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CMake: Changes to get CMake project to work with Android (thanks, Martin!).
2015-12-29, by Ryan C. Gordon
CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!).
2015-12-29, by Ryan C. Gordon
CMake: don't try to use the Linux joystick code on Android (thanks, Martin!).
2015-12-29, by Ryan C. Gordon
CMake: Fixed to work on Windows 8 SDK (thanks, Martin!).
2015-12-29, by Ryan C. Gordon
Fixed typo in sdl2-config.cmake.in (thanks, Rafal!).
2015-12-28, by Ryan C. Gordon
OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).
2015-12-28, by Ryan C. Gordon
Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages.
2015-12-28, by Alex Szpakowski
Mac: Whoops, lost legit Caps lock keypress events. Fixed.
2015-12-28, by Ryan C. Gordon
Windows: resync num/caps lock when window is gaining focus.
2015-12-28, by Ryan C. Gordon
Sync up the caps/numlock state properly without sending key events.
2015-12-28, by Ryan C. Gordon
Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground.
2015-12-27, by Ryan C. Gordon
WinRT: made bug 3202/3213's fix apply for WinRT apps
2015-12-27, by David Ludwig
Removed a tabstop.
2015-12-27, by Ryan C. Gordon
Win: make sure SDL keyboard state reflects system capslock state at startup.
2015-12-27, by Ryan C. Gordon
Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
2015-12-27, by David Ludwig
Mac: make sure SDL keyboard state reflects system capslock state at startup.
2015-12-27, by Ryan C. Gordon
Fixed a comment in two test programs.
2015-12-25, by Philipp Wiesemann
Fixed whitespace in testspriteminimal.c
2015-12-24, by Sam Lantinga
WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
2015-12-22, by David Ludwig
sdl:
2015-12-18, by Sam Lantinga
Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
2015-12-18, by Sam Lantinga
Cleaned up some code formatting.
2015-12-18, by Alex Szpakowski
iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
2015-12-11, by Alex Szpakowski
Cocoa: Use NSTextInputClient instead of NSTextInput for text input handling. The latter was deprecated in OS X 10.6.
2015-12-10, by Alex Szpakowski
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
2015-12-10, by Alex Szpakowski
WinRT: fixed bug: Back button(s) weren't working on Win10
2015-12-09, by David Ludwig
Added broad support for wireless XBox 360 controllers on Linux
2015-12-09, by Sam Lantinga
Fixed outdated information in README for test programs.
2015-12-07, by Philipp Wiesemann
Pandora: Fixed referring to no more existing CD-ROM source files in Makefile.
2015-12-07, by Philipp Wiesemann
Pandora: Fixed deactivating no more available CD-ROM support in config header.
2015-12-07, by Philipp Wiesemann
WinRT: build fix for Windows Phone 8.0
2015-12-06, by David Ludwig
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.0 apps
2015-12-06, by David Ludwig
WinRT: enabled the Win10-Store Cert Kit bug-workaround, for Windows 8.1 apps
2015-12-06, by David Ludwig
WinRT: fixed a build error when compiling Windows 8.1 .dlls
2015-12-06, by David Ludwig
WinRT: removed an unused variable from DXGI-based display-detection code
2015-12-06, by David Ludwig
WinRT: workaround for a possible bug in the Win10 Store's Certification Kit
2015-12-06, by David Ludwig
Windows: Added missing NULL check after SDL_stack_alloc().
2015-12-06, by Philipp Wiesemann
Changed comment in test program to avoid confusion.
2015-12-06, by Philipp Wiesemann
X11: Fixed memory leak when initializing multiple screens.
2015-12-05, by Philipp Wiesemann
Fixed comment in filesystem test program.
2015-12-04, by Philipp Wiesemann
WinRT: minor tweak to NuGet package naming
2015-12-02, by David Ludwig
WinRT: allowed NuGet packaging code to get hg revision regardless of cwd
2015-12-02, by David Ludwig
WinRT: added NuGet-package creation support to WinRT build script
2015-12-01, by David Ludwig
Fixed compile error in timer test program if PRIu64 not available.
2015-12-01, by Philipp Wiesemann
Fixed compile warning in IME test program.
2015-12-01, by Philipp Wiesemann
Fixed filesystem test program to compile with older versions of C.
2015-12-01, by Philipp Wiesemann
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
2015-11-30, by David Ludwig
WinRT: made WinRT build script create Win10/UWP .dll files
2015-11-30, by David Ludwig
Add Logitech F510 Gamepad Direct input mode mapping
2015-11-30, by Edward Rudd
Removed some debug prints.
2015-11-30, by Alex Szpakowski
Mac: Fixed SDL_SetWindowFullscreen not restoring the window's original size when exiting a Space.
2015-11-30, by Alex Szpakowski
WinRT: added Win10/UWP (Universal Windows Platform) support
2015-11-29, by David Ludwig
WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
2015-11-26, by David Ludwig
WinRT: minor code cleanup in window-creation code
2015-11-26, by David Ludwig
WinRT: native windows are inherently resizable (in WinRT 8.x)
2015-11-26, by David Ludwig
WinRT: bug-fix, fullscreen mode wasn't getting reported in Windows 8.0 apps
2015-11-26, by David Ludwig
WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes
2015-11-26, by David Ludwig
WinRT: bug-fix, fullscreen window flags weren't set if device was rotated 90 degrees
2015-11-26, by David Ludwig
WinRT: lots of display and windowing related fixes
2015-11-26, by David Ludwig
WinRT: fixed crash in SDL_CondWaitTimeout, when using Win10's MSVC runtime
2015-11-15, by David Ludwig
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