Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2004 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/*
* Driver for native OpenBSD/NetBSD audio(4).
* vedge@vedge.com.ar.
*/
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/audioio.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_bsdaudio.h"
/* The tag name used by NetBSD/OpenBSD audio */
#ifdef __NetBSD__
#define BSD_AUDIO_DRIVER_NAME "netbsd"
#define BSD_AUDIO_DRIVER_DESC "Native NetBSD audio"
#else
#define BSD_AUDIO_DRIVER_NAME "openbsd"
#define BSD_AUDIO_DRIVER_DESC "Native OpenBSD audio"
#endif
/* Open the audio device for playback, and don't block if busy */
/* #define USE_BLOCKING_WRITES */
/* Use timer for synchronization */
/* #define USE_TIMER_SYNC */
/* #define DEBUG_AUDIO */
/* #define DEBUG_AUDIO_STREAM */
#ifdef USE_BLOCKING_WRITES
#define OPEN_FLAGS O_WRONLY
#else
#define OPEN_FLAGS (O_WRONLY|O_NONBLOCK)
#endif
/* Audio driver functions */
static void OBSD_WaitAudio (_THIS);
static int OBSD_OpenAudio (_THIS, SDL_AudioSpec * spec);
static void OBSD_PlayAudio (_THIS);
static Uint8 *OBSD_GetAudioBuf (_THIS);
static void OBSD_CloseAudio (_THIS);
#ifdef DEBUG_AUDIO
static void OBSD_Status (_THIS);
#endif
/* Audio driver bootstrap functions */
static int
Audio_Available (void)
{
int fd;
int available;
available = 0;
fd = SDL_OpenAudioPath (NULL, 0, OPEN_FLAGS, 0);
if (fd >= 0) {
available = 1;
close (fd);
}
return (available);
}
static void
Audio_DeleteDevice (SDL_AudioDevice * device)
{
SDL_free (device->hidden);
SDL_free (device);
}
static SDL_AudioDevice *
Audio_CreateDevice (int devindex)
{
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *) SDL_malloc (sizeof (SDL_AudioDevice));
if (this) {
SDL_memset (this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc ((sizeof *this->hidden));
}
if ((this == NULL) || (this->hidden == NULL)) {
SDL_OutOfMemory ();
if (this)
SDL_free (this);
return (0);
}
SDL_memset (this->hidden, 0, (sizeof *this->hidden));
audio_fd = -1;
/* Set the function pointers */
this->OpenAudio = OBSD_OpenAudio;
this->WaitAudio = OBSD_WaitAudio;
this->PlayAudio = OBSD_PlayAudio;
this->GetAudioBuf = OBSD_GetAudioBuf;
this->CloseAudio = OBSD_CloseAudio;
this->free = Audio_DeleteDevice;
return this;
}
AudioBootStrap BSD_AUDIO_bootstrap = {
BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC,
Audio_Available, Audio_CreateDevice
};
/* This function waits until it is possible to write a full sound buffer */
static void
OBSD_WaitAudio (_THIS)
{
#ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */
/* See if we need to use timed audio synchronization */
if (frame_ticks) {
/* Use timer for general audio synchronization */
Sint32 ticks;
ticks = ((Sint32) (next_frame - SDL_GetTicks ())) - FUDGE_TICKS;
if (ticks > 0) {
SDL_Delay (ticks);
}
} else {
/* Use select() for audio synchronization */
fd_set fdset;
struct timeval timeout;
FD_ZERO (&fdset);
FD_SET (audio_fd, &fdset);
timeout.tv_sec = 10;
timeout.tv_usec = 0;
#ifdef DEBUG_AUDIO
fprintf (stderr, "Waiting for audio to get ready\n");
#endif
if (select (audio_fd + 1, NULL, &fdset, NULL, &timeout) <= 0) {
const char *message =
"Audio timeout - buggy audio driver? (disabled)";
/* In general we should never print to the screen,
but in this case we have no other way of letting
the user know what happened.
*/
fprintf (stderr, "SDL: %s\n", message);
this->enabled = 0;
/* Don't try to close - may hang */
audio_fd = -1;
#ifdef DEBUG_AUDIO
fprintf (stderr, "Done disabling audio\n");
#endif
}
#ifdef DEBUG_AUDIO
fprintf (stderr, "Ready!\n");
#endif
}
#endif /* !USE_BLOCKING_WRITES */
}
static void
OBSD_PlayAudio (_THIS)
{
int written, p = 0;
/* Write the audio data, checking for EAGAIN on broken audio drivers */
do {
written = write (audio_fd, &mixbuf[p], mixlen - p);
if (written > 0)
p += written;
if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) {
/* Non recoverable error has occurred. It should be reported!!! */
perror ("audio");
break;
}
if (p < written
|| ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) {
SDL_Delay (1); /* Let a little CPU time go by */
}
}
while (p < written);
/* If timer synchronization is enabled, set the next write frame */
if (frame_ticks) {
next_frame += frame_ticks;
}
/* If we couldn't write, assume fatal error for now */
if (written < 0) {
this->enabled = 0;
}
#ifdef DEBUG_AUDIO
fprintf (stderr, "Wrote %d bytes of audio data\n", written);
#endif
}
static Uint8 *
OBSD_GetAudioBuf (_THIS)
{
return (mixbuf);
}
static void
OBSD_CloseAudio (_THIS)
{
if (mixbuf != NULL) {
SDL_FreeAudioMem (mixbuf);
mixbuf = NULL;
}
if (audio_fd >= 0) {
close (audio_fd);
audio_fd = -1;
}
}
#ifdef DEBUG_AUDIO
void
OBSD_Status (_THIS)
{
audio_info_t info;
if (ioctl (audio_fd, AUDIO_GETINFO, &info) < 0) {
fprintf (stderr, "AUDIO_GETINFO failed.\n");
return;
}
fprintf (stderr, "\n"
"[play/record info]\n"
"buffer size : %d bytes\n"
"sample rate : %i Hz\n"
"channels : %i\n"
"precision : %i-bit\n"
"encoding : 0x%x\n"
"seek : %i\n"
"sample count : %i\n"
"EOF count : %i\n"
"paused : %s\n"
"error occured : %s\n"
"waiting : %s\n"
"active : %s\n"
"",
info.
play.
buffer_size,
info.
play.
sample_rate,
info.
play.
channels,
info.
play.
precision,
info.
play.
encoding,
info.
play.
seek,
info.
play.
samples,
info.
play.
eof,
info.
play.
pause
?
"yes"
:
"no",
info.
play.
error
?
"yes"
:
"no",
info.
play.waiting ? "yes" : "no", info.play.active ? "yes" : "no");
fprintf (stderr, "\n"
"[audio info]\n"
"monitor_gain : %i\n"
"hw block size : %d bytes\n"
"hi watermark : %i\n"
"lo watermark : %i\n"
"audio mode : %s\n"
"",
info.monitor_gain,
info.blocksize,
info.hiwat, info.lowat,
(info.mode == AUMODE_PLAY) ? "PLAY"
: (info.mode = AUMODE_RECORD) ? "RECORD"
: (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" : "?"));
}
#endif /* DEBUG_AUDIO */
static int
OBSD_OpenAudio (_THIS, SDL_AudioSpec * spec)
{
char audiodev[64];
Uint16 format;
audio_info_t info;
AUDIO_INITINFO (&info);
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec (spec);
#ifdef USE_TIMER_SYNC
frame_ticks = 0.0;
#endif
/* Open the audio device */
audio_fd = SDL_OpenAudioPath (audiodev, sizeof (audiodev), OPEN_FLAGS, 0);
if (audio_fd < 0) {
SDL_SetError ("Couldn't open %s: %s", audiodev, strerror (errno));
return (-1);
}
/* Set to play mode */
info.mode = AUMODE_PLAY;
if (ioctl (audio_fd, AUDIO_SETINFO, &info) < 0) {
SDL_SetError ("Couldn't put device into play mode");
return (-1);
}
mixbuf = NULL;
AUDIO_INITINFO (&info);
for (format = SDL_FirstAudioFormat (spec->format);
format; format = SDL_NextAudioFormat ()) {
switch (format) {
case AUDIO_U8:
info.play.encoding = AUDIO_ENCODING_ULINEAR;
info.play.precision = 8;
break;
case AUDIO_S8:
info.play.encoding = AUDIO_ENCODING_SLINEAR;
info.play.precision = 8;
break;
case AUDIO_S16LSB:
info.play.encoding = AUDIO_ENCODING_SLINEAR_LE;
info.play.precision = 16;
break;
case AUDIO_S16MSB:
info.play.encoding = AUDIO_ENCODING_SLINEAR_BE;
info.play.precision = 16;
break;
case AUDIO_U16LSB:
info.play.encoding = AUDIO_ENCODING_ULINEAR_LE;
info.play.precision = 16;
break;
case AUDIO_U16MSB:
info.play.encoding = AUDIO_ENCODING_ULINEAR_BE;
info.play.precision = 16;
break;
default:
continue;
}
if (ioctl (audio_fd, AUDIO_SETINFO, &info) == 0)
break;
}
if (!format) {
SDL_SetError ("No supported encoding for 0x%x", spec->format);
return (-1);
}
spec->format = format;
AUDIO_INITINFO (&info);
info.play.channels = spec->channels;
if (ioctl (audio_fd, AUDIO_SETINFO, &info) == -1)
spec->channels = 1;
AUDIO_INITINFO (&info);
info.play.sample_rate = spec->freq;
info.blocksize = spec->size;
info.hiwat = 5;
info.lowat = 3;
(void) ioctl (audio_fd, AUDIO_SETINFO, &info);
(void) ioctl (audio_fd, AUDIO_GETINFO, &info);
spec->freq = info.play.sample_rate;
/* Allocate mixing buffer */
mixlen = spec->size;
mixbuf = (Uint8 *) SDL_AllocAudioMem (mixlen);
if (mixbuf == NULL) {
return (-1);
}
SDL_memset (mixbuf, spec->silence, spec->size);
/* Get the parent process id (we're the parent of the audio thread) */
parent = getpid ();
#ifdef DEBUG_AUDIO
OBSD_Status (this);
#endif
/* We're ready to rock and roll. :-) */
return (0);
}
/* vi: set ts=4 sw=4 expandtab: */