--- a/src/render/SDL_render.c Sun Jan 22 19:47:33 2012 -0500
+++ b/src/render/SDL_render.c Sun Jan 22 21:46:06 2012 -0500
@@ -100,7 +100,7 @@
renderer->WindowEvent(renderer, &event->window);
}
- if (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
+ if (event->window.event == SDL_WINDOWEVENT_RESIZED) {
/* Try to keep the previous viewport centered */
int w, h;
SDL_Rect viewport;
@@ -116,10 +116,40 @@
viewport.h = renderer->viewport.h;
SDL_RenderSetViewport(renderer, &viewport);
}
+ renderer->resized = SDL_TRUE;
+ } else if (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
+ int w, h;
+ SDL_Rect viewport;
+
+ if (!renderer->resized) {
+ /* Window was programmatically resized, reset viewport */
+ SDL_GetWindowSize(window, &w, &h);
+ if (renderer->target) {
+ renderer->viewport_backup.x = 0;
+ renderer->viewport_backup.y = 0;
+ renderer->viewport_backup.w = w;
+ renderer->viewport_backup.h = h;
+ } else {
+ viewport.x = 0;
+ viewport.y = 0;
+ viewport.w = w;
+ viewport.h = h;
+ SDL_RenderSetViewport(renderer, &viewport);
+ }
+ renderer->resized = SDL_FALSE;
+ }
+ } else if (event->window.event == SDL_WINDOWEVENT_HIDDEN) {
+ renderer->hidden = SDL_TRUE;
+ } else if (event->window.event == SDL_WINDOWEVENT_SHOWN) {
+ if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)) {
+ renderer->hidden = SDL_FALSE;
+ }
} else if (event->window.event == SDL_WINDOWEVENT_MINIMIZED) {
- renderer->minimized = SDL_TRUE;
+ renderer->hidden = SDL_TRUE;
} else if (event->window.event == SDL_WINDOWEVENT_RESTORED) {
- renderer->minimized = SDL_FALSE;
+ if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) {
+ renderer->hidden = SDL_FALSE;
+ }
}
}
}
@@ -218,10 +248,10 @@
renderer->magic = &renderer_magic;
renderer->window = window;
- if (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED) {
- renderer->minimized = SDL_TRUE;
+ if (SDL_GetWindowFlags(window) & (SDL_WINDOW_HIDDEN|SDL_WINDOW_MINIMIZED)) {
+ renderer->hidden = SDL_TRUE;
} else {
- renderer->minimized = SDL_FALSE;
+ renderer->hidden = SDL_FALSE;
}
SDL_SetWindowData(window, SDL_WINDOWRENDERDATA, renderer);
@@ -974,8 +1004,8 @@
{
CHECK_RENDERER_MAGIC(renderer, -1);
- /* Don't draw while we're minimized */
- if (renderer->minimized) {
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
return 0;
}
return renderer->RenderClear(renderer);
@@ -1004,8 +1034,8 @@
if (count < 1) {
return 0;
}
- /* Don't draw while we're minimized */
- if (renderer->minimized) {
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
return 0;
}
return renderer->RenderDrawPoints(renderer, points, count);
@@ -1036,8 +1066,8 @@
if (count < 2) {
return 0;
}
- /* Don't draw while we're minimized */
- if (renderer->minimized) {
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
return 0;
}
return renderer->RenderDrawLines(renderer, points, count);
@@ -1089,8 +1119,8 @@
return 0;
}
- /* Don't draw while we're minimized */
- if (renderer->minimized) {
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
return 0;
}
for (i = 0; i < count; ++i) {
@@ -1132,8 +1162,8 @@
if (count < 1) {
return 0;
}
- /* Don't draw while we're minimized */
- if (renderer->minimized) {
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
return 0;
}
return renderer->RenderFillRects(renderer, rects, count);
@@ -1193,8 +1223,8 @@
texture = texture->native;
}
- /* Don't draw while we're minimized */
- if (renderer->minimized) {
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
return 0;
}
return renderer->RenderCopy(renderer, texture, &real_srcrect,
@@ -1246,8 +1276,8 @@
{
CHECK_RENDERER_MAGIC(renderer, );
- /* Don't draw while we're minimized */
- if (renderer->minimized) {
+ /* Don't draw while we're hidden */
+ if (renderer->hidden) {
return;
}
renderer->RenderPresent(renderer);