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[ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
2016-08-08, by Sam Lantinga
Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver.
2016-08-06, by Mikkel Krautz
Fixed two old identifiers in header comments.
2016-08-03, by Philipp Wiesemann
PSP: Fixed memory leak if video init failed.
2016-08-03, by Philipp Wiesemann
WinRT: Removed not needed SDL_zerop() after SDL_calloc().
2016-08-03, by Philipp Wiesemann
Added brackets to function names in header comments so that doxygen links them.
2016-08-03, by Philipp Wiesemann
testaudiocapture: ask for way more output samples.
2016-08-12, by Ryan C. Gordon
emscripten: send fake mouse events for touches, like other targets do.
2016-08-12, by Ryan C. Gordon
emscripten audio: check for an "undefined" object, remove some console.log().
2016-08-12, by Ryan C. Gordon
audio: Cleaned up "extern AudioBootStrap" list.
2016-08-11, by Ryan C. Gordon
audio: Renamed some internal driver symbols in various targets.
2016-08-11, by Ryan C. Gordon
android: implement audio capture support.
2016-08-11, by Ryan C. Gordon
directsound: Implemented audio capture support.
2016-08-10, by Ryan C. Gordon
windows: directsound should also map audio device GUIDs to proper names.
2016-08-10, by Ryan C. Gordon
audio: Patched to compile on C89 compilers.
2016-08-10, by Ryan C. Gordon
emscripten audio: fix timer on capture's silence callback.
2016-08-10, by Ryan C. Gordon
directsound: recalculate audiospec size before creating secondary buffer.
2016-08-09, by Ryan C. Gordon
emscripten audio: Added audio capture support.
2016-08-09, by Ryan C. Gordon
Added a FIXME.
2016-08-09, by Ryan C. Gordon
testaudiocapture: open capture device to same spec as output device.
2016-08-09, by Ryan C. Gordon
audio: Only allocate fake_stream if we're using the standard audio threads.
2016-08-09, by Ryan C. Gordon
audio: simplifed check for internal callback.
2016-08-09, by Ryan C. Gordon
dsp: Implemented audio capture support.
2016-08-07, by Ryan C. Gordon
winmm: Try to get full device names from the Windows Registry.
2016-08-07, by Ryan C. Gordon
winmm: Added a FIXME for truncated device names.
2016-08-06, by Ryan C. Gordon
winmm: Implemented audio capture support.
2016-08-06, by Ryan C. Gordon
disk audio: Make default i/o delay match what device is meant to be running at.
2016-08-06, by Ryan C. Gordon
disk audio: Implemented "capture" support, cleaned up some things.
2016-08-06, by Ryan C. Gordon
testaudiocapture: use capture device buffer queueing, for better test coverage.
2016-08-06, by Ryan C. Gordon
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
2016-08-06, by Ryan C. Gordon
testaudiocapture: don't use fullscreen for the window.
2016-08-06, by Ryan C. Gordon
audio: SDL_ClearQueuedAudio() should free everything but two packets.
2016-08-06, by Ryan C. Gordon
nas: initial shot at audio capture support. Compiles, but not tested.
2016-08-05, by Ryan C. Gordon
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
2016-08-05, by Ryan C. Gordon
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
2016-08-05, by Ryan C. Gordon
audio: Removed internal SDL_audiomem.h and macros.
2016-08-05, by Ryan C. Gordon
audio: Clean up some CloseDevice() interface details.
2016-08-05, by Ryan C. Gordon
arts: backed out audio capture support.
2016-08-04, by Ryan C. Gordon
dummy audio: Patched to compile.
2016-08-03, by Ryan C. Gordon
dummy audio: Implemented dummy audio capture support. :)
2016-08-03, by Ryan C. Gordon
bsdaudio: first shot at audio capture support!
2016-08-03, by Ryan C. Gordon
bsdaudio: this appears to be using the wrong variable...?
2016-08-03, by Ryan C. Gordon
arts: Patched to (maybe) compile.
2016-08-03, by Ryan C. Gordon
arts: implemented audio capture support.
2016-08-03, by Ryan C. Gordon
alsa: capture devices don't need a mixbuf allocated.
2016-08-03, by Ryan C. Gordon
testaudiocapture: made test app interactive.
2016-08-03, by Ryan C. Gordon
coreaudio: Implemented audio capture for iOS.
2016-08-03, by Ryan C. Gordon
testaudiocapture: Make a simple green/red window when recording/playing.
2016-08-02, by Ryan C. Gordon
alsa: Implemented audio capture support!
2016-08-02, by Ryan C. Gordon
alsa: Cleaned up the 5.1 swizzle mess a little.
2016-08-02, by Ryan C. Gordon
audio: a little more robustness in the capture device's thread.
2016-08-02, by Ryan C. Gordon
pulseaudio: Implemented audio capture support!
2016-08-02, by Ryan C. Gordon
audio: implemented higher level infrastructure for running capture devices.
2016-08-02, by Ryan C. Gordon
audio: Made some SDL_AudioDevice fields atomic.
2016-08-02, by Ryan C. Gordon
testaudiocapture: Let specific devices be opened.
2016-08-02, by Ryan C. Gordon
BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
2016-08-01, by Ryan C. Gordon
audio: changed some internal ints to be SDL_bools.
2016-08-01, by Ryan C. Gordon
nacl: unlock audio thread mutex when done with it.
2016-08-01, by Ryan C. Gordon
audio: Make SDL_AudioDevice::shutdown an atomic value.
2016-08-01, by Ryan C. Gordon
audio: Implemented capture support for Mac OS X CoreAudio.
2016-08-01, by Ryan C. Gordon
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