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Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
2015-12-18, by Sam Lantinga
Cleaned up some code formatting.
2015-12-18, by Alex Szpakowski
iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
2015-12-11, by Alex Szpakowski
Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
2015-12-10, by Alex Szpakowski
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
2015-12-10, by Alex Szpakowski
WinRT: fixed bug: Back button(s) weren't working on Win10
2015-12-09, by David Ludwig
Added broad support for wireless XBox 360 controllers on Linux
2015-12-09, by Sam Lantinga
Fixed outdated information in README for test programs.
2015-12-07, by Philipp Wiesemann
Pandora: Fixed referring to no more existing CD-ROM source files in Makefile.
2015-12-07, by Philipp Wiesemann
Pandora: Fixed deactivating no more available CD-ROM support in config header.
2015-12-07, by Philipp Wiesemann
WinRT: build fix for Windows Phone 8.0
2015-12-06, by David Ludwig
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
2015-12-06, by David Ludwig
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
2015-12-06, by David Ludwig
WinRT: fixed a build error when compiling Windows 8.1 .dlls
2015-12-06, by David Ludwig
WinRT: removed an unused variable from DXGI-based display-detection code
2015-12-06, by David Ludwig
WinRT: workaround for a possible bug in the Win10 Store's Certification Kit
2015-12-06, by David Ludwig
Windows: Added missing NULL check after SDL_stack_alloc().
2015-12-06, by Philipp Wiesemann
Changed comment in test program to avoid confusion.
2015-12-06, by Philipp Wiesemann
X11: Fixed memory leak when initializing multiple screens.
2015-12-05, by Philipp Wiesemann
Fixed comment in filesystem test program.
2015-12-04, by Philipp Wiesemann
WinRT: minor tweak to NuGet package naming
2015-12-02, by David Ludwig
WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
2015-12-02, by David Ludwig
WinRT: added NuGet-package creation support to WinRT build script
2015-12-01, by David Ludwig
Fixed compile error in timer test program if PRIu64 not available.
2015-12-01, by Philipp Wiesemann
Fixed compile warning in IME test program.
2015-12-01, by Philipp Wiesemann
Fixed filesystem test program to compile with older versions of C.
2015-12-01, by Philipp Wiesemann
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
2015-11-30, by David Ludwig
WinRT: made WinRT build script create Win10/UWP .dll files
2015-11-30, by David Ludwig
Add Logitech F510 Gamepad Direct input mode mapping
2015-11-30, by Edward Rudd
Removed some debug prints.
2015-11-30, by Alex Szpakowski
Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
2015-11-30, by Alex Szpakowski
WinRT: added Win10/UWP (Universal Windows Platform) support
2015-11-29, by David Ludwig
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
2015-11-26, by David Ludwig
WinRT: minor code cleanup in window-creation code
2015-11-26, by David Ludwig
WinRT: native windows are inherently resizable (in WinRT 8.x)
2015-11-26, by David Ludwig
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
2015-11-26, by David Ludwig
WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
2015-11-26, by David Ludwig
WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
2015-11-26, by David Ludwig
WinRT: lots of display and windowing related fixes
2015-11-26, by David Ludwig
WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
2015-11-15, by David Ludwig
Replaced tabs with spaces in test programs.
2015-11-25, by Philipp Wiesemann
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
2015-11-25, by Philipp Wiesemann
X11: Let XRandR respect multiple screens (DISPLAY=:0.0 vs :0.1, etc).
2015-11-17, by Ryan C. Gordon
Fixed bug 3168 - xinput build failure with dxsdk
2015-11-16, by Sam Lantinga
WinRT: fixed build error in latest XInput code
2015-11-14, by David Ludwig
Minor whitespace fix.
2015-11-14, by Ryan C. Gordon
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
2015-11-14, by Ryan C. Gordon
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
2015-11-14, by Alex Szpakowski
Added support for the Gamestop Logic3 Controller
2015-11-13, by Sam Lantinga
Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
2015-11-12, by Alex Szpakowski
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
2015-11-12, by Alex Szpakowski
iOS: Fixed crashes when rotating the screen after destroying a window.
2015-11-12, by Alex Szpakowski
Added Linux support for the Razer Sabertooth game controller
2015-11-12, by Sam Lantinga
iOS: Set the 'player index' of MFi game controllers when they're opened for use.
2015-11-09, by Alex Szpakowski
iOS: Fixed MFi game controller triggers to report the proper range of values.
2015-11-09, by Alex Szpakowski
one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
2015-11-09, by Sam Lantinga
don't toggle SDL fullscreen state on OSX if we're destroying the window
2015-11-09, by Sam Lantinga
more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
2015-11-09, by Sam Lantinga
SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
2015-11-09, by Sam Lantinga
add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
2015-11-09, by Sam Lantinga
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