src/audio/nds/SDL_ndsaudio.h
author Darren Alton <dalton@stevens.edu>
Sat, 19 Jul 2008 17:37:19 +0000
branchgsoc2008_nds
changeset 2680 4135aa9c5645
child 2689 e065c9f6a393
permissions -rw-r--r--
More work on the accelerated 2D video driver, beginnings of sprite-based rendering support. Also some initial work on an audio driver.

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_ndsaudio_h
#define _SDL_ndsaudio_h

#include "../SDL_sysaudio.h"

/* Hidden "this" pointer for the audio functions */
#define _THIS	SDL_AudioDevice *this

struct SDL_PrivateAudioData
{
    /* The file descriptor for the audio device */
    Uint8 *mixbuf;
    Uint32 mixlen;
    Uint32 write_delay;
    Uint32 initial_calls;
};

#endif /* _SDL_ndsaudio_h */
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