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Removed redundant "Controller" names from gamepads, added mapping for Logitech F710 in DirectInput mode
2013-06-07, by Sam Lantinga
Slightly more efficient to check the event type first
2013-06-07, by Sam Lantinga
It's better not to have the full range of the axis (by 1 on the negative side) than turn 0 value into -1
2013-06-07, by Sam Lantinga
Fixed bug 1897 - CPU spike on Windows with WM_EVENT and OpenGL
2013-06-06, by Sam Lantinga
Fixed crash trying to get the GUID of an invalid joystick index
2013-06-06, by Sam Lantinga
The triggers should be expanded out to the full range to match DirectInput behavior.
2013-06-06, by Sam Lantinga
Remove unnecessary debugger detection logic again from Win32 SDL_LogOutput
2013-06-06, by Andreas Schiffler
Fix compilation with libX11 >= 1.5.99.902.
SDL-1.2
2013-06-02, by Azamat H. Hackimov
Fixed compiling iOS demos
2013-06-05, by Sam Lantinga
Removed obsolete testsdl target
2013-06-05, by Sam Lantinga
Fixed building tests on iOS
2013-06-05, by Sam Lantinga
Removed obsolete NoStdio configurations.
2013-06-05, by Sam Lantinga
Added testautomation to the Visual Studio 2008 project.
2013-06-05, by Sam Lantinga
Fixed compile errors on iOS
2013-06-05, by Sam Lantinga
The jump hack is no longer used.
2013-06-05, by Sam Lantinga
Need to include SDL_main.h when we call SDL_main()
2013-06-05, by Sam Lantinga
This patch isn't needed because you have the window and can do [nswindow contentView] yourself.
2013-06-05, by Sam Lantinga
Added some extra protection to notify the developer if they haven't initialized the application properly.
2013-06-05, by Sam Lantinga
We already link SDL2_test by default now.
2013-06-05, by Sam Lantinga
Joystick: Only send joy events when focused.
2013-06-05, by Jørgen P. Tjernø
Fixed doxygen warnings and corrected documentation in header files.
2013-06-05, by Philipp Wiesemann
Mac: Fix invalid PS3 controller mapping.
2013-06-05, by Jørgen P. Tjernø
Win32: Fix issue with SetCapture & negative values.
2013-06-05, by Jørgen P. Tjernø
Win32: Ignore WM_MOUSELEAVE in relative mode.
2013-06-05, by Jørgen P. Tjernø
Update SDL_LogOutput for WIN32 so it writes to the console
2013-06-05, by Andreas Schiffler
Updated configure with Ryan's cygwin workaround
2013-06-04, by Sam Lantinga
Fixed build on newer Cygwin installs.
2013-06-05, by Ryan C. Gordon
Mac: Fix incorrect relative jump on focus / start.
2013-06-04, by Jørgen P. Tjernø
Mac: Hide cursor in relative mode.
2013-06-04, by Jørgen P. Tjernø
- fix misleading hint about minimising on focus loss
2013-06-04, by Jørgen P. Tjernø
Add missing VS2012 test projects; update VS2010 and VS2012 solutions; update keybord suite for VS compiler warnings
2013-06-03, by Andreas Schiffler
Remove deprecated/deleted VS test projects
2013-06-03, by Andreas Schiffler
Fix compilation with libX11 >= 1.5.99.902.
2013-06-02, by Azamat H. Hackimov
Hopefully fixed mingw32 build
2013-06-02, by Sam Lantinga
Changed documentation in header because LocalReferenceHolder not public API.
2013-06-02, by Philipp Wiesemann
Changed haptic test program to use announced effect type.
2013-06-02, by Philipp Wiesemann
Fixed implicit function declaration for SDL_AndroidGetInternalStoragePath().
2013-06-02, by Philipp Wiesemann
Fixed implicit function declaration and warning for SDL_Log().
2013-06-02, by Philipp Wiesemann
Gyrations to get the code to compile with the latest version of mingw-w64 as well as Visual Studio.
2013-06-02, by Sam Lantinga
Fixed bug 1881 - SDL will not compile with "SDL_THREADS" disabled.
2013-06-02, by Sam Lantinga
Fixed bug 1882 - SDL_GetKeyboardState should return const.
2013-06-02, by Sam Lantinga
Fixed testnative on Mac OS X, which no longer ships X11 by default.
2013-06-02, by Sam Lantinga
Merged changes
2013-06-01, by Sam Lantinga
The standard fat gcc scripts work well with SDL 2.0
2013-06-01, by Sam Lantinga
Fixed implicit function declarations and their warnings.
2013-06-01, by Philipp Wiesemann
Removed debug output.
2013-06-01, by Philipp Wiesemann
Corrected indentation of license.
2013-06-01, by Philipp Wiesemann
Default the minimum required version to 2.0.0
2013-06-01, by Sam Lantinga
Re-apply texture filter when resetting direct3d renderer.
2013-05-29, by Yuri K. Schlesner
Fix bug 1492: Visual Studio builds sdl.lib and sdl.dll for version 2.0 (contributed by Jan Reitz); update SDL_bool handling in test_common to fix VS compiler warnings
2013-05-30, by Andreas Schiffler
Add trigger value adjustment code to the SDL_GameControllerGetAxis code as well.
2013-05-30, by Edward Rudd
add in Controller configs for Logitech F510 for OS X / Linux
2013-05-30, by Edward Rudd
Moved prototype for static function out of header file to prevent warnings.
2013-05-30, by Philipp Wiesemann
Changed line comments in header file.
2013-05-30, by Philipp Wiesemann
Add an OS X Shared library target
2013-05-30, by Edward Rudd
Fixups to the main Xcode project due to renamed README files and long since removed test files.
2013-05-28, by Edward Rudd
Added deactivated loading of SDL2_net to Java file.
2013-05-30, by Philipp Wiesemann
Fixed recently deleted Ms in READMEs.
2013-05-30, by Philipp Wiesemann
When the window is resized, the viewport is automatically reset.
2013-05-29, by Sam Lantinga
Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
2013-05-29, by Sam Lantinga
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