author Sam Lantinga <slouken@libsdl.org>
Mon, 21 Oct 2013 22:27:07 -0700
changeset 7878 b331f16f3fe0
parent 7874 446846276cb0
child 7907 24b4e98c6010
permissions -rw-r--r--
Added patch notes for 2.0.1

This is a list of major changes in SDL's version history.


* Added an API to get common filesystem paths in SDL_filesystem.h:
    SDL_GetBasePath(), SDL_GetPrefPath()
* Added an API to do optimized YV12 and IYUV texture updates:
* Added an API to get the amount of RAM on the system:
* Added a macro to perform timestamp comparisons with SDL_GetTicks():
* Dramatically improved OpenGL ES 2.0 rendering performance

* Created a static library configuration for the Visual Studio 2010 project
* Added a hint to create the Direct3D device with support for multi-threading:
* Added a function to get the D3D9 adapter index for a display:
* Added a function to get the D3D9 device for a D3D9 renderer:
* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
* Fixed crash when using two XInput controllers at the same time
* Fixed detecting a mixture of XInput and DirectInput controllers
* Fixed clearing a D3D render target larger than the window
* Improved support for format specifiers in SDL_snprintf()

Mac OS X:
* Added support for retina displays:
  Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately.
* Fixed mouse warping in fullscreen mode
* Right mouse click is emulated by holding the Ctrl key while left clicking

* Fixed float audio support with the PulseAudio driver
* Fixed missing line endpoints in the OpenGL renderer on some drivers
* X11 symbols are no longer defined to avoid collisions when linking statically

* Fixed status bar visibility on iOS 7
* Flipped the accelerometer Y axis to match expected values

IMPORTANT: You MUST get the updated SDLActivity.java to match C code
* Moved EGL initialization to native code 
* Fixed the accelerometer axis rotation relative to the device rotation
* Fixed race conditions when handling the EGL context on pause/resume
* Touch devices are available for enumeration immediately after init

Raspberry Pi:
* Added support for the Raspberry Pi, see README-raspberrypi.txt for details