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Use correct function to free allocated mem
2006-09-05, by Patrice Mandin
Fixed macosx audio initialization (passed wrong struct to CoreAudio).
2006-09-02, by Ryan C. Gordon
Compile fixes.
2006-09-02, by Ryan C. Gordon
Added a FIXME and macro to sun audio.
2006-09-01, by Ryan C. Gordon
Replaced unions with calls to SDL_SwapFloat...
2006-09-01, by Ryan C. Gordon
Fixed S32 audio mixing, but I'm a bit nervous about the use of 64-bit
2006-09-01, by Ryan C. Gordon
Continuing my quest to replace all the bitwise operations on SDL_AudioFormats
2006-09-01, by Ryan C. Gordon
Fixed broken audio conversions between float and unsigned datatypes.
2006-09-01, by Ryan C. Gordon
Whoops, wrong tokens for int32 support in ALSA driver (specified unsigned
2006-09-01, by Ryan C. Gordon
ALSA was testing if (format) was set to zero as an error condition, but
2006-09-01, by Ryan C. Gordon
int32 support for windib and windx5 audio backends.
2006-09-01, by Ryan C. Gordon
QNX6 support for int32/float32 (isn't this just ALSA?!)
2006-09-01, by Ryan C. Gordon
Updated Tru64 audio to support int32.
2006-09-01, by Ryan C. Gordon
MiNT audio driver cleanups for clamping types and channels to supported
2006-09-01, by Ryan C. Gordon
Mac OS 9 support for int32/float32.
2006-09-01, by Ryan C. Gordon
Mac OS X audio backend now supports int32/float32.
2006-09-01, by Ryan C. Gordon
Cleaned up IRIX audio driver, added float32 support and fallbacks when
2006-09-01, by Ryan C. Gordon
Actually, my silly logic bug was actually correct. :/
2006-08-31, by Ryan C. Gordon
Let SDL convert to valid Dreamcast audio formats instead of failing if the
2006-08-31, by Ryan C. Gordon
Let OS/2 DART backend use SDL converters at a higher level (would fail if
2006-08-31, by Ryan C. Gordon
Fixed silly logic thing.
2006-08-31, by Ryan C. Gordon
Added int32 and float32 support (and some others!) to BeOS audio backend.
2006-08-31, by Ryan C. Gordon
Added int32 support to Amiga audio driver and cleaned up some other details
2006-08-31, by Ryan C. Gordon
ALSA backend can handle int32 and float32 data directly.
2006-08-31, by Ryan C. Gordon
Added int32 adn float32 support to SDL_LoadWAV_RW().
2006-08-31, by Ryan C. Gordon
Reordered the favored audio format list a little.
2006-08-31, by Ryan C. Gordon
Take advantage of the existing SDL blitters for normal copy blits.
2006-08-29, by Sam Lantinga
Clear the second texture stage explicitly
2006-08-28, by Sam Lantinga
The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
2006-08-28, by Sam Lantinga
Optimized the copy blitters a little bit
2006-08-28, by Sam Lantinga
Figured out how texture stages work, thanks to this:
2006-08-28, by Sam Lantinga
Implemented color modulation in the D3D renderer.
2006-08-28, by Sam Lantinga
Cleanup for the last checkin
2006-08-28, by Sam Lantinga
Added source color and alpha modulation support.
2006-08-28, by Sam Lantinga
Added SDL_SwapFloat* function/macros. Reference Bugzilla #293.
2006-08-24, by Ryan C. Gordon
Forgot to check in updated SDL_audio.h ...
2006-08-24, by Ryan C. Gordon
First shot at new audio data types (int32 and float32).
2006-08-24, by Ryan C. Gordon
The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)
2006-08-10, by Sam Lantinga
Missed a Qtopia change.
2006-08-10, by Sam Lantinga
MacOS Classic is no longer supported.
2006-08-10, by Sam Lantinga
MacOS Classic is no longer supported.
2006-08-10, by Sam Lantinga
David Hedbor is no longer maintaining the Qtopia code.
2006-08-10, by Sam Lantinga
Whoops, remove debug code
2006-08-07, by Sam Lantinga
Added resize support for GDI and Direct3D renderers
2006-08-07, by Sam Lantinga
Added paletted OpenGL texture support.
2006-08-06, by Sam Lantinga
Fixed fullscreen modes with Cocoa video driver.
2006-08-06, by Sam Lantinga
Fixed bug recreating OpenGL textures on window resize
2006-08-06, by Sam Lantinga
Added window resize support for the software renderer
2006-08-06, by Sam Lantinga
Allow the render context to do necessary work when the video mode changes.
2006-08-06, by Sam Lantinga
Clarified the difference between render drivers and render contexts
2006-08-06, by Sam Lantinga
Updated header documentation
2006-08-05, by Sam Lantinga
In general, fill in pointers to structures, rather than return them.
2006-08-05, by Sam Lantinga
Removed old function
2006-08-05, by Sam Lantinga
SDL constants are all uppercase.
2006-08-05, by Sam Lantinga
1.3 API proposals for audio subsystem. Nothing in here is guaranteed to
2006-08-03, by Ryan C. Gordon
Added SDL_GetCurrentVideoDisplay()
2006-08-02, by Sam Lantinga
Hack to stop the beeping
2006-07-30, by Sam Lantinga
Removed debug code. :)
2006-07-30, by Sam Lantinga
Added numlock support
2006-07-30, by Sam Lantinga
Implemented Cocoa key event handling.
2006-07-30, by Sam Lantinga
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