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Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath()
2014-08-11, by Sam Lantinga
Added an entry for the new Steam controller XInput emulation mode
2014-08-11, by Sam Lantinga
Fixed typo in source comment.
2014-08-11, by Philipp Wiesemann
Added javadoc comment for consistency.
2014-08-11, by Philipp Wiesemann
Fixed doxygen warning and markdown formatting.
2014-08-11, by Philipp Wiesemann
Updated README name in header.
2014-08-11, by Philipp Wiesemann
Removed 42 from README.
2014-08-11, by Philipp Wiesemann
WinRT build fix for ARM platforms
2014-08-10, by David Ludwig
Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
2014-08-06, by Sam Lantinga
The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
2014-08-06, by Sam Lantinga
Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested.
2014-08-05, by Sam Lantinga
atari:xbios: Add function to get line width.
SDL-1.2
2014-08-03, by Patrice Mandin
atari:gem: Simulate key released after X ms elapsed since last key pressed.
SDL-1.2
2014-08-02, by Patrice Mandin
SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called.
2014-07-31, by Alfred Reynolds
atari:xbios: Add Supervidel support, experimental.
SDL-1.2
2014-07-31, by Patrice Mandin
atari:xbios: Add missing code.
SDL-1.2
2014-07-31, by Patrice Mandin
atari:xbios: still need to set UpdateRects after video mode set.
SDL-1.2
2014-07-31, by Patrice Mandin
SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish.
2014-07-30, by Alfred Reynolds
atari:xbios: Add CTPCI backend.
SDL-1.2
2014-07-30, by Patrice Mandin
atari:xbios: Move all Falcon specific stuff to specific backend file.
SDL-1.2
2014-07-30, by Patrice Mandin
Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!).
2014-07-30, by Ryan C. Gordon
Fixed comment typo.
2014-07-30, by Ryan C. Gordon
SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing.
2014-07-30, by Ryan C. Gordon
Added a GetPendingBytes method to the audio backend.
2014-07-30, by Ryan C. Gordon
XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible.
2014-07-30, by Ryan C. Gordon
atari:xbios: Move all TT specific stuff to specific backend file.
SDL-1.2
2014-07-30, by Patrice Mandin
atari:xbios: Keep current function for devices not migrated.
SDL-1.2
2014-07-30, by Patrice Mandin
atari:xbios: Move all ST specific stuff to specific backend file.
SDL-1.2
2014-07-30, by Patrice Mandin
atari:xbios: Move all Milan specific stuff to specific backend file.
SDL-1.2
2014-07-30, by Patrice Mandin
Moved documentation to docs, recreated a simple README.txt, fixed build
2014-07-29, by Sam Lantinga
atari:xbios: merge CTPCI defines with Milan header file.
SDL-1.2
2014-07-29, by Patrice Mandin
Rearrange documentation
2014-07-29, by Gabriel Jacobo
atari: Do not use system interrupt for handling audio. Do it from userspace, like RISCOS backend.
SDL-1.2
2014-07-28, by Patrice Mandin
atari:audio:stfa: no need to switch to supervisor mode
SDL-1.2
2014-07-28, by Patrice Mandin
atari:xbios: missing use of SDL_memcpy
SDL-1.2
2014-07-28, by Patrice Mandin
Changed local var names in SDL assert macro.
2014-07-28, by Ryan C. Gordon
atari: Do not use system interrupt for handling timer. Do it from userspace, like RISCOS backend.
SDL-1.2
2014-07-28, by Patrice Mandin
Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest
2014-07-27, by Sam Lantinga
Remove dependency on C runtime from Windows SDLmain.
2014-07-27, by Ryan C. Gordon
Fixed bug 2537 - _allmul in SDL_lib.c is not working properly
2014-07-27, by Sam Lantinga
Fixed uninitialized variable in some cases
2014-07-27, by Sam Lantinga
m68k: Add missing sign extension
SDL-1.2
2014-07-27, by Patrice Mandin
Added audio device buffer queueing API.
2014-07-22, by Ryan C. Gordon
Fixed bug 2657 - Memory leak in GL_CreateTexture function
2014-07-26, by Sam Lantinga
Clarifying hard-to-understand piece of code.
2014-07-22, by Ryan C. Gordon
Dont redeclare DBusMessage* msg;
2014-07-18, by Brandon Schaefer
Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
2014-07-13, by Sam Lantinga
Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka
2014-07-12, by Sam Lantinga
Fixed bug 2638 - (Signed) Can't create signed apps in Android
2014-07-12, by Sam Lantinga
Fixed Visual Studio 2010 build
2014-07-11, by Sam Lantinga
Fixed build for arm platforms
2014-07-11, by Sam Lantinga
Fixed bug in AVX detection and added AVX2 detection
2014-07-11, by Sam Lantinga
Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events.
2014-07-09, by Sam Lantinga
The Gimp puts out a different bogus color mask for 32-bit .bmp files. :)
2014-07-09, by Ryan C. Gordon
Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick.
2014-07-09, by Ryan C. Gordon
Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
2014-07-08, by Ryan C. Gordon
Skip JUNK chunks in wave files
2014-07-08, by Sam Lantinga
Strip the binaries before signing them, in release configuration
2014-07-08, by Sam Lantinga
Fixed supporting multiple frameworks
2014-07-07, by Sam Lantinga
Fixed code signing release frameworks
2014-07-07, by Sam Lantinga
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