author David Ludwig <>
Sat, 20 Aug 2016 13:46:45 -0400
changeset 10277 29d7289e9055
parent 10203 ed1bad553a56
permissions -rw-r--r--
WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state The repro steps were this: 1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher 2. hide the cursor, via a call to SDL_ShowCursor(0) 3. make the Win10 game bar appear, by pressing the Windows + G hotkey 4. observe that the mouse cursor appears, in order to interact with the game bar (this is expected behavior) 5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey again, or clicking somewhere in the app EXPECTED RESULT: cursor disappears, as game bar disappears ACTUAL RESULT: cursor didn't always disappear

# Makefile to build the pandora SDL library

AR	= arm-none-linux-gnueabi-ar
RANLIB	= arm-none-linux-gnueabi-ranlib
CC = arm-none-linux-gnueabi-gcc
CXX = arm-none-linux-gnueabi-g++
STRIP = arm-none-linux-gnueabi-strip

CFLAGS  = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
	-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
	-I./include -I$(PNDSDK)/usr/include -DSDL_REVISION=0

TARGET  = libSDL.a

SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
	./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
	./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
	./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
	./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
	./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
	./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
	./src/atomic/*.c ./src/filesystem/unix/*.c \
	./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c 

OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')

CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h && touch include/SDL_revision.h)

all: $(TARGET)

	$(AR) crv $@ $^
	$(RANLIB) $@

	rm -f $(TARGET) $(OBJECTS)