.
*
@@ -116,7 +116,7 @@
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(int index);
/**
- * \fn Uint8 SDL_GetMouseState(int *x, int *y)
+ * \fn Uint8 SDL_GetMouseState(int index, int *x, int *y)
*
* \brief Retrieve the current state of the currently selected mouse.
*
@@ -128,7 +128,7 @@
extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int index, int *x, int *y);
/**
- * \fn Uint8 SDL_GetRelativeMouseState(int *x, int *y)
+ * \fn Uint8 SDL_GetRelativeMouseState(int index, int *x, int *y)
*
* \brief Retrieve the state of the currently selected mouse.
*