test/testautomation_main.c
author Ryan C. Gordon <icculus@icculus.org>
Fri, 12 Aug 2016 19:59:00 -0400
changeset 10266 c09f06c4e8c8
parent 10189 4844b48eb17b
permissions -rw-r--r--
emscripten: send fake mouse events for touches, like other targets do. (This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)

/**
 * Automated SDL subsystems management test.
 *
 * Written by J�rgen Tjern� "jorgenpt"
 *
 * Released under Public Domain.
 */

#include "SDL.h"
#include "SDL_test.h"


/* !
 * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
 * \sa
 * http://wiki.libsdl.org/moin.cgi/SDL_Init
 * http://wiki.libsdl.org/moin.cgi/SDL_Quit
 */
static int main_testInitQuitJoystickHaptic (void *arg)
{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
    return TEST_SKIPPED;
#else
    int enabled_subsystems;
    int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;

    SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );

    enabled_subsystems = SDL_WasInit(initialized_subsystems);
    SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );

    SDL_Quit();

    enabled_subsystems = SDL_WasInit(initialized_subsystems);
    SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );

    return TEST_COMPLETED;
#endif
}

/* !
 * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
 * \sa
 * http://wiki.libsdl.org/moin.cgi/SDL_Init
 * http://wiki.libsdl.org/moin.cgi/SDL_Quit
 */
static int main_testInitQuitSubSystem (void *arg)
{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
    return TEST_SKIPPED;
#else
    int i;
    int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };

    for (i = 0; i < SDL_arraysize(subsystems); ++i) {
        int initialized_system;
        int subsystem = subsystems[i];

        SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
        SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );

        initialized_system = SDL_WasInit(subsystem);
        SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );

        SDL_QuitSubSystem(subsystem);

        SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
    }

    return TEST_COMPLETED;
#endif
}

const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
static int main_testImpliedJoystickInit (void *arg)
{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
    return TEST_SKIPPED;
#else
    int initialized_system;

    /* First initialize the controller */
    SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
    SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );

    /* Then make sure this implicitly initialized the joystick subsystem */
    initialized_system = SDL_WasInit(joy_and_controller);
    SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );

    /* Then quit the controller, and make sure that implicitly also quits the */
    /* joystick subsystem */
    SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
    initialized_system = SDL_WasInit(joy_and_controller);
    SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );

    return TEST_COMPLETED;
#endif
}

static int main_testImpliedJoystickQuit (void *arg)
{
#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
    return TEST_SKIPPED;
#else
    int initialized_system;

    /* First initialize the controller and the joystick (explicitly) */
    SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
    SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
    SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );

    /* Then make sure they're both initialized properly */
    initialized_system = SDL_WasInit(joy_and_controller);
    SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );

    /* Then quit the controller, and make sure that it does NOT quit the */
    /* explicitly initialized joystick subsystem. */
    SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
    initialized_system = SDL_WasInit(joy_and_controller);
    SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );

    SDL_QuitSubSystem(SDL_INIT_JOYSTICK);

    return TEST_COMPLETED;
#endif
}

static const SDLTest_TestCaseReference mainTest1 =
        { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};

static const SDLTest_TestCaseReference mainTest2 =
        { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};

static const SDLTest_TestCaseReference mainTest3 =
        { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};

static const SDLTest_TestCaseReference mainTest4 =
        { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};

/* Sequence of Main test cases */
static const SDLTest_TestCaseReference *mainTests[] =  {
    &mainTest1,
    &mainTest2,
    &mainTest3,
    &mainTest4,
    NULL
};

/* Main test suite (global) */
SDLTest_TestSuiteReference mainTestSuite = {
    "Main",
    NULL,
    mainTests,
    NULL
};

/* vi: set ts=4 sw=4 expandtab: */