author Sam Lantinga <>
Fri, 14 Jul 2006 06:40:53 +0000
changeset 1903 f132024010be
parent 1895 c121d94672cb
child 2859 99210400e8b9
permissions -rw-r--r--
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...

    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
#include "SDL_config.h"

#if ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES)
/* headers for MMX assembler version of SDL_MixAudio
   Copyright 2002 Stephane Marchesin (
   Converted to Intel ASM notation by Cth
   This code is licensed under the LGPL (see COPYING for details)
   Assumes buffer size in bytes is a multiple of 16
   Assumes SDL_MIX_MAXVOLUME = 128
void SDL_MixAudio_MMX_S16_VC(char *, char *, unsigned int, int);
void SDL_MixAudio_MMX_S8_VC(char *, char *, unsigned int, int);
/* vi: set ts=4 sw=4 expandtab: */