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Added a Cocoa implementation of SDL_CreateSystemCursor()
2012-11-19, by Sam Lantinga
Add SDL_CreateSystemCursor for Windows and Linux.
2012-11-19, by Michael Sartain
Adds CMake build system by Marcus Von Appen (bug #1597)
2012-11-16, by Gabriel Jacobo
Nobody will EVER use more than 8 buttons. Oh wait... Nobody will EVER use more than 32 buttons...
2012-11-12, by Sam Lantinga
Fixed command line parsing for applications defining UNICODE
2012-11-10, by Sam Lantinga
Already fixed the Android/iOS event initialization
2012-11-09, by Sam Lantinga
We can't check for the screen keyboard in the event code because the video system isn't fully initialized yet.
2012-11-09, by Sam Lantinga
Added VS2012 project files
2012-11-08, by Andreas Schiffler
Leave text input enabled unless text input shows some on-screen UI elements
2012-11-08, by Sam Lantinga
Neither Windows nor Linux allow dragging out of the window without some sort of mouse capture, so for now punt on that behavior.
2012-11-08, by Sam Lantinga
Reset the mouse button state when losing mouse focus.
2012-11-08, by Sam Lantinga
Reset the keyboard before we lose focus so the correct window is listed in focus events.
2012-11-08, by Sam Lantinga
Improved default behavior for pause/resume on Android
2012-11-07, by Sam Lantinga
Fixed bug 1635 - SDL_ConvertPixels - missing break
2012-11-07, by Sam Lantinga
SDL no longer grabs the keyboard by default on X11.
2012-11-07, by Sam Lantinga
Reset the keyboard when we lose input focus
2012-11-07, by Sam Lantinga
Don't lose focus if a child window gains focus
2012-11-07, by Sam Lantinga
Fixed XBadWindow error when iconified under Unity3D
2012-11-06, by Sam Lantinga
Added new test to ignore list
2012-11-06, by Sam Lantinga
Yes, you should customize AndroidManifest.xml
2012-11-05, by Sam Lantinga
Add a real fullscreen video mode on Android.
2012-11-05, by Sam Lantinga
Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
2012-11-04, by Sam Lantinga
Synchronized the on-screen keyboard state with whether we are accepting text input.
2012-11-04, by Sam Lantinga
Whitespace cleanup
2012-11-04, by Sam Lantinga
Added link to the emulator info, which is extremeley useful for testing OpenGL ES 2.0
2012-11-04, by Sam Lantinga
Added mouse emulation for touch events on Android.
2012-11-04, by Sam Lantinga
Added information on running valgrind on Android
2012-11-04, by Sam Lantinga
gem: revert back to graf_mkstate usage to get mouse state
SDL-1.2
2012-11-04, by Patrice Mandin
gem: Check mouse focus inside mouse motion function
SDL-1.2
2012-11-04, by Patrice Mandin
gem: move some variables, and remove duplicates
SDL-1.2
2012-11-04, by Patrice Mandin
Added documentation on loading assets on Android.
2012-11-04, by Sam Lantinga
Cleaned up OpenGL initialization a bit so we fail if we can't create a surface.
2012-11-04, by Sam Lantinga
Fixed symbol typo.
2012-11-03, by Ryan C. Gordon
Fixed compiling fseek64o on Linux systems
2012-10-22, by Sam Lantinga
Added an API to get the size of a file - WARNING! ABI CHANGE!
2012-11-03, by Sam Lantinga
Whoops, let's not redefine the actual symbol.
2012-11-03, by Ryan C. Gordon
Make Linux dynamically look up pthread_setname_np() for older glibc compat.
2012-11-03, by Ryan C. Gordon
Cocoa_ShowMessageBox() should call Cocoa_RegisterApp().
2012-11-02, by Ryan C. Gordon
X11: Handle _NET_WM_PING protocol, so window manager knows when app is hung up.
2012-11-02, by Ryan C. Gordon
WM_DELETE_WINDOW should check that the event message_type is WM_PROTOCOLS.
2012-11-02, by Ryan C. Gordon
More compiler warning fixes.
2012-11-02, by Ryan C. Gordon
Fixed compiler warnings about "/*" inside a multi-line comment.
2012-11-02, by Ryan C. Gordon
Fixed bug 1632 - iOS CoreAudio doesn't close
2012-11-02, by Sam Lantinga
Try opening relative path files from internal storage.
2012-11-02, by Sam Lantinga
Simplified the manifest a little - we don't need a Java class in there. :)
2012-11-02, by Sam Lantinga
Updated the Android project template and README.android
2012-11-02, by Sam Lantinga
Added some platform specific API functions for Android:
2012-11-02, by Sam Lantinga
Try opening the file path directly before hitting the asset system.
2012-11-02, by Sam Lantinga
Allow playing iPod music in the background of SDL applications.
2012-11-01, by Sam Lantinga
We might actually have PI
2012-11-01, by Sam Lantinga
Works better when you put it in the right file. :)
2012-10-30, by Ryan C. Gordon
One more OS X PowerPC build fix.
2012-10-30, by Ryan C. Gordon
Fix Mac OS X PowerPC builds, I think.
2012-10-30, by Ryan C. Gordon
Maybe fix PPC build error?
2012-10-30, by Sam Lantinga
Updated the Visual Studio 2010 project with the new message box functionality.
2012-10-30, by Sam Lantinga
Switched assert system to use new message box functionality
2012-10-30, by Sam Lantinga
Added Windows message box implementation, but it needs a little work on layout.
2012-10-30, by Sam Lantinga
Added UIKit implementation of SDL messagebox
2012-10-30, by Sam Lantinga
Added Cocoa messagebox implementation to the OSX Xcode project
2012-10-30, by Sam Lantinga
Added Cocoa message box implementation
2012-10-30, by Sam Lantinga
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