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Turn off video mode debugging
2012-10-04, by Sam Lantinga
I'm becoming more and more convinced that the application should never use XRandR, and it's the window manager's responsibility to track and manage display modes for fullscreen windows.
2012-10-04, by Sam Lantinga
Support iPhone 5 launch images
2012-10-04, by Sam Lantinga
Keep the launch image up until the application has created an OpenGL view
2012-10-04, by Sam Lantinga
Fixed bug 1614 - SDL for Android does not implement TextInput API
2012-10-03, by Sam Lantinga
Fixed compiler warning
2012-10-03, by Sam Lantinga
This hack doesn't work very well. I'd rather just show the problem so it can be fixed.
2012-10-03, by Sam Lantinga
Merged Ryan's changes
2012-10-03, by Sam Lantinga
Fixed refresh rate calculation
2012-10-03, by Sam Lantinga
Don't try to query outputs that are not hooked up to a crtc
2012-10-03, by Sam Lantinga
Added a delay hack to let the window manager adjust to the mode change. I'm not sure if this is a good idea, but at least it works sometimes now. :)
2012-10-03, by Sam Lantinga
Rewritten X11 video mode support to directly set requested modes and exactly restore the desktop mode at shutdown.
2012-10-03, by Sam Lantinga
A window being fullscreen takes precedence over coordinate checks
2012-10-03, by Sam Lantinga
Helps to initialize variables in the right function. :)
2012-10-03, by Ryan C. Gordon
Fixed compiler warning.
2012-10-03, by Ryan C. Gordon
Use Ctrl modifier for window resize key bindings
2012-10-03, by Sam Lantinga
Added key bindings to resize the window (+/-)
2012-10-03, by Sam Lantinga
Keep track of the configure events we've received from the X server.
2012-10-03, by Sam Lantinga
Poke window managers to get them to respect the resize hints.
2012-10-03, by Sam Lantinga
Fix the size to the windowed mode, not the fullscreen mode.
2012-10-03, by Sam Lantinga
Always set the size hints for consistent behavior with all window managers, and it wasn't resetting when switching back from fullscreen mode.
2012-10-03, by Sam Lantinga
Fixed compile error - had work in progress in there.
2012-10-03, by Sam Lantinga
Fixed XRandR code to change resolution on the correct monitor in a multi-monitor setup.
2012-10-03, by Sam Lantinga
Fixed copying headers to the Framework
2012-10-02, by Sam Lantinga
Fixed bug where SDL thought the window was shown and it wasn't actually.
2012-10-02, by Sam Lantinga
Updated iOS Readme to reflect Game Center integration changes.
2012-10-02, by Gabriel Jacobo
Fixed texture list when swapping textures (thanks Drake Wilson!)
2012-10-02, by Sam Lantinga
Initialized default scale for software renderer (thanks Marcus von Appen!)
2012-10-01, by Sam Lantinga
Fixed a compiler warning
2012-10-01, by Sam Lantinga
Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
2012-10-01, by Sam Lantinga
The viewport is already scaled to the output coordinates
2012-10-01, by Sam Lantinga
Added SDL_RenderSetScale() and SDL_RenderGetScale()
2012-10-01, by Sam Lantinga
Do the src and dst rectangle clipping without affecting the surface clip rectangle.
2012-10-01, by Sam Lantinga
Fixed scaled blitting for complex blit operations (e.g. color modulation and alpha blending)
2012-10-01, by Sam Lantinga
Whoops, that's a header!
2012-10-01, by Sam Lantinga
Added SDL_dropevents.c to the Visual C projects
2012-09-30, by Sam Lantinga
Fixed bug 1593 - SDL_DROPFILE event doesn't work on Windows
2012-09-30, by Sam Lantinga
The gl_data is optional for the driver, so don't early out of the context delete call if it doesn't exist.
2012-09-30, by Sam Lantinga
Remove the viewcontroller from the window when he OpenGL context is destroyed
2012-09-30, by Sam Lantinga
Make sure mode width/height and status bar orientation match
2012-09-29, by Sam Lantinga
Fixed issue with touch input on retina displays
2012-09-29, by Sam Lantinga
Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
2012-09-29, by Sam Lantinga
Added a couple new test executables to be ignored
2012-09-29, by Sam Lantinga
Only change the UI orientation if it's actually necessary for the mode.
2012-09-29, by Sam Lantinga
Bring Cocoa application menus up to par with the OS X Human Interface Guidelines, including supporting key equivalents.
2012-09-29, by Sam Lantinga
Fixed beeping introduced when we started passing key events through the responder chain.
2012-09-29, by Sam Lantinga
If the window is resizable, reset the viewport by default if the window size changes.
2012-09-29, by Sam Lantinga
WINDOW_RESIZED events shouldn't flush WINDOW_SIZE_CHANGED events and vice versa.
2012-09-29, by Sam Lantinga
Updated support for external video output on the iPad
2012-09-29, by Sam Lantinga
No variable shadowing, reuse the size variable
2012-09-29, by Sam Lantinga
SDL 2.0 supports 32-bit icons with alpha. :)
2012-09-28, by Sam Lantinga
Show the size changed window message
2012-09-28, by Sam Lantinga
Merged Ryan's commits
2012-09-28, by Sam Lantinga
Get the correct screen bounds from xinerama
2012-09-28, by Sam Lantinga
Print the bounds of each display when showing mode information
2012-09-28, by Sam Lantinga
We need to queue the focus in/out changes because they may occur during video mode changes and we can respond to them by triggering more mode changes.
2012-09-28, by Sam Lantinga
Don't warn about the window size changing if the window is resizable
2012-09-28, by Sam Lantinga
Fixed detection of display bounds after a mode switch when Xinerama is enabled.
2012-09-28, by Sam Lantinga
Theoretically fixed the position of the child window, though it's always ending up at the upper left corner for some reason.
2012-09-28, by Sam Lantinga
A few more tweaks for the legacy fullscreen support
2012-09-28, by Sam Lantinga
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