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WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
2015-11-30, by David Ludwig
WinRT: made WinRT build script create Win10/UWP .dll files
2015-11-30, by David Ludwig
Add Logitech F510 Gamepad Direct input mode mapping
2015-11-30, by Edward Rudd
Removed some debug prints.
2015-11-30, by Alex Szpakowski
Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
2015-11-30, by Alex Szpakowski
WinRT: added Win10/UWP (Universal Windows Platform) support
2015-11-29, by David Ludwig
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
2015-11-26, by David Ludwig
WinRT: minor code cleanup in window-creation code
2015-11-26, by David Ludwig
WinRT: native windows are inherently resizable (in WinRT 8.x)
2015-11-26, by David Ludwig
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
2015-11-26, by David Ludwig
WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
2015-11-26, by David Ludwig
WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
2015-11-26, by David Ludwig
WinRT: lots of display and windowing related fixes
2015-11-26, by David Ludwig
WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
2015-11-15, by David Ludwig
Replaced tabs with spaces in test programs.
2015-11-25, by Philipp Wiesemann
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
2015-11-25, by Philipp Wiesemann
X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
2015-11-17, by Ryan C. Gordon
Fixed bug 3168 - xinput build failure with dxsdk
2015-11-16, by Sam Lantinga
WinRT: fixed build error in latest XInput code
2015-11-14, by David Ludwig
Minor whitespace fix.
2015-11-14, by Ryan C. Gordon
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
2015-11-14, by Ryan C. Gordon
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
2015-11-14, by Alex Szpakowski
Added support for the Gamestop Logic3 Controller
2015-11-13, by Sam Lantinga
Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
2015-11-12, by Alex Szpakowski
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
2015-11-12, by Alex Szpakowski
iOS: Fixed crashes when rotating the screen after destroying a window.
2015-11-12, by Alex Szpakowski
Added Linux support for the Razer Sabertooth game controller
2015-11-12, by Sam Lantinga
iOS: Set the 'player index' of MFi game controllers when they're opened for use.
2015-11-09, by Alex Szpakowski
iOS: Fixed MFi game controller triggers to report the proper range of values.
2015-11-09, by Alex Szpakowski
one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
2015-11-09, by Sam Lantinga
don't toggle SDL fullscreen state on OSX if we're destroying the window
2015-11-09, by Sam Lantinga
more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
2015-11-09, by Sam Lantinga
SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
2015-11-09, by Sam Lantinga
add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
2015-11-09, by Sam Lantinga
iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
2015-11-09, by Alex Szpakowski
Added Linux binding for Wii-U Pro controller
2015-11-05, by Sam Lantinga
atari:xbios: Add Supervidel specific video modes. Contributed by Pawel Goralski.
SDL-1.2
2015-11-01, by Patrice Mandin
Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
2015-10-27, by Sam Lantinga
Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
2015-10-27, by Sam Lantinga
Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
2015-10-23, by Alex Szpakowski
D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
2015-10-15, by Philipp Wiesemann
Android: Added missing import statement.
2015-10-15, by Philipp Wiesemann
Fix some Android keyboards that didn't work properly.
2015-10-15, by Ryan C. Gordon
Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
2015-10-07, by Philipp Wiesemann
Fixed freeing uninitialized pointers on failure cleanup in tests.
2015-10-07, by Philipp Wiesemann
Android: Added a new method in SDLSurface.
2015-10-07, by Philipp Wiesemann
Android: Added new key codes without mapping.
2015-10-07, by Philipp Wiesemann
Converted tabs to spaces for SDL style
2015-10-06, by Sam Lantinga
Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2)
2015-10-06, by Sam Lantinga
Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
2015-10-06, by Ryan C. Gordon
Fixed forcing the window size when creating a non-resizable window on Windows.
2015-10-01, by Sam Lantinga
Fixed swapped Windows and Linux entries for the Cideko AK08b
2015-09-30, by Sam Lantinga
SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
2015-09-30, by Sam Lantinga
Fix crash on controller hotplug on linux.
2015-09-30, by Sam Lantinga
SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel
2015-09-30, by Sam Lantinga
Added support for the Cideko AK08b
2015-09-30, by Sam Lantinga
Android: Removed three internal functions not used by SDL.
2015-09-27, by Philipp Wiesemann
iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
2015-09-25, by Alex Szpakowski
iOS: Fixed pointer dereference after free.
2015-09-21, by Philipp Wiesemann
Updated configure.in file.
2015-09-21, by Philipp Wiesemann
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