author Sam Lantinga <>
Wed, 03 Oct 2012 13:37:44 -0700
changeset 6542 5c1b8ed19212
parent 6504 100c49578dba
child 6662 698c2e533a7e
permissions -rw-r--r--
Keep track of the configure events we've received from the X server. When programmatically resizing a window on Unity 3D, we'll get a move event with the old size before we get a size event with the new size, and we don't want to clobber our internal state with the old size.

  Simple DirectMedia Layer
  Copyright (C) 1997-2012 Sam Lantinga <>

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  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

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  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
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#include "SDL_config.h"

#ifndef _SDL_x11window_h
#define _SDL_x11window_h

/* We need to queue the focus in/out changes because they may occur during
   video mode changes and we can respond to them by triggering more mode

typedef enum
} PendingFocusEnum;

typedef struct
    SDL_Window *window;
    Window xwindow;
    Window fswindow;  /* used if we can't have the WM handle fullscreen. */
    Visual *visual;
    Colormap colormap;
    /* MIT shared memory extension information */
    SDL_bool use_mitshm;
    XShmSegmentInfo shminfo;
    XImage *ximage;
    GC gc;
    XIC ic;
    SDL_bool created;
    PendingFocusEnum pending_focus;
    Uint32 pending_focus_time;
    XConfigureEvent last_xconfigure;
    struct SDL_VideoData *videodata;
} SDL_WindowData;

extern void X11_SetNetWMState(_THIS, Window xwindow, Uint32 flags);
extern Uint32 X11_GetNetWMState(_THIS, Window xwindow);

extern int X11_CreateWindow(_THIS, SDL_Window * window);
extern int X11_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
extern char *X11_GetWindowTitle(_THIS, Window xwindow);
extern void X11_SetWindowTitle(_THIS, SDL_Window * window);
extern void X11_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
extern void X11_SetWindowPosition(_THIS, SDL_Window * window);
extern void X11_SetWindowSize(_THIS, SDL_Window * window);
extern void X11_ShowWindow(_THIS, SDL_Window * window);
extern void X11_HideWindow(_THIS, SDL_Window * window);
extern void X11_RaiseWindow(_THIS, SDL_Window * window);
extern void X11_MaximizeWindow(_THIS, SDL_Window * window);
extern void X11_MinimizeWindow(_THIS, SDL_Window * window);
extern void X11_RestoreWindow(_THIS, SDL_Window * window);
extern void X11_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
extern void X11_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
extern int X11_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
extern void X11_SetWindowGrab(_THIS, SDL_Window * window);
extern void X11_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool X11_GetWindowWMInfo(_THIS, SDL_Window * window,
                                    struct SDL_SysWMinfo *info);

#endif /* _SDL_x11window_h */

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