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Just re-ordered some things logically in the project file
gsoc2008_iphone
2008-08-15, by Holmes Futrell
Readme file for iPhone OS Demo applications
gsoc2008_iphone
2008-08-15, by Holmes Futrell
(none)
gsoc2008_iphone
2008-08-15, by Holmes Futrell
Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
gsoc2008_iphone
2008-08-13, by Holmes Futrell
(none)
gsoc2008_iphone
2008-08-13, by Holmes Futrell
Cleaned up code, added comments, added randomized colors, added check for extension GL_POINT_SIZE_ARRAY_OES, which not all OpenGL ES systems have.
gsoc2008_iphone
2008-08-13, by Holmes Futrell
Fixed a bug where bad access would occur if UIKIT_MakeCurrent is passed NULL for the parameter 'SDL_GLContext context'. Instead, it clears the current context.
gsoc2008_iphone
2008-08-13, by Holmes Futrell
updated XCode project, now includes files for keyboard support (oops)
gsoc2008_iphone
2008-08-13, by Holmes Futrell
Bitmap font used in bitmap font / keyboard demo, along with licsense. The license is Common Public License Version 1.0, so I don't see any problems here.
gsoc2008_iphone
2008-08-02, by Holmes Futrell
just updating XCode project files to include keyboard example as target
gsoc2008_iphone
2008-08-02, by Holmes Futrell
keyboard.c contains the source code for the bitmap font keyboard example.
gsoc2008_iphone
2008-08-02, by Holmes Futrell
whitespace
gsoc2008_iphone
2008-07-29, by Holmes Futrell
removed reference to pthread.h
gsoc2008_iphone
2008-07-29, by Holmes Futrell
This is the header file for SDL_uikitview.m ... somehow this file was not committed.
gsoc2008_iphone
2008-07-29, by Holmes Futrell
Added SDL_IPHONE_KEYBOARD macro, which controls whether or not the SDL for iPhone is compiled with keyboard support or not.
gsoc2008_iphone
2008-07-29, by Holmes Futrell
keyinfotable.h contains information which SDL_uikitkeyboard uses to convert between unichar characters that it reads from the text field (which acts as the keyboard's target) to SDL_scancodes and key modifiers which are sent to SDL's keyboard system.
gsoc2008_iphone
2008-07-29, by Holmes Futrell
SDL_uikitkeyboard extends SDL_uikitview to add keyboard support. It adds several methods to the SDL_uikitview class for keyboard initialization, showing, and hiding. SDL_uikitkeyboard.m contains the implementation of these methods as well as the implementation of some iPhone specific additions to SDL so that a programmer can access the functionality of hiding and showing the keyboard.
gsoc2008_iphone
2008-07-29, by Holmes Futrell
Added keyboard support in view initialization and proper deallocation of keyboard in -(void)dealloc, if keyboard is enabled
gsoc2008_iphone
2008-07-29, by Holmes Futrell
Added textField view and member variable which shows if keyboard is shown
gsoc2008_iphone
2008-07-29, by Holmes Futrell
Added standard SDL header comments
gsoc2008_iphone
2008-07-22, by Holmes Futrell
removed references to singletons, now uses SDL_WindowData information instead.
gsoc2008_iphone
2008-07-22, by Holmes Futrell
turned singleton window instance into member variable instead. Added convenience method for getting singleton app delegate.
gsoc2008_iphone
2008-07-22, by Holmes Futrell
removed white space
gsoc2008_iphone
2008-07-22, by Holmes Futrell
Added SDL_WindowData for UIKit video driver. Now looks up instances here instead of assuming we're referring to a singleton.
gsoc2008_iphone
2008-07-22, by Holmes Futrell
Fixed path to plist in fireworks target.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
fixed typo
gsoc2008_iphone
2008-07-18, by Holmes Futrell
XCode template for iPhone SDL projects
gsoc2008_iphone
2008-07-18, by Holmes Futrell
XCode files for iPhone SDL libraries
gsoc2008_iphone
2008-07-18, by Holmes Futrell
ugh
gsoc2008_iphone
2008-07-18, by Holmes Futrell
renamed to README
gsoc2008_iphone
2008-07-18, by Holmes Futrell
XCode project for iPhone SDL libraries.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Xcode template
gsoc2008_iphone
2008-07-18, by Holmes Futrell
XCode files for test applications (the ones previously bundled with the source, mostly SDL 1.2 demos). README contains some notes on various problems.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
graphics for demos
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Drums sounds for mixer demo
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Touch input demo (multitouch)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Rectangles demo (SDL_RenderFill)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Drum kit demo (SDL_mixer)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Happy faces demo (bitmaps)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
fireworks demo
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Files used by all demos (random numbers, screen size, etc)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Demo of iPhone accelerometer as SDL joystick
gsoc2008_iphone
2008-07-18, by Holmes Futrell
XCode and data files for demos
gsoc2008_iphone
2008-07-18, by Holmes Futrell
iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Just renamed it...
gsoc2008_iphone
2008-07-18, by Holmes Futrell
just a readme for the files located in this directory
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Root directory for iPhone SDL Xcode projects.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Project files for iPhone SDL
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Fixed typo
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Added macros to detect if you are compiling for iPhone OS vs Mac OS X.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Added line to include SDL_config_iphoneos.h when the platform is __IPHONEOS__
gsoc2008_iphone
2008-07-18, by Holmes Futrell
added SDL_LOADSO_DLOPEN macro
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Added SDL_VIDEO_RENDER_OGL macro back in
gsoc2008_iphone
2008-07-18, by Holmes Futrell
This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h).
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Fixed a bug where SDL_SYS_JoystickUpdate would send update events even when the accelerometer delegate hadn't received new information from the hardware.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
These files contain the specification for a class which receives updates from the iPhone accelerometer. The class holds the accelerometer information, and is queried by SDL_sysjoystick.m.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
test
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Added declaration of UIKit video bootstrap. Added retained_backing property to glconfig structure.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
Added support for OpenGL ES and UIKit Video Driver:
gsoc2008_iphone
2008-07-17, by Holmes Futrell
These files contain some environment storage necessary for an ugly hack I had to write so that SDL_QUIT events would be handled correctly on the platform. Please see the comment in UIKit_PumpEvents located in SDL_uikitevents.m and let me know if there is a better way to do this.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
These files contain the events related functions for the UIKit video driver. Right now this is just UIKit_PumpEvents.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
These files contain the window related functions for the UIKit video driver.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
SDL_uikitvideo.m is the main file for the UIKit video driver. It has the UIKit video bootstrap, initialization, device creation, etc.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
SDL_uikitopengles is responsible for OpenGLES related functions in the UIKit video driver. The main thing to note is UIKit_GL_CreateContext which creates an instance of the SDL_uikitopenglview class, an OpenGL ES View. Most the real functionality is in SDL_uikitopenglview.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
The class SDL_uikitappdelegate acts as the UIApplicationDelegate for an iPhone SDL project. This class is reponsible for application control flow, including initial setup of working directory, forwarding command line arguments to the user's main function, and handling application termination.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
Just the sysjoystick file for the iPhone accelerometer. It doesn't reveal anything under NDA, but I just wanted to make sure that adding files to the repository is working under XCode right now.
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
Just modified the macro so that iPhone will use the Mac OS X code here
gsoc2008_iphone
2008-07-11, by Holmes Futrell
Added Core Audio iPhone bootstrap
gsoc2008_iphone
2008-07-11, by Holmes Futrell
iPhone port uses custom main
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
just testing commit ... please commit to the right place.
gsoc2008_iphone
2008-07-09, by Holmes Futrell
Creating GSoC 2008 code branches
gsoc2008_iphone
2008-04-23, by Sam Lantinga
So we don't forget to do this...
2008-03-18, by Sam Lantinga
ran make indent
2008-03-14, by Bob Pendleton
re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
2008-03-14, by Bob Pendleton
In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was
2008-03-07, by Bob Pendleton
oops, need to comment out some debug code.
2008-03-07, by Bob Pendleton
Next version of internationalized input for X11. On my machine (famous last words :-) with a US English keyboard and locale I can compose ` and e and get a text
2008-03-07, by Bob Pendleton
more valgrind errors fixed. Plus I ran make indent which changed a few files.
2008-03-07, by Bob Pendleton
Fixed many valgrind errors. But, I broke testdyngl.
2008-03-06, by Bob Pendleton
Fixing valgrind errors.
2008-03-06, by Bob Pendleton
SetupWindowData in SDL_X11window.c was realloc()ing the display window list and incrementing numwindows even though those are being updated in functions that call
2008-03-04, by Bob Pendleton
Deleted a call to X__PumpEvents at the end of X11_GL_InitExtensions(). This function is being called from SDL_RecreateWindow at a point when the numwindows value in
2008-03-01, by Bob Pendleton
Now the program will process all events and then terminate. :)
2008-02-23, by Sam Lantinga
HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a
2008-02-20, by Bob Pendleton
Windows also remaps the numeric keypad... grrr
2008-02-11, by Sam Lantinga
Checkout directly to the SDL 1.3 folder
2008-02-11, by Sam Lantinga
Show integer scancode, since that's how it's defined in the header.
2008-02-10, by Sam Lantinga
Disable DirectFB by default, since it hasn't been updated for the 1.3 API yet.
2008-02-10, by Sam Lantinga
Added support for keypad enter
2008-02-10, by Sam Lantinga
Updated Visual C++ project
2008-02-10, by Sam Lantinga
Friggin' Windows remaps alphabetic keys based on keyboard layout.
2008-02-09, by Sam Lantinga
Undo keyboard layout based alphabetic key mapping. Grr.... HACK HACK HACK...
2008-02-09, by Sam Lantinga
Implemented text input event for Win32
2008-02-09, by Sam Lantinga
Untested Win32 keyboard scancode code.
2008-02-08, by Sam Lantinga
Fixed array overrun
2008-02-07, by Sam Lantinga
Fixed compile errors
2008-02-07, by Sam Lantinga
First pass of new SDL scancode concept for X11.
2008-02-07, by Sam Lantinga
Christian's comment:
2008-02-05, by Sam Lantinga
First pass implementation of new SDL scancode concept, as discussed with
2008-02-05, by Sam Lantinga
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