Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
/* Simple program: Test bitmap blits */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "picture.xbm"
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit (int rc)
{
SDL_Quit ();
exit (rc);
}
SDL_Surface *
LoadXBM (SDL_Surface * screen, int w, int h, Uint8 * bits)
{
SDL_Surface *bitmap;
Uint8 *line;
/* Allocate the bitmap */
bitmap = SDL_CreateRGBSurface (SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
if (bitmap == NULL) {
fprintf (stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError ());
return (NULL);
}
/* Copy the pixels */
line = (Uint8 *) bitmap->pixels;
w = (w + 7) / 8;
while (h--) {
memcpy (line, bits, w);
/* X11 Bitmap images have the bits reversed */
{
int i, j;
Uint8 *buf, byte;
for (buf = line, i = 0; i < w; ++i, ++buf) {
byte = *buf;
*buf = 0;
for (j = 7; j >= 0; --j) {
*buf |= (byte & 0x01) << j;
byte >>= 1;
}
}
}
line += bitmap->pitch;
bits += w;
}
return (bitmap);
}
int
main (int argc, char *argv[])
{
SDL_Surface *screen;
SDL_Surface *bitmap;
Uint8 video_bpp;
Uint32 videoflags;
Uint8 *buffer;
int i, k, done;
SDL_Event event;
Uint16 *buffer16;
Uint16 color;
Uint8 gradient;
SDL_Color palette[256];
/* Initialize SDL */
if (SDL_Init (SDL_INIT_VIDEO) < 0) {
fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
return (1);
}
video_bpp = 0;
videoflags = SDL_SWSURFACE;
while (argc > 1) {
--argc;
if (strcmp (argv[argc - 1], "-bpp") == 0) {
video_bpp = atoi (argv[argc]);
--argc;
} else if (strcmp (argv[argc], "-warp") == 0) {
videoflags |= SDL_HWPALETTE;
} else if (strcmp (argv[argc], "-hw") == 0) {
videoflags |= SDL_HWSURFACE;
} else if (strcmp (argv[argc], "-fullscreen") == 0) {
videoflags |= SDL_FULLSCREEN;
} else {
fprintf (stderr,
"Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
argv[0]);
quit (1);
}
}
/* Set 640x480 video mode */
if ((screen = SDL_SetVideoMode (640, 480, video_bpp, videoflags)) == NULL) {
fprintf (stderr, "Couldn't set 640x480x%d video mode: %s\n",
video_bpp, SDL_GetError ());
quit (2);
}
if (video_bpp == 8) {
/* Set a gray colormap, reverse order from white to black */
for (i = 0; i < 256; ++i) {
palette[i].r = 255 - i;
palette[i].g = 255 - i;
palette[i].b = 255 - i;
}
SDL_SetColors (screen, palette, 0, 256);
}
/* Set the surface pixels and refresh! */
if (SDL_LockSurface (screen) < 0) {
fprintf (stderr, "Couldn't lock the display surface: %s\n",
SDL_GetError ());
quit (2);
}
buffer = (Uint8 *) screen->pixels;
if (screen->format->BytesPerPixel != 2) {
for (i = 0; i < screen->h; ++i) {
memset (buffer, (i * 255) / screen->h, screen->pitch);
buffer += screen->pitch;
}
} else {
for (i = 0; i < screen->h; ++i) {
gradient = ((i * 255) / screen->h);
color = SDL_MapRGB (screen->format, gradient, gradient, gradient);
buffer16 = (Uint16 *) buffer;
for (k = 0; k < screen->w; k++) {
*(buffer16 + k) = color;
}
buffer += screen->pitch;
}
}
SDL_UnlockSurface (screen);
SDL_UpdateRect (screen, 0, 0, 0, 0);
/* Load the bitmap */
bitmap = LoadXBM (screen, picture_width, picture_height,
(Uint8 *) picture_bits);
if (bitmap == NULL) {
quit (1);
}
/* Wait for a keystroke */
done = 0;
while (!done) {
/* Check for events */
while (SDL_PollEvent (&event)) {
switch (event.type) {
case SDL_MOUSEBUTTONDOWN:
{
SDL_Rect dst;
dst.x = event.button.x - bitmap->w / 2;
dst.y = event.button.y - bitmap->h / 2;
dst.w = bitmap->w;
dst.h = bitmap->h;
SDL_BlitSurface (bitmap, NULL, screen, &dst);
SDL_UpdateRects (screen, 1, &dst);
}
break;
case SDL_KEYDOWN:
/* Any key press quits the app... */
done = 1;
break;
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
}
SDL_FreeSurface (bitmap);
SDL_Quit ();
return (0);
}