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Really fixed the Mac build this time.
2012-10-23, by Sam Lantinga
Fixed Mac OS X build
2012-10-23, by Sam Lantinga
Fixed tab spacing
2012-10-23, by Sam Lantinga
Added API for simple messagebox, courtesy of Mike Sartain
2012-10-23, by Sam Lantinga
Fixed building testjoystick
2012-10-23, by Sam Lantinga
Fixed running SDL on older versions of Mac OS X. pthread_setname_np() was introduced in 10.6.
2012-10-23, by Sam Lantinga
Updated the copyright date on the default config file
2012-10-23, by Sam Lantinga
Fixed check for SDL_ttf with SDL 2.0
2012-10-23, by Sam Lantinga
Remember what finger was used for left button down and only send mouse events for that finger.
2012-10-21, by Sam Lantinga
Switch C++ comment to C comment
2012-10-21, by Sam Lantinga
Fixed another gcc <-> Visual C++ ABI issue
2012-10-20, by Sam Lantinga
Make it possible to build a DLL with mingw that's ABI compatible with Visual C++ built applications
2012-10-20, by Sam Lantinga
We have to fix the DLL name convention on Windows every time...
2012-10-19, by Sam Lantinga
Added patchlevel to version number
2012-10-19, by Sam Lantinga
tree fc1a744f184c
2012-10-19, by Sam Lantinga
tree 451ddf291d85
2012-10-19, by Sam Lantinga
Updated the limitations and Game Center sections
2012-10-14, by Sam Lantinga
Allow events at startup so we don't lose important events like SDL_DROPFILE
2012-10-14, by Sam Lantinga
Implemented drop events in iOS
2012-10-14, by Sam Lantinga
Updated testjoystick for SDL 2.0 API - patch from simon
2012-10-14, by Sam Lantinga
gem: Handle mouse motion by checking when cursor leave previous position. Add function to check mouse focus using visible window areas.
SDL-1.2
2012-10-12, by Patrice Mandin
gem: Handle relative mouse motion earlier
SDL-1.2
2012-10-12, by Patrice Mandin
gem: Split mouse motion and mouse buttons handling
SDL-1.2
2012-10-12, by Patrice Mandin
gem: Move special keys handling in a separate function
SDL-1.2
2012-10-12, by Patrice Mandin
The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window.
2012-10-12, by Sam Lantinga
Don't use the --no-undefined linker option yet, it doesn't build on OpenBSD and BeOS.
2012-10-12, by Sam Lantinga
Fixed a bug resetting the viewport with a render target.
2012-10-12, by Sam Lantinga
Added SDL_GetRenderTarget() API function
2012-10-12, by Sam Lantinga
Use the --no-undefined linker option if it's available, which will catch references to undefined functions which could fail at runtime.
2012-10-11, by Sam Lantinga
Merged Ryan's changes
2012-10-11, by Sam Lantinga
Only install/uninstall the colormap if we've created a DirectColor colormap.
2012-10-11, by Sam Lantinga
Added missing X11 call XUninstallColormap()
2012-10-11, by Sam Lantinga
Added missing X11 symbol.
2012-10-11, by Ryan C. Gordon
Use variables for what they were created for
SDL-1.2
2012-10-11, by Patrice Mandin
Test commit. Adding space to TODO..
2012-10-11, by Michael Sartain
Add GLX_X_VISUAL_TYPE_EXT so created window will use DirectColor if available (instead of TrueColor).
2012-10-11, by Michael Sartain
Add XInitThreads to X11_CreateDevice.
2012-10-11, by Michael Sartain
Fix Colormap when using X11_SetWindowFullscreenViaWM() path.
2012-10-11, by Michael Sartain
Allow specifying of OpenGL 3.2 Core Profile on Mac OS X.
2012-10-10, by Ryan C. Gordon
Add flags to the vidmode debug output
2012-10-06, by Sam Lantinga
When using Xinerama, XVidMode always works on screen 0. Otherwise use the real X11 screen.
2012-10-06, by Sam Lantinga
XVidMode only works on the screen at the origin
2012-10-06, by Sam Lantinga
XFlush() after setting the icon.
SDL-1.2
2012-10-05, by Ryan C. Gordon
Fixed memory leak in X11_SetWindowIcon().
2012-10-05, by Ryan C. Gordon
Try to use _NET_WM_ICON if possible for X11's SDL_WM_SetIcon() implementation.
SDL-1.2
2012-10-05, by Ryan C. Gordon
Fixed compiler warning in debug code.
2012-10-04, by Ryan C. Gordon
Turn off video mode debugging
2012-10-04, by Sam Lantinga
I'm becoming more and more convinced that the application should never use XRandR, and it's the window manager's responsibility to track and manage display modes for fullscreen windows.
2012-10-04, by Sam Lantinga
Support iPhone 5 launch images
2012-10-04, by Sam Lantinga
Keep the launch image up until the application has created an OpenGL view
2012-10-04, by Sam Lantinga
Fixed bug 1614 - SDL for Android does not implement TextInput API
2012-10-03, by Sam Lantinga
Fixed compiler warning
2012-10-03, by Sam Lantinga
This hack doesn't work very well. I'd rather just show the problem so it can be fixed.
2012-10-03, by Sam Lantinga
Merged Ryan's changes
2012-10-03, by Sam Lantinga
Fixed refresh rate calculation
2012-10-03, by Sam Lantinga
Don't try to query outputs that are not hooked up to a crtc
2012-10-03, by Sam Lantinga
Added a delay hack to let the window manager adjust to the mode change. I'm not sure if this is a good idea, but at least it works sometimes now. :)
2012-10-03, by Sam Lantinga
Rewritten X11 video mode support to directly set requested modes and exactly restore the desktop mode at shutdown.
2012-10-03, by Sam Lantinga
A window being fullscreen takes precedence over coordinate checks
2012-10-03, by Sam Lantinga
Helps to initialize variables in the right function. :)
2012-10-03, by Ryan C. Gordon
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