Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files.
Philipp Wiesemann
SDL's README files seem to contain multiple errors and mistakes. I attached a patch with changes and updates.
README:
* removed Windows CE because no more supported
README-SDL.txt:
* corrected spelling mistake
README.DirectFB:
* corrected spelling mistakes
README.MacOSX:
* corrected spelling mistakes
README.Platforms:
* changed Android version to match AndroidManifest.xml
README.Porting:
* added missing directories from list
* removed cdrom directories from list
README.android:
* updated required NDK revision
* add project.properties to list
* changed lower limit for to android-10 and removed upper
* added a statement why older devices not supported
* added correct dates to statements about OpenGL ES
* added info about Google's device numbers and date
* corrected spelling mistakes
README.gesture:
* corrected spelling mistakes
README.pandora:
* corrected spelling mistake
README.touch:
* changed that values are no in range 0..1
* updated the names of some functions
* updated the notes about usage
* corrected spelling mistakes
* added info that API changed near original author contact
SDL 2.0 with open pandora console support ( http://openpandora.org/ )
=====================================================================
- A pandora specific video driver was written to allow SDL 2.0 with OpenGL ES
support to work on the pandora under the framebuffer. This driver do not have
input support for now, so if you use it you will have to add your own control code.
The video driver name is "pandora" so if you have problem running it from
the framebuffer, try to set the following variable before starting your application :
"export SDL_VIDEODRIVER=pandora"
- OpenGL ES support was added to the x11 driver, so it's working like the normal
x11 driver one with OpenGLX support, with SDL input event's etc..
David Carré (Cpasjuste)
cpasjuste@gmail.com