author Ryan C. Gordon <icculus@icculus.org>
Fri, 12 Aug 2016 19:59:00 -0400
changeset 10266 c09f06c4e8c8
parent 9998 f67cf37e9cd4
permissions -rw-r--r--
emscripten: send fake mouse events for touches, like other targets do. (This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)

  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
#include <stdio.h>
#include "SDL.h"

static void
print_devices(int iscapture)
    const char *typestr = ((iscapture) ? "capture" : "output");
    int n = SDL_GetNumAudioDevices(iscapture);

    SDL_Log("%s devices:\n", typestr);

    if (n == -1)
        SDL_Log("  Driver can't detect specific %s devices.\n\n", typestr);
    else if (n == 0)
        SDL_Log("  No %s devices found.\n\n", typestr);
    else {
        int i;
        for (i = 0; i < n; i++) {
            SDL_Log("  %s\n", SDL_GetAudioDeviceName(i, iscapture));

main(int argc, char **argv)
    int n;

    /* Enable standard application logging */

    /* Load the SDL library */
    if (SDL_Init(SDL_INIT_AUDIO) < 0) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);

    /* Print available audio drivers */
    n = SDL_GetNumAudioDrivers();
    if (n == 0) {
        SDL_Log("No built-in audio drivers\n\n");
    } else {
        int i;
        SDL_Log("Built-in audio drivers:\n");
        for (i = 0; i < n; ++i) {
            SDL_Log("  %s\n", SDL_GetAudioDriver(i));

    SDL_Log("Using audio driver: %s\n\n", SDL_GetCurrentAudioDriver());


    return 0;