src/audio/dc/SDL_dcaudio.c
author Sam Lantinga <slouken@libsdl.org>
Fri, 14 Jul 2006 06:40:53 +0000
changeset 1903 f132024010be
parent 1895 c121d94672cb
child 2000 8c05b048c32c
permissions -rw-r--r--
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

*/
#include "SDL_config.h"

/* Output dreamcast aica */

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_dcaudio.h"

#include "aica.h"
#include <dc/spu.h>

/* Audio driver functions */
static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void DCAUD_WaitAudio(_THIS);
static void DCAUD_PlayAudio(_THIS);
static Uint8 *DCAUD_GetAudioBuf(_THIS);
static void DCAUD_CloseAudio(_THIS);

/* Audio driver bootstrap functions */
static int
DCAUD_Available(void)
{
    return 1;
}

static void
DCAUD_DeleteDevice(SDL_AudioDevice * device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_AudioDevice *
DCAUD_CreateDevice(int devindex)
{
    SDL_AudioDevice *this;

    /* Initialize all variables that we clean on shutdown */
    this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
    if (this) {
        SDL_memset(this, 0, (sizeof *this));
        this->hidden = (struct SDL_PrivateAudioData *)
            SDL_malloc((sizeof *this->hidden));
    }
    if ((this == NULL) || (this->hidden == NULL)) {
        SDL_OutOfMemory();
        if (this) {
            SDL_free(this);
        }
        return (0);
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Set the function pointers */
    this->OpenAudio = DCAUD_OpenAudio;
    this->WaitAudio = DCAUD_WaitAudio;
    this->PlayAudio = DCAUD_PlayAudio;
    this->GetAudioBuf = DCAUD_GetAudioBuf;
    this->CloseAudio = DCAUD_CloseAudio;

    this->free = DCAUD_DeleteDevice;

    spu_init();

    return this;
}

AudioBootStrap DCAUD_bootstrap = {
    "dcaudio", "Dreamcast AICA audio",
    DCAUD_Available, DCAUD_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void
DCAUD_WaitAudio(_THIS)
{
    if (this->hidden->playing) {
        /* wait */
        while (aica_get_pos(0) / this->spec.samples == this->hidden->nextbuf) {
            thd_pass();
        }
    }
}

#define	SPU_RAM_BASE	0xa0800000

static void
spu_memload_stereo8(int leftpos, int rightpos, void *src0, size_t size)
{
    uint8 *src = src0;
    uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE);
    uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE);
    size = (size + 7) / 8;
    while (size--) {
        unsigned lval, rval;
        lval = *src++;
        rval = *src++;
        lval |= (*src++) << 8;
        rval |= (*src++) << 8;
        lval |= (*src++) << 16;
        rval |= (*src++) << 16;
        lval |= (*src++) << 24;
        rval |= (*src++) << 24;
        g2_write_32(left++, lval);
        g2_write_32(right++, rval);
        g2_fifo_wait();
    }
}

static void
spu_memload_stereo16(int leftpos, int rightpos, void *src0, size_t size)
{
    uint16 *src = src0;
    uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE);
    uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE);
    size = (size + 7) / 8;
    while (size--) {
        unsigned lval, rval;
        lval = *src++;
        rval = *src++;
        lval |= (*src++) << 16;
        rval |= (*src++) << 16;
        g2_write_32(left++, lval);
        g2_write_32(right++, rval);
        g2_fifo_wait();
    }
}

static void
DCAUD_PlayAudio(_THIS)
{
    SDL_AudioSpec *spec = &this->spec;
    unsigned int offset;

    if (this->hidden->playing) {
        /* wait */
        while (aica_get_pos(0) / spec->samples == this->hidden->nextbuf) {
            thd_pass();
        }
    }

    offset = this->hidden->nextbuf * spec->size;
    this->hidden->nextbuf ^= 1;
    /* Write the audio data, checking for EAGAIN on broken audio drivers */
    if (spec->channels == 1) {
        spu_memload(this->hidden->leftpos + offset, this->hidden->mixbuf,
                    this->hidden->mixlen);
    } else {
        offset /= 2;
        if ((this->spec.format & 255) == 8) {
            spu_memload_stereo8(this->hidden->leftpos + offset,
                                this->hidden->rightpos + offset,
                                this->hidden->mixbuf, this->hidden->mixlen);
        } else {
            spu_memload_stereo16(this->hidden->leftpos + offset,
                                 this->hidden->rightpos + offset,
                                 this->hidden->mixbuf, this->hidden->mixlen);
        }
    }

    if (!this->hidden->playing) {
        int mode;
        this->hidden->playing = 1;
        mode = (spec->format == AUDIO_S8) ? SM_8BIT : SM_16BIT;
        if (spec->channels == 1) {
            aica_play(0, mode, this->hidden->leftpos, 0,
                      spec->samples * 2, spec->freq, 255, 128, 1);
        } else {
            aica_play(0, mode, this->hidden->leftpos, 0,
                      spec->samples * 2, spec->freq, 255, 0, 1);
            aica_play(1, mode, this->hidden->rightpos, 0,
                      spec->samples * 2, spec->freq, 255, 255, 1);
        }
    }
}

static Uint8 *
DCAUD_GetAudioBuf(_THIS)
{
    return (this->hidden->mixbuf);
}

static void
DCAUD_CloseAudio(_THIS)
{
    aica_stop(0);
    if (this->spec.channels == 2)
        aica_stop(1);
    if (this->hidden->mixbuf != NULL) {
        SDL_FreeAudioMem(this->hidden->mixbuf);
        this->hidden->mixbuf = NULL;
    }
}

static int
DCAUD_OpenAudio(_THIS, SDL_AudioSpec * spec)
{
    switch (spec->format & 0xff) {
    case 8:
        spec->format = AUDIO_S8;
        break;
    case 16:
        spec->format = AUDIO_S16LSB;
        break;
    default:
        SDL_SetError("Unsupported audio format");
        return (-1);
    }

    /* Update the fragment size as size in bytes */
    SDL_CalculateAudioSpec(spec);

    /* Allocate mixing buffer */
    this->hidden->mixlen = spec->size;
    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
    if (this->hidden->mixbuf == NULL) {
        return (-1);
    }
    SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
    this->hidden->leftpos = 0x11000;
    this->hidden->rightpos = 0x11000 + spec->size;
    this->hidden->playing = 0;
    this->hidden->nextbuf = 0;

    /* We're ready to rock and roll. :-) */
    return (0);
}

/* vi: set ts=4 sw=4 expandtab: */