/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_GDI
#include "SDL_win32video.h"
#include "../SDL_rect_c.h"
#include "../SDL_yuv_sw_c.h"
/* GDI renderer implementation */
static SDL_Renderer *SDL_GDI_CreateRenderer(SDL_Window * window,
Uint32 flags);
static int SDL_GDI_CreateTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_GDI_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
static int SDL_GDI_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int SDL_GDI_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
SDL_Color * colors, int firstcolor,
int ncolors);
static int SDL_GDI_UpdateTexture(SDL_Renderer * renderer,
SDL_Texture * texture, const SDL_Rect * rect,
const void *pixels, int pitch);
static int SDL_GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void SDL_GDI_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void SDL_GDI_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static void SDL_GDI_SelectRenderTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
static int SDL_GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect, int blendMode,
int scaleMode);
static int SDL_GDI_RenderReadPixels(SDL_Renderer * renderer,
const SDL_Rect * rect, void *pixels,
int pitch);
static int SDL_GDI_RenderWritePixels(SDL_Renderer * renderer,
const SDL_Rect * rect,
const void *pixels, int pitch);
static void SDL_GDI_RenderPresent(SDL_Renderer * renderer);
static void SDL_GDI_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void SDL_GDI_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver SDL_GDI_RenderDriver = {
SDL_GDI_CreateRenderer,
{
"gdi",
(//SDL_Renderer_Minimal |
SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget),
(SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask |
SDL_TextureBlendMode_Blend),
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
11,
{
SDL_PixelFormat_Index8,
SDL_PixelFormat_RGB555,
SDL_PixelFormat_RGB565,
SDL_PixelFormat_RGB888,
SDL_PixelFormat_BGR888,
SDL_PixelFormat_ARGB8888,
SDL_PixelFormat_RGBA8888,
SDL_PixelFormat_ABGR8888,
SDL_PixelFormat_BGRA8888,
SDL_PixelFormat_YUY2,
SDL_PixelFormat_UYVY},
0,
0}
};
typedef struct
{
HWND hwnd;
HDC window_hdc;
HDC render_hdc;
HDC memory_hdc;
HDC current_hdc;
LPBITMAPINFO bmi;
HBITMAP hbm[3];
int current_hbm;
SDL_DirtyRectList dirty;
SDL_bool makedirty;
HBITMAP window_dib;
void *window_pixels;
int window_pitch;
} SDL_GDI_RenderData;
typedef struct
{
SDL_SW_YUVTexture *yuv;
Uint32 format;
HPALETTE hpal;
HBITMAP hbm;
void *pixels;
int pitch;
} SDL_GDI_TextureData;
static void
UpdateYUVTextureData(SDL_Texture * texture)
{
SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
SDL_Rect rect;
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
texture->h, data->pixels, data->pitch);
}
void
GDI_AddRenderDriver(_THIS)
{
SDL_AddRenderDriver(0, &SDL_GDI_RenderDriver);
}
SDL_Renderer *
SDL_GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_Renderer *renderer;
SDL_GDI_RenderData *data;
int bmi_size;
HBITMAP hbm;
int i, n;
renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
SDL_zerop(renderer);
data = (SDL_GDI_RenderData *) SDL_malloc(sizeof(*data));
if (!data) {
SDL_GDI_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
SDL_zerop(data);
renderer->CreateTexture = SDL_GDI_CreateTexture;
renderer->QueryTexturePixels = SDL_GDI_QueryTexturePixels;
renderer->SetTexturePalette = SDL_GDI_SetTexturePalette;
renderer->GetTexturePalette = SDL_GDI_GetTexturePalette;
renderer->UpdateTexture = SDL_GDI_UpdateTexture;
renderer->LockTexture = SDL_GDI_LockTexture;
renderer->UnlockTexture = SDL_GDI_UnlockTexture;
renderer->DirtyTexture = SDL_GDI_DirtyTexture;
renderer->SelectRenderTexture = SDL_GDI_SelectRenderTexture;
renderer->RenderFill = SDL_GDI_RenderFill;
renderer->RenderCopy = SDL_GDI_RenderCopy;
renderer->RenderReadPixels = SDL_GDI_RenderReadPixels;
renderer->RenderWritePixels = SDL_GDI_RenderWritePixels;
renderer->RenderPresent = SDL_GDI_RenderPresent;
renderer->DestroyTexture = SDL_GDI_DestroyTexture;
renderer->DestroyRenderer = SDL_GDI_DestroyRenderer;
renderer->info = SDL_GDI_RenderDriver.info;
renderer->window = window->id;
renderer->driverdata = data;
renderer->info.flags = SDL_Renderer_RenderTarget;
data->hwnd = windowdata->hwnd;
data->window_hdc = GetDC(data->hwnd);
data->render_hdc = CreateCompatibleDC(data->window_hdc);
data->memory_hdc = CreateCompatibleDC(data->window_hdc);
/* Fill in the compatible bitmap info */
bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
data->bmi = (LPBITMAPINFO) SDL_malloc(bmi_size);
if (!data->bmi) {
SDL_GDI_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
SDL_memset(data->bmi, 0, bmi_size);
data->bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
hbm = CreateCompatibleBitmap(data->window_hdc, 1, 1);
GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
DeleteObject(hbm);
if (flags & SDL_Renderer_SingleBuffer) {
renderer->info.flags |= SDL_Renderer_SingleBuffer;
n = 0;
} else if (flags & SDL_Renderer_PresentFlip2) {
renderer->info.flags |= SDL_Renderer_PresentFlip2;
n = 2;
} else if (flags & SDL_Renderer_PresentFlip3) {
renderer->info.flags |= SDL_Renderer_PresentFlip3;
n = 3;
} else {
renderer->info.flags |= SDL_Renderer_PresentCopy;
n = 1;
}
for (i = 0; i < n; ++i) {
data->hbm[i] =
CreateCompatibleBitmap(data->window_hdc, window->w, window->h);
if (!data->hbm[i]) {
SDL_GDI_DestroyRenderer(renderer);
WIN_SetError("CreateCompatibleBitmap()");
return NULL;
}
}
if (n > 0) {
SelectObject(data->render_hdc, data->hbm[0]);
data->current_hdc = data->render_hdc;
data->makedirty = SDL_TRUE;
} else {
data->current_hdc = data->window_hdc;
data->makedirty = SDL_FALSE;
}
data->current_hbm = 0;
return renderer;
}
static int
SDL_GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_GDI_RenderData *renderdata =
(SDL_GDI_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_GDI_TextureData *data;
data = (SDL_GDI_TextureData *) SDL_malloc(sizeof(*data));
if (!data) {
SDL_OutOfMemory();
return -1;
}
SDL_zerop(data);
texture->driverdata = data;
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
if (texture->access == SDL_TextureAccess_Render) {
SDL_SetError("Rendering to YUV format textures is not supported");
return -1;
}
data->yuv = SDL_SW_CreateYUVTexture(texture);
if (!data->yuv) {
SDL_GDI_DestroyTexture(renderer, texture);
return -1;
}
data->format = display->current_mode.format;
} else {
data->format = texture->format;
}
data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
if (data->yuv || texture->access == SDL_TextureAccess_Local
|| texture->format != SDL_GetCurrentDisplayMode()->format) {
int bmi_size;
LPBITMAPINFO bmi;
bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
bmi = (LPBITMAPINFO) SDL_malloc(bmi_size);
if (!bmi) {
SDL_GDI_DestroyTexture(renderer, texture);
SDL_OutOfMemory();
return -1;
}
SDL_memset(bmi, 0, bmi_size);
bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi->bmiHeader.biWidth = texture->w;
bmi->bmiHeader.biHeight = -texture->h; /* topdown bitmap */
bmi->bmiHeader.biPlanes = 1;
bmi->bmiHeader.biSizeImage = texture->h * data->pitch;
bmi->bmiHeader.biXPelsPerMeter = 0;
bmi->bmiHeader.biYPelsPerMeter = 0;
bmi->bmiHeader.biClrUsed = 0;
bmi->bmiHeader.biClrImportant = 0;
bmi->bmiHeader.biBitCount = SDL_BYTESPERPIXEL(data->format) * 8;
if (SDL_ISPIXELFORMAT_INDEXED(data->format)) {
int i, ncolors;
LOGPALETTE *palette;
bmi->bmiHeader.biCompression = BI_RGB;
ncolors = (1 << SDL_BITSPERPIXEL(data->format));
palette =
(LOGPALETTE *) SDL_malloc(sizeof(*palette) +
ncolors * sizeof(PALETTEENTRY));
if (!palette) {
SDL_free(bmi);
SDL_GDI_DestroyTexture(renderer, texture);
SDL_OutOfMemory();
return -1;
}
palette->palVersion = 0x300;
palette->palNumEntries = ncolors;
for (i = 0; i < ncolors; ++i) {
palette->palPalEntry[i].peRed = 0xFF;
palette->palPalEntry[i].peGreen = 0xFF;
palette->palPalEntry[i].peBlue = 0xFF;
palette->palPalEntry[i].peFlags = 0;
}
data->hpal = CreatePalette(palette);
SDL_free(palette);
} else {
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
bmi->bmiHeader.biCompression = BI_BITFIELDS;
SDL_PixelFormatEnumToMasks(data->format, &bpp, &Rmask, &Gmask,
&Bmask, &Amask);
((Uint32 *) bmi->bmiColors)[0] = Rmask;
((Uint32 *) bmi->bmiColors)[1] = Gmask;
((Uint32 *) bmi->bmiColors)[2] = Bmask;
data->hpal = NULL;
}
data->hbm =
CreateDIBSection(renderdata->memory_hdc, bmi, DIB_RGB_COLORS,
&data->pixels, NULL, 0);
} else {
data->hbm =
CreateCompatibleBitmap(renderdata->window_hdc, texture->w,
texture->h);
data->pixels = NULL;
}
if (!data->hbm) {
SDL_GDI_DestroyTexture(renderer, texture);
WIN_SetError("Couldn't create bitmap");
return -1;
}
return 0;
}
static int
SDL_GDI_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
if (data->yuv) {
return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
} else {
*pixels = data->pixels;
*pitch = data->pitch;
return 0;
}
}
static int
SDL_GDI_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors)
{
SDL_GDI_RenderData *renderdata =
(SDL_GDI_RenderData *) renderer->driverdata;
SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
if (data->yuv) {
SDL_SetError("YUV textures don't have a palette");
return -1;
} else {
PALETTEENTRY entries[256];
int i;
for (i = 0; i < ncolors; ++i) {
entries[i].peRed = colors[i].r;
entries[i].peGreen = colors[i].g;
entries[i].peBlue = colors[i].b;
entries[i].peFlags = 0;
}
if (!SetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
WIN_SetError("SetPaletteEntries()");
return -1;
}
return 0;
}
}
static int
SDL_GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
{
SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
if (data->yuv) {
SDL_SetError("YUV textures don't have a palette");
return -1;
} else {
PALETTEENTRY entries[256];
int i;
if (!GetPaletteEntries(data->hpal, firstcolor, ncolors, entries)) {
WIN_SetError("GetPaletteEntries()");
return -1;
}
for (i = 0; i < ncolors; ++i) {
colors[i].r = entries[i].peRed;
colors[i].g = entries[i].peGreen;
colors[i].b = entries[i].peBlue;
}
return 0;
}
}
static int
SDL_GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
if (data->yuv) {
if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
return -1;
}
UpdateYUVTextureData(texture);
return 0;
} else {
SDL_GDI_RenderData *renderdata =
(SDL_GDI_RenderData *) renderer->driverdata;
if (data->pixels) {
Uint8 *src, *dst;
int row;
size_t length;
src = (Uint8 *) pixels;
dst =
(Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format);
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += data->pitch;
}
} else if (rect->w == texture->w && pitch == data->pitch) {
if (!SetDIBits
(renderdata->window_hdc, data->hbm, rect->y, rect->h, pixels,
renderdata->bmi, DIB_RGB_COLORS)) {
WIN_SetError("SetDIBits()");
return -1;
}
} else {
SDL_SetError
("FIXME: Need to allocate temporary memory and do GetDIBits() followed by SetDIBits(), since we can only set blocks of scanlines at a time");
return -1;
}
return 0;
}
}
static int
SDL_GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
if (data->yuv) {
return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
pitch);
} else if (data->pixels) {
GdiFlush();
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
return 0;
} else {
SDL_SetError("No pixels available");
return -1;
}
}
static void
SDL_GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
if (data->yuv) {
SDL_SW_UnlockYUVTexture(data->yuv);
UpdateYUVTextureData(texture);
}
}
static void
SDL_GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
}
static void
SDL_GDI_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
if (texture) {
SDL_GDI_TextureData *texturedata =
(SDL_GDI_TextureData *) texture->driverdata;
SelectObject(data->render_hdc, texturedata->hbm);
if (texturedata->hpal) {
SelectPalette(data->render_hdc, texturedata->hpal, TRUE);
RealizePalette(data->render_hdc);
}
data->current_hdc = data->render_hdc;
data->makedirty = SDL_FALSE;
} else if (renderer->info.flags & SDL_Renderer_SingleBuffer) {
data->current_hdc = data->window_hdc;
data->makedirty = SDL_FALSE;
} else {
SelectObject(data->render_hdc, data->hbm[data->current_hbm]);
data->current_hdc = data->render_hdc;
data->makedirty = SDL_TRUE;
}
}
static int
SDL_GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color)
{
SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
Uint8 r, g, b;
RECT rc;
HBRUSH brush;
int status;
if (data->makedirty) {
SDL_AddDirtyRect(&data->dirty, rect);
}
r = (Uint8) ((color >> 16) & 0xFF);
g = (Uint8) ((color >> 8) & 0xFF);
b = (Uint8) (color & 0xFF);
rc.left = rect->x;
rc.top = rect->y;
rc.right = rect->x + rect->w + 1;
rc.bottom = rect->y + rect->h + 1;
/* Should we cache the brushes? .. it looks like GDI does for us. :) */
brush = CreateSolidBrush(RGB(r, g, b));
SelectObject(data->current_hdc, brush);
status = FillRect(data->current_hdc, &rc, brush);
DeleteObject(brush);
if (!status) {
WIN_SetError("FillRect()");
return -1;
}
return 0;
}
static int
SDL_GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode)
{
SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
SDL_GDI_TextureData *texturedata =
(SDL_GDI_TextureData *) texture->driverdata;
if (data->makedirty) {
SDL_AddDirtyRect(&data->dirty, dstrect);
}
SelectObject(data->memory_hdc, texturedata->hbm);
if (texturedata->hpal) {
SelectPalette(data->memory_hdc, texturedata->hpal, TRUE);
RealizePalette(data->memory_hdc);
}
if (blendMode & (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) {
static BLENDFUNCTION blendFunc = {
AC_SRC_OVER,
0,
255,
AC_SRC_ALPHA
};
/* FIXME: GDI uses premultiplied alpha! */
if (!AlphaBlend
(data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
dstrect->h, data->memory_hdc, srcrect->x, srcrect->y, srcrect->w,
srcrect->h, blendFunc)) {
WIN_SetError("AlphaBlend()");
return -1;
}
} else {
if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
if (!BitBlt
(data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
srcrect->h, data->memory_hdc, srcrect->x, srcrect->y,
SRCCOPY)) {
WIN_SetError("BitBlt()");
return -1;
}
} else {
if (!StretchBlt
(data->current_hdc, dstrect->x, dstrect->y, dstrect->w,
dstrect->h, data->memory_hdc, srcrect->x, srcrect->y,
srcrect->w, srcrect->h, SRCCOPY)) {
WIN_SetError("StretchBlt()");
return -1;
}
}
}
return 0;
}
static int
CreateWindowDIB(SDL_GDI_RenderData * data, SDL_Window * window)
{
data->window_pitch = window->w * (data->bmi->bmiHeader.biBitCount / 8);
data->bmi->bmiHeader.biWidth = window->w;
data->bmi->bmiHeader.biHeight = -window->h;
data->bmi->bmiHeader.biSizeImage =
window->h * (data->bmi->bmiHeader.biBitCount / 8);
data->window_dib =
CreateDIBSection(data->window_hdc, data->bmi, DIB_RGB_COLORS,
&data->window_pixels, NULL, 0);
if (!data->window_dib) {
WIN_SetError("CreateDIBSection()");
return -1;
}
return 0;
}
static int
SDL_GDI_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
void *pixels, int pitch)
{
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
if (!data->window_dib) {
if (CreateWindowDIB(data, window) < 0) {
return -1;
}
}
SelectObject(data->memory_hdc, data->window_dib);
BitBlt(data->memory_hdc, rect->x, rect->y, rect->w, rect->h,
data->current_hdc, rect->x, rect->y, SRCCOPY);
{
int bpp = data->bmi->bmiHeader.biBitCount / 8;
Uint8 *src =
(Uint8 *) data->window_pixels + rect->y * data->window_pitch +
rect->x * bpp;
Uint8 *dst = (Uint8 *) pixels;
int row;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, rect->w * bpp);
src += data->window_pitch;
dst += pitch;
}
}
return 0;
}
static int
SDL_GDI_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
const void *pixels, int pitch)
{
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
if (data->makedirty) {
SDL_AddDirtyRect(&data->dirty, rect);
}
if (!data->window_dib) {
if (CreateWindowDIB(data, window) < 0) {
return -1;
}
}
{
int bpp = data->bmi->bmiHeader.biBitCount / 8;
Uint8 *src = (Uint8 *) pixels;
Uint8 *dst =
(Uint8 *) data->window_pixels + rect->y * data->window_pitch +
rect->x * bpp;
int row;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, rect->w * bpp);
src += pitch;
dst += data->window_pitch;
}
}
SelectObject(data->memory_hdc, data->window_dib);
BitBlt(data->current_hdc, rect->x, rect->y, rect->w, rect->h,
data->memory_hdc, rect->x, rect->y, SRCCOPY);
return 0;
}
static void
SDL_GDI_RenderPresent(SDL_Renderer * renderer)
{
SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
SDL_DirtyRect *dirty;
int new_hbm;
/* Send the data to the display */
if (!(renderer->info.flags & SDL_Renderer_SingleBuffer)) {
for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
const SDL_Rect *rect = &dirty->rect;
BitBlt(data->window_hdc, rect->x, rect->y, rect->w, rect->h,
data->render_hdc, rect->x, rect->y, SRCCOPY);
}
SDL_ClearDirtyRects(&data->dirty);
}
/* Update the flipping chain, if any */
if (renderer->info.flags & SDL_Renderer_PresentFlip2) {
data->current_hbm = (data->current_hbm + 1) % 2;
SelectObject(data->render_hdc, data->hbm[data->current_hbm]);
} else if (renderer->info.flags & SDL_Renderer_PresentFlip3) {
data->current_hbm = (data->current_hbm + 1) % 3;
SelectObject(data->render_hdc, data->hbm[data->current_hbm]);
}
}
static void
SDL_GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_GDI_TextureData *data = (SDL_GDI_TextureData *) texture->driverdata;
if (!data) {
return;
}
if (data->yuv) {
SDL_SW_DestroyYUVTexture(data->yuv);
}
if (data->hpal) {
DeleteObject(data->hpal);
}
if (data->hbm) {
DeleteObject(data->hbm);
}
SDL_free(data);
texture->driverdata = NULL;
}
void
SDL_GDI_DestroyRenderer(SDL_Renderer * renderer)
{
SDL_GDI_RenderData *data = (SDL_GDI_RenderData *) renderer->driverdata;
int i;
if (data) {
ReleaseDC(data->hwnd, data->window_hdc);
DeleteDC(data->render_hdc);
DeleteDC(data->memory_hdc);
if (data->bmi) {
SDL_free(data->bmi);
}
for (i = 0; i < SDL_arraysize(data->hbm); ++i) {
if (data->hbm[i]) {
DeleteObject(data->hbm[i]);
}
}
SDL_FreeDirtyRects(&data->dirty);
if (data->window_dib) {
DeleteObject(data->window_dib);
}
SDL_free(data);
}
SDL_free(renderer);
}
#endif /* SDL_VIDEO_RENDER_GDI */
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