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Fixed path to plist in fireworks target.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
fixed typo
gsoc2008_iphone
2008-07-18, by Holmes Futrell
XCode template for iPhone SDL projects
gsoc2008_iphone
2008-07-18, by Holmes Futrell
XCode files for iPhone SDL libraries
gsoc2008_iphone
2008-07-18, by Holmes Futrell
ugh
gsoc2008_iphone
2008-07-18, by Holmes Futrell
renamed to README
gsoc2008_iphone
2008-07-18, by Holmes Futrell
XCode project for iPhone SDL libraries.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Xcode template
gsoc2008_iphone
2008-07-18, by Holmes Futrell
XCode files for test applications (the ones previously bundled with the source, mostly SDL 1.2 demos). README contains some notes on various problems.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
graphics for demos
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Drums sounds for mixer demo
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Touch input demo (multitouch)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Rectangles demo (SDL_RenderFill)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Drum kit demo (SDL_mixer)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Happy faces demo (bitmaps)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
fireworks demo
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Files used by all demos (random numbers, screen size, etc)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Demo of iPhone accelerometer as SDL joystick
gsoc2008_iphone
2008-07-18, by Holmes Futrell
XCode and data files for demos
gsoc2008_iphone
2008-07-18, by Holmes Futrell
iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Just renamed it...
gsoc2008_iphone
2008-07-18, by Holmes Futrell
just a readme for the files located in this directory
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Root directory for iPhone SDL Xcode projects.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Project files for iPhone SDL
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Fixed typo
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Changed format of video texture to something compatible with iPhone ... a better solution is probably needed. Also set blending mode of video texture to none.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Added macros to detect if you are compiling for iPhone OS vs Mac OS X.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Added line to include SDL_config_iphoneos.h when the platform is __IPHONEOS__
gsoc2008_iphone
2008-07-18, by Holmes Futrell
added SDL_LOADSO_DLOPEN macro
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Added SDL_VIDEO_RENDER_OGL macro back in
gsoc2008_iphone
2008-07-18, by Holmes Futrell
This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h).
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Added SDL_GL_RETAINED_BACKING to SDL_GLattr enum. Retained backing means the memory for color buffers, depth buffers, etc cannot be overwritten by other applications between frames. The default for this setting is 'on'. I wanted to add this because turning retained backing off on iPhone dramatically increases performance.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Fixed a bug where SDL_SYS_JoystickUpdate would send update events even when the accelerometer delegate hadn't received new information from the hardware.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
These files contain the specification for a class which receives updates from the iPhone accelerometer. The class holds the accelerometer information, and is queried by SDL_sysjoystick.m.
gsoc2008_iphone
2008-07-18, by Holmes Futrell
test
gsoc2008_iphone
2008-07-18, by Holmes Futrell
Added declaration of UIKit video bootstrap. Added retained_backing property to glconfig structure.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
This file serves an analoguous purpose as SDL_glfuncs.h, but for OpenGL ES. I haven't put the 'unused' functions in this file yet.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
Added support for OpenGL ES and UIKit Video Driver:
gsoc2008_iphone
2008-07-17, by Holmes Futrell
These files contain some environment storage necessary for an ugly hack I had to write so that SDL_QUIT events would be handled correctly on the platform. Please see the comment in UIKit_PumpEvents located in SDL_uikitevents.m and let me know if there is a better way to do this.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
These files contain the events related functions for the UIKit video driver. Right now this is just UIKit_PumpEvents.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
These files contain the window related functions for the UIKit video driver.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
SDL_uikitvideo.m is the main file for the UIKit video driver. It has the UIKit video bootstrap, initialization, device creation, etc.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
SDL_uikitopengles is responsible for OpenGLES related functions in the UIKit video driver. The main thing to note is UIKit_GL_CreateContext which creates an instance of the SDL_uikitopenglview class, an OpenGL ES View. Most the real functionality is in SDL_uikitopenglview.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
The class SDL_uikitappdelegate acts as the UIApplicationDelegate for an iPhone SDL project. This class is reponsible for application control flow, including initial setup of working directory, forwarding command line arguments to the user's main function, and handling application termination.
gsoc2008_iphone
2008-07-17, by Holmes Futrell
Just the sysjoystick file for the iPhone accelerometer. It doesn't reveal anything under NDA, but I just wanted to make sure that adding files to the repository is working under XCode right now.
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
Just modified the macro so that iPhone will use the Mac OS X code here
gsoc2008_iphone
2008-07-11, by Holmes Futrell
Added Core Audio iPhone bootstrap
gsoc2008_iphone
2008-07-11, by Holmes Futrell
iPhone port uses custom main
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
(none)
gsoc2008_iphone
2008-07-11, by Holmes Futrell
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