test/testaudiocapture.c
author Ryan C. Gordon <icculus@icculus.org>
Sat, 06 Aug 2016 02:48:00 -0400
changeset 10245 ec1844380edb
parent 10243 e8facf18d5bd
child 10254 2b8bb76140a5
permissions -rw-r--r--
testaudiocapture: use capture device buffer queueing, for better test coverage.

/*
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely.
*/
#include "SDL.h"

#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif

static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
static SDL_AudioSpec spec;
static SDL_AudioDeviceID devid_in = 0;
static SDL_AudioDeviceID devid_out = 0;

static void
loop()
{
    SDL_bool please_quit = SDL_FALSE;
    SDL_Event e;

    while (SDL_PollEvent(&e)) {
        if (e.type == SDL_QUIT) {
            please_quit = SDL_TRUE;
        } else if (e.type == SDL_KEYDOWN) {
            if (e.key.keysym.sym == SDLK_ESCAPE) {
                please_quit = SDL_TRUE;
            }
        } else if (e.type == SDL_MOUSEBUTTONDOWN) {
            if (e.button.button == 1) {
                SDL_PauseAudioDevice(devid_out, SDL_TRUE);
                SDL_PauseAudioDevice(devid_in, SDL_FALSE);
            }
        } else if (e.type == SDL_MOUSEBUTTONUP) {
            if (e.button.button == 1) {
                SDL_PauseAudioDevice(devid_in, SDL_TRUE);
                SDL_PauseAudioDevice(devid_out, SDL_FALSE);
            }
        }
    }

    if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) {
        SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
    } else {
        SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
    }
    SDL_RenderClear(renderer);
    SDL_RenderPresent(renderer);

    if (please_quit) {
        /* stop playing back, quit. */
        SDL_Log("Shutting down.\n");
        SDL_PauseAudioDevice(devid_in, 1);
        SDL_CloseAudioDevice(devid_in);
        SDL_PauseAudioDevice(devid_out, 1);
        SDL_CloseAudioDevice(devid_out);
        SDL_DestroyRenderer(renderer);
        SDL_DestroyWindow(window);
        SDL_Quit();
        #ifdef __EMSCRIPTEN__
        emscripten_cancel_main_loop();
        #endif
        exit(0);
    }

    /* Note that it would be easier to just have a one-line function that
        calls SDL_QueueAudio() as a capture device callback, but we're
        trying to test the API, so we use SDL_DequeueAudio() here. */
    while (SDL_TRUE) {
        Uint8 buf[1024];
        const Uint32 br = SDL_DequeueAudio(devid_in, buf, sizeof (buf));
        SDL_QueueAudio(devid_out, buf, br);
        if (br < sizeof (buf)) {
            break;
        }
    }
}

int
main(int argc, char **argv)
{
    /* (argv[1] == NULL means "open default device.") */
    const char *devname = argv[1];
    int devcount;
    int i;

    /* Enable standard application logging */
    SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);

    /* Load the SDL library */
    if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    window = SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
    renderer = SDL_CreateRenderer(window, -1, 0);
    SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
    SDL_RenderClear(renderer);
    SDL_RenderPresent(renderer);

    SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());

    devcount = SDL_GetNumAudioDevices(SDL_TRUE);
    for (i = 0; i < devcount; i++) {
        SDL_Log(" Capture device #%d: '%s'\n", i, SDL_GetAudioDeviceName(i, SDL_TRUE));
    }

    SDL_zero(spec);
    spec.freq = 44100;
    spec.format = AUDIO_F32SYS;
    spec.channels = 1;
    spec.samples = 1024;
    spec.callback = NULL;

    SDL_Log("Opening capture device %s%s%s...\n",
            devname ? "'" : "",
            devname ? devname : "[[default]]",
            devname ? "'" : "");

    devid_in = SDL_OpenAudioDevice(argv[1], SDL_TRUE, &spec, &spec, 0);
    if (!devid_in) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
        SDL_Quit();
        exit(1);
    }

    SDL_Log("Opening default playback device...\n");
    devid_out = SDL_OpenAudioDevice(NULL, SDL_FALSE, &spec, &spec, 0);
    if (!devid_out) {
        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
        SDL_Quit();
        exit(1);
    }

    SDL_Log("Ready! Hold down mouse or finger to record!\n");

#ifdef __EMSCRIPTEN__
    emscripten_set_main_loop(loop, 0, 1);
#else
    while (1) { loop(); SDL_Delay(16); }
#endif

    return 0;
}