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Android: Fixed compile warning about a missing prototype (thanks, Sylvain!).
2016-07-17, by Philipp Wiesemann
Fixed compile warnings about evaluating undefined identifiers.
2016-07-17, by Philipp Wiesemann
Tests: Would be wise to compile this
2016-07-13, by Brandon Schaefer
Tests: Somehow tabs leaked in...
2016-07-13, by Brandon Schaefer
Tests: Add a manual test for a custom cursor (Taken from the API docs)
2016-07-13, by Brandon Schaefer
Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
2016-07-13, by Brandon Schaefer
MIR: Fix system cursors. Been broken since custom cursor support was added!
2016-07-13, by Brandon Schaefer
Android: Added new key codes from API 24.
2016-07-09, by Philipp Wiesemann
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
2016-07-02, by Alex Szpakowski
Fixed three source comments in tests.
2016-06-28, by Philipp Wiesemann
Added a simple test case for SDL_sscanf() to tests.
2016-06-28, by Philipp Wiesemann
Fixed freeing strings created by strdup() with SDL_free().
2016-06-28, by Philipp Wiesemann
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
2016-06-26, by Philipp Wiesemann
Fixed compile warnings in test library about formats strings not being literals.
2016-06-25, by Philipp Wiesemann
Mac: Updated file name in README.
2016-06-25, by Philipp Wiesemann
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863
2016-06-24, by David Ludwig
Mac: Updated availability macro in build script.
2016-06-24, by Philipp Wiesemann
MIR: Add better error handling for a failed connection
2016-06-08, by Brandon Schaefer
MIR: Support relative mouse mode
2016-06-07, by Brandon Schaefer
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
2016-05-23, by Alex Szpakowski
SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!)
SDL-1.2
2016-05-23, by Alex Szpakowski
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
2016-05-21, by Alex Szpakowski
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
2016-05-21, by Alex Szpakowski
Updated documentation of SDL_IsScreenSaverEnabled().
2016-05-20, by Philipp Wiesemann
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
2016-05-20, by Philipp Wiesemann
X11: Fixed typos in error messages and source comments.
2016-05-20, by Philipp Wiesemann
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
2016-05-20, by Philipp Wiesemann
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
2016-05-14, by David Ludwig
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
2016-05-11, by Philipp Wiesemann
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
2016-05-11, by Philipp Wiesemann
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