Mercurial
Mercurial
>
icculus
>
SDL-audio-capture
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Patched new filesystem code to compile.
2013-08-20, by Ryan C. Gordon
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
2013-08-20, by Ryan C. Gordon
Fixed cut-and-paste error.
2013-08-20, by Ryan C. Gordon
Added SDL_DEPRECATED #define.
2013-08-20, by Ryan C. Gordon
Added SDL_assert_always (never disabled).
2013-08-20, by Ryan C. Gordon
More non C89 compliant comments
2013-08-20, by Gabriel Jacobo
Fixes a few non C89 compliant comments
2013-08-20, by Gabriel Jacobo
add missing SDL_bits.h from OS X framework
2013-08-20, by Edward Rudd
Added some FIXMEs for later.
2013-08-20, by Ryan C. Gordon
Fixes bug #2037, common EGL code for Android and X11
2013-08-19, by Gabriel Jacobo
Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!).
2013-08-19, by Ryan C. Gordon
Fixed warnings building with gcc 2 and gcc 4 on Haiku
2013-08-18, by Sam Lantinga
Fixed Haiku build (thanks Alexander!)
2013-08-18, by Sam Lantinga
Replaced introduction in header file with more recent version from README.txt.
2013-08-18, by Philipp Wiesemann
Corrected file names in header file comments.
2013-08-18, by Philipp Wiesemann
Changed some documentation comments in header files to be used by doxygen.
2013-08-18, by Philipp Wiesemann
Patched to compile with Visual Studio.
2013-08-17, by Ryan C. Gordon
Fixed Windows build
2013-08-17, by Sam Lantinga
Fixed for consistency with the other platforms
2013-08-17, by Sam Lantinga
auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer
2013-08-17, by Edward Rudd
Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8.
2013-08-17, by Sam Lantinga
Fixed windows build
2013-08-16, by Sam Lantinga
The keyboard text events should be sent after the key down events
2013-08-16, by Sam Lantinga
Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input
2013-08-16, by Sam Lantinga
Android quirk:Some devices don't report GL_OES_framebuffer_object but support it
2013-08-16, by Gabriel Jacobo
Patched to compile.
2013-08-16, by Ryan C. Gordon
[Bug 2042] OpenGL ES renderer tries to load OES functions unconditionally
2013-08-16, by Gabriel Jacobo
Fixed alpha composition when destination alpha is transparent.
2013-08-16, by Sam Lantinga
Fixed alpha blending for the MMX blit functions
2013-08-16, by Sam Lantinga
Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
2013-08-14, by Andreas Schiffler
Don't print "unrecognized key" message for an X11 keycode of 0. This can happen with composed characters.
2013-08-12, by Sam Lantinga
Fixed the tag name for the SDL 2.0 release
2013-08-12, by Sam Lantinga
Mac: Fix restoring of Cmd-H-hidden fullscreen desktop windows.
2013-08-12, by Jørgen P. Tjernø
Added Julian Winter to the credits for the SDL 2.0 website.
2013-08-12, by Sam Lantinga
Added tag release_2.0.0 for changeset d6a8fa507a45
2013-08-12, by Sam Lantinga
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12, by Gabriel Jacobo
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
release-2.0.0
2013-08-11, by Sam Lantinga
Added missing call to SDL_stack_free().
2013-08-10, by Philipp Wiesemann
Removed SDL_HAPTIC_SQUARE from comments in header to prevent doxygen confusion.
2013-08-10, by Philipp Wiesemann
Corrected comment in test program.
2013-08-10, by Philipp Wiesemann
Fixed bug 1925 - SDL_GetPerformanceFrequency returns incorrect value on iOS
2013-08-10, by Sam Lantinga
Fixed whitespace
2013-08-10, by Sam Lantinga
Fixed bug 2024 - Update OSX Joystick code to fully support Saitek p2500 gamepad
2013-08-10, by Sam Lantinga
Fixed bug 2025 - Update 1.2 OSX Joystick code to fully support Saitek p2500 gamepad
SDL-1.2
2013-08-10, by Sam Lantinga
Check the return value of glGenTextures()
2013-08-10, by Sam Lantinga
Haptic: Let XInput update effects while they're still running.
2013-08-10, by Ryan C. Gordon
Removed no-longer-necessary comment.
2013-08-10, by Ryan C. Gordon
Replaced SDL_HAPTIC_SQUARE with SDL_HAPTIC_LEFTRIGHT.
2013-08-10, by Ryan C. Gordon
Fixed some typos in the headers.
2013-08-10, by Ryan C. Gordon
Added the Google Summer of Code students from 2010
2013-08-09, by Sam Lantinga
Updated the credits for SDL 2.0. Thank you everyone!
2013-08-09, by Sam Lantinga
Fixed bug 2007 - SDL_SetWindowMinimumSize() not implemented on X11 (thanks Rainer!)
2013-08-09, by Sam Lantinga
Better wording suggested by the community
2013-08-09, by Sam Lantinga
Update video_getSetWindowSize for windows
2013-08-08, by Andreas Schiffler
Fix Bug 2021: Win32: Stack overflow due to recursive SDL_LogOutput on SDL_LogError without console; fix off-by-one error in SDLtest test suite
2013-08-08, by Andreas Schiffler
Removed unneeded Android audio code
2013-08-08, by Sam Lantinga
Start Android Audio Thread after audio buffer and AudioTrack are ready.
2013-08-08, by Gabriel Jacobo
SDL_RegisterEvents() now rejects requests for numevents <= 0.
2013-08-08, by Ryan C. Gordon
Mac: Fix mouse tap on 10.5.
2013-08-08, by Jørgen P. Tjernø
Backed out changeset 3f487d7d2d1d
2013-08-08, by Ryan C. Gordon
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
tip