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Fixed declaration of GL_HandleDebugMessage
2013-05-19, by Sam Lantinga
Fixed windows build
2013-05-19, by Sam Lantinga
Fixed bug 1842 - [patch] SDL_SetWindowPosition sets bad position values when given SDL_WINDOWPOS_CENTERED args
2013-05-19, by Sam Lantinga
Fixed bug 1837 - Use error extension instead of glGetError()
2013-05-19, by Sam Lantinga
Deprecate test/automated and test/test-automation (replaced by test/testautomation*.*)
2013-05-18, by Andreas Schiffler
Fixed black screen on iOS
2013-05-18, by Sam Lantinga
File style cleanup for the SDL 2.0 release
2013-05-18, by Sam Lantinga
Added mobile application events, with implementations for iOS and Android
2013-05-18, by Sam Lantinga
Update test harness to handle test return codes; fix comment format in harness; update Main test suite to handle globally disabled features
2013-05-18, by Andreas Schiffler
Fixed Doxygen warnings.
2013-05-18, by Philipp Wiesemann
Corrected comment in Java file.
2013-05-18, by Philipp Wiesemann
Changed import statements in Java file.
2013-05-18, by Philipp Wiesemann
Made SDL_RectEmpty and SDL_RectEquals macros into SDL_FORCE_INLINE functions.
2013-05-16, by Ryan C. Gordon
Fixed bug 1829 - sdl2-config is not executable
2013-05-16, by Sam Lantinga
Fixed bug 1838 - [Patch] Direct3D resource leak on SDL_DestroyRenderer()
2013-05-16, by Sam Lantinga
Fixed bug 1839 - SDL2 Cmake: VIDEO_COCOA check fails on OS X; VIDEO_COCOA sources aren't compiled.
2013-05-16, by Sam Lantinga
Martin Gerhardy added support for the Jess Technology USB Game Controller
2013-05-16, by Sam Lantinga
Fixed bug 1846 - _allmul implementation in SDL_stdlib.c doesn't clean up the stack
2013-05-16, by Sam Lantinga
There's no need to keep these private. If you extend SDLActivity, you should know what you're doing.
2013-05-15, by Sam Lantinga
Corrected internal function prototype.
2013-05-15, by Philipp Wiesemann
Corrected internal function prototype.
2013-05-15, by Philipp Wiesemann
Changed spelling for consistency.
2013-05-15, by Philipp Wiesemann
Fixed Doxygen warnings.
2013-05-15, by Philipp Wiesemann
Corrected spelling in header file.
2013-05-13, by Philipp Wiesemann
Inlined expression for consistency in render source.
2013-05-13, by Philipp Wiesemann
Fix fuzzer/fuzzer tests on 64bit Linux; remove invalid negative SDL_Scancode test; disable failing surface/render test cases
2013-05-12, by Andreas Schiffler
Fixed building on Visual Studio.
2013-05-12, by Philipp Wiesemann
Fixed bug 1845 - SDL_GetNumTouchDevices() has incorrect prototype
2013-05-12, by Philipp Wiesemann
Fixed bug 1844 - glScissor calls are wrong - Patch attached
2013-05-12, by Philipp Wiesemann
Fixed bug 1843 - SDL_RenderClear prototype doxygen missing
2013-05-12, by Philipp Wiesemann
Corrected spelling in internal include file.
2013-05-12, by Philipp Wiesemann
Updated README.android.
2013-05-12, by Philipp Wiesemann
Fixed Android Lint warning in AndroidManifest.xml.
2013-05-10, by Philipp Wiesemann
Added missing vi lines.
2013-05-10, by Philipp Wiesemann
Fixed implicit function declaration warnings.
2013-05-10, by Philipp Wiesemann
Fixed precedence warning in test suite for pixels.
2013-05-10, by Philipp Wiesemann
Fixed typo in GL_UpdateClipRect
2013-05-10, by Gabriel Jacobo
Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
2013-05-10, by Gabriel Jacobo
Updated version to 2.0.0
2013-05-09, by Sam Lantinga
Mac: Use cursor rects instead of NSCursor hide/unhide.
2013-05-07, by Jørgen P. Tjernø
Fixed test suite for mouse using Uint8 instead of Uint32 for buttons.
2013-05-06, by Philipp Wiesemann
Removed unreachable return statement from test suite for timer.
2013-05-06, by Philipp Wiesemann
Removed wrong documentation from test suite for render.
2013-05-06, by Philipp Wiesemann
Disable C++ exceptions, use debug format that includes debug information in the static libraries, and standardize on Program Database / Program Database with edit and continue for the DLL debug format.
2013-05-06, by Sam Lantinga
Add test for SDL_GetPixelFormatName to Pixels suite; minor improvements to Pixels suite
2013-05-06, by Andreas Schiffler
Implemented SDL_GL_SHARE_WITH_CURRENT_CONTEXT for Mac OS X.
2013-05-05, by Ethan Lee
Add input validation to SDL_CalculateGammaRamp; add test coverage to Pixels suite; update test cases in Pixels suite
2013-05-05, by Andreas Schiffler
Removed not needed block from Java file.
2013-05-05, by Philipp Wiesemann
Changed signatures of methods in Java file to return boolean, adapted C++ file.
2013-05-05, by Philipp Wiesemann
Changed signature of method recently added in Java file.
2013-05-05, by Philipp Wiesemann
Fixed SDL_HasScreenKeyboardSupport() returning SDL_TRUE for PSP.
2013-05-05, by Philipp Wiesemann
Added a method in Java file which may be overridden for custom messages.
2013-05-05, by Philipp Wiesemann
Fixed possible leak and its Android Lint warning in Java file.
2013-05-05, by Philipp Wiesemann
Corrected spelling in C source files of test suites.
2013-05-05, by Philipp Wiesemann
Fixed SDL_RenderSetClipRect() returning undefined instead of -1 on error.
2013-05-04, by Philipp Wiesemann
Added additional input validation to SDL_AllocPalette; added error codes; added test case to Pixels suite for coverage
2013-05-04, by Andreas Schiffler
First pass on SDL render clip rect functionality
2013-05-04, by Sam Lantinga
Fix compile on Xcode 3.1 PPC + Altivec
2013-05-03, by Kevin Shanahan
move Ticks initialization tracking to separate function and ensure it's called with SDL_VideoInit is called to init SDL instead of SDL_Init
2013-05-02, by Edward Rudd
default clock_gettime use to enabled as there is now proper fallback code for systems that don't have it.
2013-05-02, by Edward Rudd
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