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update-revision is still phony. :)
2011-02-18, by Sam Lantinga
Added a better way to include build rules in the Makefile
2011-02-18, by Sam Lantinga
Whoops, the format parameter was off the page.
2011-02-18, by Sam Lantinga
The file is actually SDL_config.h now.
2011-02-17, by Sam Lantinga
Zero streaming textures to reduce confusion.
2011-02-17, by Sam Lantinga
Don't remove the pseudo-generated headers because this command might be run from the repo directory and it confuses people, especially if they have no way of regenerating SDL_revision.h :)
2011-02-17, by Sam Lantinga
Fixed make install
2011-02-17, by Sam Lantinga
Fixed debug format
2011-02-17, by Sam Lantinga
Removed the obsolete NoSTDIO configurations
2011-02-17, by Sam Lantinga
Allow the application to explicitly request a software renderer.
2011-02-17, by Sam Lantinga
Our minimum Windows version is Windows 2000, so it's okay to directly call InitializeCriticalSectionAndSpinCount()..
2011-02-17, by Sam Lantinga
Fixed bug 1128
2011-02-17, by Sam Lantinga
Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
SDL-1.2
2011-02-17, by Sam Lantinga
Implemented OpenGL ES RenderClear()
2011-02-17, by Sam Lantinga
Fixed warnings about unused variables and so forth.
2011-02-17, by Sam Lantinga
Fixed SDL_RenderClear() if the render driver doesn't implement it.
2011-02-17, by Sam Lantinga
Fixed crash when drawing non-textured primitives
2011-02-17, by Sam Lantinga
Updated deployment target to iPhone/iPad 3.2, and added dependencies on SDL for the demos.
2011-02-16, by Sam Lantinga
Fixed bug 1122 (spinlock fails to compile with -march=armv4t)
2011-02-16, by Sam Lantinga
There are bindings to Go at https://github.com/banthar/Go-SDL
2011-02-16, by Sam Lantinga
Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
2011-02-16, by Sam Lantinga
Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
2011-02-16, by Sam Lantinga
The library target directly depends on SDL_revision.h
2011-02-16, by Sam Lantinga
Updated to remove stdio redirect option
2011-02-16, by Sam Lantinga
Fixed SDL_revision.h dependencies
2011-02-16, by Sam Lantinga
Source is not executable...
2011-02-16, by Sam Lantinga
Allow you to override SDL's main override
2011-02-16, by Sam Lantinga
The scripts to generate header files are no longer necessary.
2011-02-16, by Sam Lantinga
Updated HG ignore file for Visual C++ files
2011-02-16, by Sam Lantinga
Fixed bug #1121 (More than one device through SDL_JOYSTICK_DEVICE)
2011-02-16, by Sam Lantinga
Fixed bug #1121 (More than one device through SDL_JOYSTICK_DEVICE)
SDL-1.2
2011-02-16, by Sam Lantinga
Fixed bug #1085 (Jump to NULL function pointer on ALSA_OpenDevice)
2011-02-16, by Sam Lantinga
Fixed bug #1064 (configure still has --enable-stdio-redirect option)
2011-02-16, by Sam Lantinga
Setup the screensaver in the OpenGL case as well.
2011-02-16, by Sam Lantinga
Fixed bug #963 (Crash with OpenGL & window resizing)
2011-02-16, by Sam Lantinga
Building SDL_revision.h is a dependency of installing the headers. :)
2011-02-16, by Sam Lantinga
Made it possible to build SDL from a fresh checkout without any additional steps.
2011-02-16, by Sam Lantinga
Needed to allocate memory for the shadow surface if we needed to create one.
2011-02-16, by Sam Lantinga
Okay, _now_ SDL_WM_ToggleFullScreen() works on all platforms. :)
2011-02-16, by Sam Lantinga
Hot damn, SDL_WM_ToggleFullScreen() works on all platforms now. :)
2011-02-16, by Sam Lantinga
Fixed resetting the Direc3D renderer on mode change
2011-02-16, by Sam Lantinga
Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment.
2011-02-15, by Sam Lantinga
Allow centering on a different display
2011-02-15, by Sam Lantinga
Fixed gcc -pedantic warning
2011-02-15, by Sam Lantinga
Implemented X11 fullscreen toggling with modern window managers
2011-02-15, by Sam Lantinga
Patch to fix includes from Frank Zago
2011-02-15, by Sam Lantinga
Don't accidentally pick a YV12 format as the closest format.
2011-02-15, by Sam Lantinga
Don't reset the viewport unless you have to.
2011-02-15, by Sam Lantinga
Whoops, need to actually clip to the viewport in the software renderer.
2011-02-15, by Sam Lantinga
Changed the concept of a render clip rect to a render viewport.
2011-02-15, by Sam Lantinga
Software scaling support. Not very fast, but it seems to work.
2011-02-14, by Ken Rogoway
Patch from Ken Rogoway:
2011-02-14, by Sam Lantinga
Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
2011-02-13, by Sam Lantinga
Fixed crash while resizing a window on Mac OS X.
2011-02-13, by Sam Lantinga
The format_version isn't used anymore.
2011-02-13, by Sam Lantinga
Fixed renderer variable scope.
2011-02-13, by Sam Lantinga
Removed renderer definition, removed extra -I statements since no other platform has them (files should be explicit in their include paths).
2011-02-13, by Sam Lantinga
Frank Zago to SDL
2011-02-13, by Sam Lantinga
A few fixes:
2011-02-13, by Sam Lantinga
Whoops, work in progress, didn't mean to commit.
2011-02-13, by Sam Lantinga
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