author Sam Lantinga <>
Fri, 18 Dec 2009 07:41:59 +0000
changeset 3594 c8bed77b0386
parent 2859 99210400e8b9
child 3697 f7b03b6838cb
permissions -rw-r--r--
Added SDL_DrawRect(), SDL_DrawRects(), SDL_BlendRect() and SDL_BlendRects() Fixed line drawing so when blending a sequence of lines there are no overlapping pixels drawn.

    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
#include "SDL_config.h"

/* Useful functions and variables from SDL_timer.c */
#include "SDL_timer.h"


extern int SDL_timer_started;
extern int SDL_timer_running;

/* Data to handle a single periodic alarm */
extern Uint32 SDL_alarm_interval;
extern SDL_TimerCallback SDL_alarm_callback;

/* Set whether or not the timer should use a thread.
   This should be called while the timer subsystem is running.
extern int SDL_SetTimerThreaded(int value);

extern int SDL_TimerInit(void);
extern void SDL_TimerQuit(void);

/* This function is called from the SDL event thread if it is available */
extern void SDL_ThreadedTimerCheck(void);
/* vi: set ts=4 sw=4 expandtab: */