src/video/x11/SDL_x11window.h
author Sam Lantinga <slouken@libsdl.org>
Wed, 03 Oct 2012 13:37:44 -0700
changeset 6542 5c1b8ed19212
parent 6504 100c49578dba
child 6662 698c2e533a7e
permissions -rw-r--r--
Keep track of the configure events we've received from the X server. When programmatically resizing a window on Unity 3D, we'll get a move event with the old size before we get a size event with the new size, and we don't want to clobber our internal state with the old size.

/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"

#ifndef _SDL_x11window_h
#define _SDL_x11window_h

/* We need to queue the focus in/out changes because they may occur during
   video mode changes and we can respond to them by triggering more mode
   changes.
*/
#define PENDING_FOCUS_IN_TIME   200
#define PENDING_FOCUS_OUT_TIME  200

typedef enum
{
    PENDING_FOCUS_NONE,
    PENDING_FOCUS_IN,
    PENDING_FOCUS_OUT
} PendingFocusEnum;

typedef struct
{
    SDL_Window *window;
    Window xwindow;
    Window fswindow;  /* used if we can't have the WM handle fullscreen. */
    Visual *visual;
    Colormap colormap;
#ifndef NO_SHARED_MEMORY
    /* MIT shared memory extension information */
    SDL_bool use_mitshm;
    XShmSegmentInfo shminfo;
#endif
    XImage *ximage;
    GC gc;
    XIC ic;
    SDL_bool created;
    PendingFocusEnum pending_focus;
    Uint32 pending_focus_time;
    XConfigureEvent last_xconfigure;
    struct SDL_VideoData *videodata;
} SDL_WindowData;

extern void X11_SetNetWMState(_THIS, Window xwindow, Uint32 flags);
extern Uint32 X11_GetNetWMState(_THIS, Window xwindow);

extern int X11_CreateWindow(_THIS, SDL_Window * window);
extern int X11_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
extern char *X11_GetWindowTitle(_THIS, Window xwindow);
extern void X11_SetWindowTitle(_THIS, SDL_Window * window);
extern void X11_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
extern void X11_SetWindowPosition(_THIS, SDL_Window * window);
extern void X11_SetWindowSize(_THIS, SDL_Window * window);
extern void X11_ShowWindow(_THIS, SDL_Window * window);
extern void X11_HideWindow(_THIS, SDL_Window * window);
extern void X11_RaiseWindow(_THIS, SDL_Window * window);
extern void X11_MaximizeWindow(_THIS, SDL_Window * window);
extern void X11_MinimizeWindow(_THIS, SDL_Window * window);
extern void X11_RestoreWindow(_THIS, SDL_Window * window);
extern void X11_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
extern void X11_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
extern int X11_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
extern void X11_SetWindowGrab(_THIS, SDL_Window * window);
extern void X11_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool X11_GetWindowWMInfo(_THIS, SDL_Window * window,
                                    struct SDL_SysWMinfo *info);

#endif /* _SDL_x11window_h */

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