src/audio/SDL_audiodev_c.h
author Sam Lantinga <slouken@libsdl.org>
Tue, 21 Mar 2006 06:45:47 +0000
changeset 1562 1d487a3fab41
parent 1402 d910939febfa
child 1662 782fd950bd46
child 1895 c121d94672cb
child 4159 a1b03ba2fcd0
permissions -rw-r--r--
Fixed bug #18 Reordered the audio thread loop so there's no initial wait.

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Open the audio device, storing the pathname in 'path'  */
extern int SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic);