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SDL no longer grabs the keyboard by default on X11.
2012-11-07, by Sam Lantinga
Reset the keyboard when we lose input focus
2012-11-07, by Sam Lantinga
Don't lose focus if a child window gains focus
2012-11-07, by Sam Lantinga
Fixed XBadWindow error when iconified under Unity3D
2012-11-06, by Sam Lantinga
Added new test to ignore list
2012-11-06, by Sam Lantinga
Yes, you should customize AndroidManifest.xml
2012-11-05, by Sam Lantinga
Add a real fullscreen video mode on Android.
2012-11-05, by Sam Lantinga
Added SDL_ReadU8() and SDL_WriteU8() for consistency with the rest of the API.
2012-11-04, by Sam Lantinga
Synchronized the on-screen keyboard state with whether we are accepting text input.
2012-11-04, by Sam Lantinga
Whitespace cleanup
2012-11-04, by Sam Lantinga
Added link to the emulator info, which is extremeley useful for testing OpenGL ES 2.0
2012-11-04, by Sam Lantinga
Added mouse emulation for touch events on Android.
2012-11-04, by Sam Lantinga
Added information on running valgrind on Android
2012-11-04, by Sam Lantinga
gem: revert back to graf_mkstate usage to get mouse state
SDL-1.2
2012-11-04, by Patrice Mandin
gem: Check mouse focus inside mouse motion function
SDL-1.2
2012-11-04, by Patrice Mandin
gem: move some variables, and remove duplicates
SDL-1.2
2012-11-04, by Patrice Mandin
Added documentation on loading assets on Android.
2012-11-04, by Sam Lantinga
Cleaned up OpenGL initialization a bit so we fail if we can't create a surface.
2012-11-04, by Sam Lantinga
Fixed symbol typo.
2012-11-03, by Ryan C. Gordon
Fixed compiling fseek64o on Linux systems
2012-10-22, by Sam Lantinga
Added an API to get the size of a file - WARNING! ABI CHANGE!
2012-11-03, by Sam Lantinga
Whoops, let's not redefine the actual symbol.
2012-11-03, by Ryan C. Gordon
Make Linux dynamically look up pthread_setname_np() for older glibc compat.
2012-11-03, by Ryan C. Gordon
Cocoa_ShowMessageBox() should call Cocoa_RegisterApp().
2012-11-02, by Ryan C. Gordon
X11: Handle _NET_WM_PING protocol, so window manager knows when app is hung up.
2012-11-02, by Ryan C. Gordon
WM_DELETE_WINDOW should check that the event message_type is WM_PROTOCOLS.
2012-11-02, by Ryan C. Gordon
More compiler warning fixes.
2012-11-02, by Ryan C. Gordon
Fixed compiler warnings about "/*" inside a multi-line comment.
2012-11-02, by Ryan C. Gordon
Fixed bug 1632 - iOS CoreAudio doesn't close
2012-11-02, by Sam Lantinga
Try opening relative path files from internal storage.
2012-11-02, by Sam Lantinga
Simplified the manifest a little - we don't need a Java class in there. :)
2012-11-02, by Sam Lantinga
Updated the Android project template and README.android
2012-11-02, by Sam Lantinga
Added some platform specific API functions for Android:
2012-11-02, by Sam Lantinga
Try opening the file path directly before hitting the asset system.
2012-11-02, by Sam Lantinga
Allow playing iPod music in the background of SDL applications.
2012-11-01, by Sam Lantinga
We might actually have PI
2012-11-01, by Sam Lantinga
Works better when you put it in the right file. :)
2012-10-30, by Ryan C. Gordon
One more OS X PowerPC build fix.
2012-10-30, by Ryan C. Gordon
Fix Mac OS X PowerPC builds, I think.
2012-10-30, by Ryan C. Gordon
Maybe fix PPC build error?
2012-10-30, by Sam Lantinga
Updated the Visual Studio 2010 project with the new message box functionality.
2012-10-30, by Sam Lantinga
Switched assert system to use new message box functionality
2012-10-30, by Sam Lantinga
Added Windows message box implementation, but it needs a little work on layout.
2012-10-30, by Sam Lantinga
Added UIKit implementation of SDL messagebox
2012-10-30, by Sam Lantinga
Added Cocoa messagebox implementation to the OSX Xcode project
2012-10-30, by Sam Lantinga
Added Cocoa message box implementation
2012-10-30, by Sam Lantinga
Added an assert log category, and NSLog support on Mac OS X and iOS
2012-10-30, by Sam Lantinga
Use the correct variable for the button spacing (even though they end up being the same thing)
2012-10-30, by Sam Lantinga
tree 46b4d59cbfb1
2012-10-30, by Sam Lantinga
Added some documentation on the behavior of SDL_ShowMessageBox()
2012-10-30, by Sam Lantinga
Need to use the new UCS-2-INTERNAL encoding for windows strings
2012-10-28, by Sam Lantinga
Don't try to create an OpenGL window if we can't load the OpenGL library.
2012-10-28, by Sam Lantinga
It turns out that UCS2 and UCS4 are defined as big-endian encodings
2012-10-28, by Sam Lantinga
Turned off the install flag for the static library because we don't want it getting into application distribution packages.
2012-10-27, by Sam Lantinga
Added new message box API to Xcode projects
2012-10-24, by Sam Lantinga
Needed to add SDL_messagebox.h to installed headers
2012-10-23, by Sam Lantinga
Updated to newer autotools
2012-10-23, by Sam Lantinga
Really fixed the Mac build this time.
2012-10-23, by Sam Lantinga
Fixed Mac OS X build
2012-10-23, by Sam Lantinga
Fixed tab spacing
2012-10-23, by Sam Lantinga
Added API for simple messagebox, courtesy of Mike Sartain
2012-10-23, by Sam Lantinga
Fixed building testjoystick
2012-10-23, by Sam Lantinga
Fixed running SDL on older versions of Mac OS X. pthread_setname_np() was introduced in 10.6.
2012-10-23, by Sam Lantinga
Updated the copyright date on the default config file
2012-10-23, by Sam Lantinga
Fixed check for SDL_ttf with SDL 2.0
2012-10-23, by Sam Lantinga
Remember what finger was used for left button down and only send mouse events for that finger.
2012-10-21, by Sam Lantinga
Switch C++ comment to C comment
2012-10-21, by Sam Lantinga
Fixed another gcc <-> Visual C++ ABI issue
2012-10-20, by Sam Lantinga
Make it possible to build a DLL with mingw that's ABI compatible with Visual C++ built applications
2012-10-20, by Sam Lantinga
We have to fix the DLL name convention on Windows every time...
2012-10-19, by Sam Lantinga
Added patchlevel to version number
2012-10-19, by Sam Lantinga
tree fc1a744f184c
2012-10-19, by Sam Lantinga
tree 451ddf291d85
2012-10-19, by Sam Lantinga
Updated the limitations and Game Center sections
2012-10-14, by Sam Lantinga
Allow events at startup so we don't lose important events like SDL_DROPFILE
2012-10-14, by Sam Lantinga
Implemented drop events in iOS
2012-10-14, by Sam Lantinga
Updated testjoystick for SDL 2.0 API - patch from simon
2012-10-14, by Sam Lantinga
gem: Handle mouse motion by checking when cursor leave previous position. Add function to check mouse focus using visible window areas.
SDL-1.2
2012-10-12, by Patrice Mandin
gem: Handle relative mouse motion earlier
SDL-1.2
2012-10-12, by Patrice Mandin
gem: Split mouse motion and mouse buttons handling
SDL-1.2
2012-10-12, by Patrice Mandin
gem: Move special keys handling in a separate function
SDL-1.2
2012-10-12, by Patrice Mandin
The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window.
2012-10-12, by Sam Lantinga
Don't use the --no-undefined linker option yet, it doesn't build on OpenBSD and BeOS.
2012-10-12, by Sam Lantinga
Fixed a bug resetting the viewport with a render target.
2012-10-12, by Sam Lantinga
Added SDL_GetRenderTarget() API function
2012-10-12, by Sam Lantinga
Use the --no-undefined linker option if it's available, which will catch references to undefined functions which could fail at runtime.
2012-10-11, by Sam Lantinga
Merged Ryan's changes
2012-10-11, by Sam Lantinga
Only install/uninstall the colormap if we've created a DirectColor colormap.
2012-10-11, by Sam Lantinga
Added missing X11 call XUninstallColormap()
2012-10-11, by Sam Lantinga
Added missing X11 symbol.
2012-10-11, by Ryan C. Gordon
Use variables for what they were created for
SDL-1.2
2012-10-11, by Patrice Mandin
Test commit. Adding space to TODO..
2012-10-11, by Michael Sartain
Add GLX_X_VISUAL_TYPE_EXT so created window will use DirectColor if available (instead of TrueColor).
2012-10-11, by Michael Sartain
Add XInitThreads to X11_CreateDevice.
2012-10-11, by Michael Sartain
Fix Colormap when using X11_SetWindowFullscreenViaWM() path.
2012-10-11, by Michael Sartain
Allow specifying of OpenGL 3.2 Core Profile on Mac OS X.
2012-10-10, by Ryan C. Gordon
Add flags to the vidmode debug output
2012-10-06, by Sam Lantinga
When using Xinerama, XVidMode always works on screen 0. Otherwise use the real X11 screen.
2012-10-06, by Sam Lantinga
XVidMode only works on the screen at the origin
2012-10-06, by Sam Lantinga
XFlush() after setting the icon.
SDL-1.2
2012-10-05, by Ryan C. Gordon
Fixed memory leak in X11_SetWindowIcon().
2012-10-05, by Ryan C. Gordon
Try to use _NET_WM_ICON if possible for X11's SDL_WM_SetIcon() implementation.
SDL-1.2
2012-10-05, by Ryan C. Gordon
Fixed compiler warning in debug code.
2012-10-04, by Ryan C. Gordon
Turn off video mode debugging
2012-10-04, by Sam Lantinga
I'm becoming more and more convinced that the application should never use XRandR, and it's the window manager's responsibility to track and manage display modes for fullscreen windows.
2012-10-04, by Sam Lantinga
Support iPhone 5 launch images
2012-10-04, by Sam Lantinga
Keep the launch image up until the application has created an OpenGL view
2012-10-04, by Sam Lantinga
Fixed bug 1614 - SDL for Android does not implement TextInput API
2012-10-03, by Sam Lantinga
Fixed compiler warning
2012-10-03, by Sam Lantinga
This hack doesn't work very well. I'd rather just show the problem so it can be fixed.
2012-10-03, by Sam Lantinga
Merged Ryan's changes
2012-10-03, by Sam Lantinga
Fixed refresh rate calculation
2012-10-03, by Sam Lantinga
Don't try to query outputs that are not hooked up to a crtc
2012-10-03, by Sam Lantinga
Added a delay hack to let the window manager adjust to the mode change. I'm not sure if this is a good idea, but at least it works sometimes now. :)
2012-10-03, by Sam Lantinga
Rewritten X11 video mode support to directly set requested modes and exactly restore the desktop mode at shutdown.
2012-10-03, by Sam Lantinga
A window being fullscreen takes precedence over coordinate checks
2012-10-03, by Sam Lantinga
Helps to initialize variables in the right function. :)
2012-10-03, by Ryan C. Gordon
Fixed compiler warning.
2012-10-03, by Ryan C. Gordon
Use Ctrl modifier for window resize key bindings
2012-10-03, by Sam Lantinga
Added key bindings to resize the window (+/-)
2012-10-03, by Sam Lantinga
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