test/configure.in
author Sam Lantinga <slouken@lokigames.com>
Thu, 26 Apr 2001 16:45:43 +0000
changeset 0 74212992fb08
child 51 fba28d77901f
permissions -rw-r--r--
Initial revision

dnl Process this file with autoconf to produce a configure script.
AC_INIT(README)

dnl Setup for automake
SDL_VERSION=1.2.0
AM_INIT_AUTOMAKE(SDL_tests, $SDL_VERSION)

dnl Detect the canonical host and target build environment
AC_CANONICAL_HOST
AC_CANONICAL_TARGET

dnl Check for tools

AC_PROG_CC

dnl Check for compiler environment

AC_C_CONST

dnl Figure out which math library to use
case "$target" in
    *-*-cygwin* | *-*-mingw32*)
        MATHLIB=""
        SYS_GL_LIBS="-lopengl32"
        ;;
    *-*-beos*)
        MATHLIB=""
        SYS_GL_LIBS="-lGL"
        ;;
    *-*-darwin*)
        MATHLIB=""
        SYS_GL_LIBS=""
        ;;
    *-*-aix*)
        if test x$ac_cv_prog_gcc = xyes; then
            CFLAGS="-mthreads"
	fi
        SYS_GL_LIBS=""
        ;;
    *)
        MATHLIB="-lm"
        AC_PATH_X
        AC_PATH_XTRA
        if test x$have_x = xyes; then
            CFLAGS="$CFLAGS $X_CFLAGS"
            SYS_GL_LIBS="$X_LIBS -lGL"
        else
            SYS_GL_LIBS="-lGL"
        fi
        ;;
esac
AC_SUBST(MATHLIB)

dnl Check for SDL

AM_PATH_SDL($SDL_VERSION,
            :,
	    AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!])
)
CFLAGS="$CFLAGS $SDL_CFLAGS"
LIBS="$LIBS $SDL_LIBS"

dnl Check for OpenGL
AC_MSG_CHECKING(for OpenGL support)
have_opengl=no
AC_TRY_COMPILE([
 #if defined(__APPLE__) && defined(__MACH__)
 #include <OpenGL/gl.h>
 #else
 #include <GL/gl.h>
 #endif
],[
],[
have_opengl=yes
])
AC_MSG_RESULT($have_opengl)
if test x$have_opengl = xyes; then
    CFLAGS="$CFLAGS -DHAVE_OPENGL"
    GL_LIBS="$SYS_GL_LIBS"
else
    GL_LIBS=""
fi
AC_SUBST(GL_LIBS)

# Finally create all the generated files
AC_OUTPUT([Makefile])