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Fixed bug 1161 (Setting GL_ACCELERATED_VISUAL to 1 forces software rendering in Windows XP)
2011-03-07, by Sam Lantinga
Enabled multi-touch
2011-03-07, by Sam Lantinga
Added gesture test program
2011-03-07, by Sam Lantinga
Removed associated source files
2011-03-07, by Sam Lantinga
Removed associated resources
2011-03-07, by Sam Lantinga
Removed old test
2011-03-07, by Sam Lantinga
Fixed compile error
2011-03-07, by Sam Lantinga
Removed the NDS hack for ARGB1555 surfaces, since it's a general problem; added full color expansion for 16 bpp packed pixels.
2011-03-07, by Sam Lantinga
Fixed bitmap order interpretation; SDL defaults to MSB ordering so a bitstream corresponds to a pixel stream.
2011-03-07, by Sam Lantinga
We explicitly don't know how to handle 1 and 4 bpp pixel formats.
2011-03-07, by Sam Lantinga
Fixed memory corruption with invalid pixel values.
2011-03-06, by Sam Lantinga
Fixed up structure to match header, added missing Aloss
2011-03-06, by Sam Lantinga
Added padding for better aligned access to *shift/*loss members
2011-03-06, by Sam Lantinga
Better error reporting in allocating a pixel format.
2011-03-06, by Sam Lantinga
Fixed garbage trying to create a FourCC pixel format.
2011-03-06, by Sam Lantinga
Fixed initializing pixel format for indexed formats
2011-03-06, by Sam Lantinga
You need libfat for the filesystem code.
2011-03-06, by Sam Lantinga
Only compile the NDS renderer if specified in the config file.
2011-03-06, by Sam Lantinga
A better way of setting the fullscreen flag for windows on Nintendo DS
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
Fixed compiler warnings
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
Fixed compiler warning
2011-03-06, by Sam Lantinga
a Nintendo ds update
2011-03-06, by Sam Lantinga
The Xext directory no longer exists
2011-03-05, by Sam Lantinga
Added support for Windows cursors
2011-02-28, by Sam Lantinga
Fixed warning on Windows
2011-02-28, by Sam Lantinga
Fixed memory leak freeing cursors
2011-02-28, by Sam Lantinga
You can use SDL_ConvertSurfaceFormat() now
2011-02-28, by Sam Lantinga
Oh yeah, we're using extern
2011-02-28, by Sam Lantinga
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