author Ryan C. Gordon <icculus@icculus.org>
Fri, 12 Aug 2016 19:59:00 -0400
changeset 10266 c09f06c4e8c8
parent 9998 f67cf37e9cd4
permissions -rw-r--r--
emscripten: send fake mouse events for touches, like other targets do. (This really should be handled at the higher level and not in the individual targets, but this fixes the immediate bug.)

  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it

/* Simple test of the SDL threading code and error handling */

#include <stdio.h>
#include <stdlib.h>
#include <signal.h>

#include "SDL.h"

static int alive = 0;

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)

ThreadFunc(void *data)
    /* Set the child thread error string */
    SDL_SetError("Thread %s (%lu) had a problem: %s",
                 (char *) data, SDL_ThreadID(), "nevermind");
    while (alive) {
        SDL_Log("Thread '%s' is alive!\n", (char *) data);
        SDL_Delay(1 * 1000);
    SDL_Log("Child thread error string: %s\n", SDL_GetError());
    return (0);

main(int argc, char *argv[])
    SDL_Thread *thread;

    /* Enable standard application logging */

    /* Load the SDL library */
    if (SDL_Init(0) < 0) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);

    /* Set the error value for the main thread */
    SDL_SetError("No worries");

    alive = 1;
    thread = SDL_CreateThread(ThreadFunc, NULL, "#1");
    if (thread == NULL) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError());
    SDL_Delay(5 * 1000);
    SDL_Log("Waiting for thread #1\n");
    alive = 0;
    SDL_WaitThread(thread, NULL);

    SDL_Log("Main thread error string: %s\n", SDL_GetError());

    return (0);