Proof of concept done - Win32 GDI implementation mostly complete.
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_main.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "SDL_win32video.h"
#include "SDL_dibrender.h"
/* Initialization/Query functions */
static int WIN_VideoInit(_THIS);
static int WIN_SetDisplayMode(_THIS, const SDL_DisplayMode * mode);
static void WIN_VideoQuit(_THIS);
/* WIN32 driver bootstrap functions */
static int
WIN_Available(void)
{
return (1);
}
static void
WIN_DeleteDevice(SDL_VideoDevice * device)
{
SDL_UnregisterApp();
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *
WIN_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
SDL_RegisterApp(NULL, 0, NULL);
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device) {
device->driverdata =
(struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
}
if (!device || !device->driverdata) {
SDL_OutOfMemory();
if (device) {
SDL_free(device);
}
return NULL;
}
/* Set the function pointers */
device->VideoInit = WIN_VideoInit;
device->SetDisplayMode = WIN_SetDisplayMode;
device->VideoQuit = WIN_VideoQuit;
device->PumpEvents = WIN_PumpEvents;
#undef CreateWindow
device->CreateWindow = WIN_CreateWindow;
device->CreateWindowFrom = WIN_CreateWindowFrom;
device->SetWindowTitle = WIN_SetWindowTitle;
device->SetWindowPosition = WIN_SetWindowPosition;
device->SetWindowSize = WIN_SetWindowSize;
device->ShowWindow = WIN_ShowWindow;
device->HideWindow = WIN_HideWindow;
device->RaiseWindow = WIN_RaiseWindow;
device->MaximizeWindow = WIN_MaximizeWindow;
device->MinimizeWindow = WIN_MinimizeWindow;
device->RestoreWindow = WIN_RestoreWindow;
device->SetWindowGrab = WIN_SetWindowGrab;
device->DestroyWindow = WIN_DestroyWindow;
device->GetWindowWMInfo = WIN_GetWindowWMInfo;
device->free = WIN_DeleteDevice;
return device;
}
VideoBootStrap WIN32_bootstrap = {
"win32", "SDL Win32/64 video driver",
WIN_Available, WIN_CreateDevice
};
int
WIN_VideoInit(_THIS)
{
int bmi_size;
LPBITMAPINFO bmi;
SDL_DisplayMode mode;
/* Find out the desktop mode */
mode.format = SDL_PixelFormat_Unknown;
mode.w = GetSystemMetrics(SM_CXSCREEN);
mode.h = GetSystemMetrics(SM_CYSCREEN);
mode.refresh_rate = 0;
bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
bmi = (LPBITMAPINFO) SDL_malloc(bmi_size);
if (bmi) {
HDC hdc;
HBITMAP hbm;
SDL_memset(bmi, 0, bmi_size);
bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
hdc = GetDC(NULL);
hbm = CreateCompatibleBitmap(hdc, 1, 1);
GetDIBits(hdc, hbm, 0, 1, NULL, bmi, DIB_RGB_COLORS);
GetDIBits(hdc, hbm, 0, 1, NULL, bmi, DIB_RGB_COLORS);
DeleteObject(hbm);
ReleaseDC(NULL, hdc);
if (bmi->bmiHeader.biCompression == BI_BITFIELDS) {
switch (*(Uint32 *) bmi->bmiColors) {
case 0x00FF0000:
mode.format = SDL_PixelFormat_RGB888;
break;
case 0x000000FF:
mode.format = SDL_PixelFormat_BGR888;
break;
case 0xF800:
mode.format = SDL_PixelFormat_RGB565;
break;
case 0x7C00:
mode.format = SDL_PixelFormat_RGB555;
break;
}
} else if (bmi->bmiHeader.biBitCount == 8) {
mode.format = SDL_PixelFormat_Index8;
}
}
SDL_AddBasicVideoDisplay(&mode);
SDL_AddRenderDriver(0, &SDL_DIB_RenderDriver);
SDL_zero(mode);
SDL_AddDisplayMode(0, &mode);
WIN_AddKeyboard(_this);
WIN_AddMouse(_this);
/* We're done! */
return 0;
}
static int
WIN_SetDisplayMode(_THIS, const SDL_DisplayMode * mode)
{
SDL_CurrentDisplay.current_mode = *mode;
return 0;
}
void
WIN_VideoQuit(_THIS)
{
WIN_DelKeyboard(_this);
WIN_DelMouse(_this);
}
/* vim: set ts=4 sw=4 expandtab: */