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Fixed Haiku build
2013-07-10, by Sam Lantinga
Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), SDL_TLSGet()
2013-07-10, by Sam Lantinga
SDL_GL_MakeCurrent: Only no-op redundant calls on *same* thread.
2013-07-09, by Jørgen P. Tjernø
Mac: Remove dead FULLSCREEN_TOGGLEABLE code.
2013-07-09, by Jørgen P. Tjernø
Removing video/uikit/*.c from configure's iOS sources
2013-07-09, by Gabriel Jacobo
Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/
2013-07-09, by Ryan C. Gordon
Made the SDL_memset4() comment even clearer so we don't accidentally replace it with memset() in the future.
2013-07-09, by Sam Lantinga
Backed out commit 898992405fa7 because memset() does a byte fill and SDL_memset4() does a uint32 fill and this change breaks SDL_FillRect()
2013-07-09, by Sam Lantinga
Adds Input Focus handling on Android to improve pausing/resuming behavior
2013-07-09, by Gabriel Jacobo
Removed deprecated SDL_types.h header.
2013-07-08, by Ryan C. Gordon
Replaced SDL_memset4() implementation with a call to SDL_memset().
2013-07-08, by Ryan C. Gordon
change fsaa argument for testgl to accept a # of samples for FSAA
2013-07-08, by Edward Rudd
Disable OSS and BSD audio targets on OpenBSD.
2013-07-08, by Ryan C. Gordon
Make sure that srcdir has a full pathname so source indexing works.
2013-07-08, by Sam Lantinga
Fixed bug 1943 - Wrong handling of legacy 32bpp BMP files
2013-07-07, by Sam Lantinga
sndio dynamic loading fix.
2013-07-07, by Ryan C. Gordon
Backed out changeset c8b16b3a3c9b
2013-07-07, by Sam Lantinga
Fixed bug 1943 - Wrong handling of legacy 32bpp BMP files
2013-07-07, by Sam Lantinga
Added automated test to validate conversion between all supported formats.
2013-07-07, by Sam Lantinga
Added surface conversion support for ARGB2101010 formats
2013-07-07, by Sam Lantinga
Fixed converting ARGB2101010 surfaces to 8-bit surfaces
2013-07-07, by Sam Lantinga
Updated configure with the sndio audio backend
2013-07-07, by Sam Lantinga
Corrected name of constant in header file comment.
2013-07-07, by Philipp Wiesemann
Changed include directive to standard header.
2013-07-07, by Philipp Wiesemann
Fixed SDL_RWread() returning -1 as unsigned instead of 0 if error on Android.
2013-07-07, by Philipp Wiesemann
Added an SDL2 OpenBSD sndio(7) audio target.
2013-07-07, by Ryan C. Gordon
Disk audio target was using this->hidden->mixlen before we set it.
2013-07-07, by Ryan C. Gordon
Minor ALSA tweaks (include-once macro name, len for memset() more clear).
2013-07-07, by Ryan C. Gordon
Added 8-bit RGB source surface support to NtoN blitters
2013-07-06, by Sam Lantinga
Fixed bug 1923 - Crash with SDL_SetColorKey
2013-07-06, by Sam Lantinga
Fixed bug 1911 - enable HAVE_GCC_ATOMICS for android platform
2013-07-06, by Sam Lantinga
Remove full-desktop Xinerama mode when using XRandR
2013-06-25, by David Gow
Make it possible to use SDL events separately from the video subsystem.
2013-07-06, by Sam Lantinga
Updated the README to match the new website text
2013-07-06, by Sam Lantinga
Fixes Bug 1896 - Android app is running while the screen is locked
2013-07-06, by Gabriel Jacobo
Fixed SDL's implementation of isspace() to check form feed and vertical tab.
2013-07-06, by Philipp Wiesemann
Added missing call to SDL_stack_free().
2013-07-06, by Philipp Wiesemann
Fixed potential problem with postFinishLaunch being overridden by the application.
2013-07-06, by Sam Lantinga
Fixed bug 1936 - Broken URL in generic SDL_syscond.c
2013-07-06, by Sam Lantinga
Fixed mingw32 build
2013-07-06, by Sam Lantinga
Fixed build errors on Mac OS X
2013-07-06, by Sam Lantinga
Removed the inline functions from SDL_stdinc.h
2013-07-05, by Sam Lantinga
No, there's no reason not to use fprintf
2013-07-05, by Sam Lantinga
Fixed detection of overlong sequences (thanks Tommy!)
2013-07-05, by Sam Lantinga
Patched to compile on pre-C99 compilers.
2013-07-05, by Ryan C. Gordon
Don't set the same GL context twice on Mac OS X (thanks, Alex!).
2013-07-05, by Ryan C. Gordon
Fixed some __BEOS__ vs __HAIKU__ preprocessor tests (thanks, Axel!).
2013-07-05, by Ryan C. Gordon
Don't crash if SDL_AudioQuit() is called twice in a row.
2013-07-05, by Ryan C. Gordon
Strip newlines from messages in SDL_Log*() before calling logging function.
2013-07-05, by Ryan C. Gordon
Added a FIXME.
2013-07-05, by Ryan C. Gordon
Don't close already-closed audio devices during SDL_Quit().
2013-07-05, by Ryan C. Gordon
Added SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS to the documentation for the joystick and game controller APIs
2013-07-03, by Sam Lantinga
add in alt+enter keyboard shortcut to test common to toggle fullscreen desktop
2013-06-04, by Edward Rudd
Fixed the logical size for rendering to texture, thanks to Mason Wheeler.
2013-06-29, by Sam Lantinga
Changed paths and name of header file in text of VisualC.html.
2013-06-29, by Philipp Wiesemann
Only check for keyboard focus if the video subsystem was initialized.
2013-06-28, by Sam Lantinga
Removing old dangerous signal catching code.
2013-06-28, by Sam Lantinga
Not using SDLmain on Windows is just fine, don't fail the initialization if the program implements WinMain() and then doesn't call SDL_SetMainReady().
2013-06-28, by Sam Lantinga
Added testgamecontroller to the Visual Studio 2012 solution.
2013-06-28, by Sam Lantinga
Merged
2013-06-28, by Sam Lantinga
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