Mercurial
Mercurial
>
icculus
>
SDL-audio-capture
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Fixed compile error
2013-08-08, by Sam Lantinga
Fixed bug 2009 - Creating texture from 32-bit surface with colorkey and per-surface alpha ignores the colorkey
2013-08-08, by Sam Lantinga
autogen.sh on development system
2013-08-08, by Sam Lantinga
Updated README to match new website description
2013-08-08, by Sam Lantinga
Explicitly use the RTLD_LOCAL flag since that's the behavior we want.
2013-08-07, by Sam Lantinga
The return value of SDL_MostSignificantBitIndex32(0) is defined as -1.
2013-08-07, by Sam Lantinga
Ensure that the right window is current in SDL_GL_SwapWindow.
2013-08-07, by Jørgen P. Tjernø
Mac: Support for multiple contexts per SDL_Window.
2013-08-07, by Jørgen P. Tjernø
Mac: Don't -[NSOpenGLContext update] on (potentially) the wrong thread.
2013-08-07, by Jørgen P. Tjernø
Mac: Better mouse-grab if you define SDL_MAC_NO_SANDBOX.
2013-08-07, by Jørgen P. Tjernø
Updated the name of the iOS platform
2013-08-07, by Sam Lantinga
Whoops, forgot to commit this piece.
2013-08-07, by Ryan C. Gordon
SDL_Init() is now just a wrapper around SDL_InitSubSystem().
2013-08-07, by Ryan C. Gordon
SDL_*Parachute() are no-ops, remove them.
2013-08-07, by Ryan C. Gordon
Removed SDL_AssertionsInit(). It's a no-op, let's keep it that way. :)
2013-08-07, by Ryan C. Gordon
Fix building the tests with Visual Studio 2012 (thanks Isaac!)
2013-08-07, by Sam Lantinga
Reset the viewport when we reset the other D3D state.
2013-08-07, by Sam Lantinga
Unify the SetWindowPos() calls so that they all set the window state based on SDL state.
2013-08-07, by Sam Lantinga
Fixed incorrect window state if the window is created grabbed. We don't want to activate the window if it isn't shown yet.
2013-08-07, by Sam Lantinga
Fixed bug 1848 - SDL_SetWindowSize cannot set sizes larger than desktop resolution in Windows
2013-08-06, by Sam Lantinga
Fixed clobbering viewport when window is resized when using the software renderer. The viewport adjustment is already handled in the top level rendering code.
2013-08-06, by Sam Lantinga
Removed function signature that doesn't actually exist yet.
2013-08-06, by Ryan C. Gordon
Fixed a number of missing keys in the X11 keyboard mapping.
2013-08-06, by Sam Lantinga
Added scancodes for F17, F18, F19 on a Mac keyboard
2013-08-06, by Sam Lantinga
Added tag macosx_10_4_supported for changeset ccf5fbfa2afa
2013-08-06, by Sam Lantinga
Removed anisotropic option from SDL_HINT_RENDER_SCALE_QUALITY.
2013-08-06, by Ryan C. Gordon
Added scancodes for F13-F19 from a Mac USB keyboard
2013-08-05, by Sam Lantinga
Added missing function prototype and changed its signature.
2013-08-04, by Philipp Wiesemann
Fixed volume keys not being handled by Android if screen keyboard is visible.
2013-08-04, by Philipp Wiesemann
Fixed bug 1972 - Changeset 7379 (b27c778a2bdb) breaks make process with msys+mingw (make 3.82.90)
2013-08-04, by Sam Lantinga
Added extra Visual C++ files to the ignore list
2013-08-04, by Sam Lantinga
Fixed bug 2008 - error typos in gles2 renderer
2013-08-04, by Sam Lantinga
Allow C++ code to include SDL_android.h
2013-08-04, by Sam Lantinga
Added missing return statement.
2013-08-03, by Philipp Wiesemann
Fixed calling JNI method in a wrong way.
2013-08-03, by Philipp Wiesemann
Fixes bug #1889, allows for GL Context deletion/recreation on Android
2013-08-03, by Gabriel Jacobo
Some fixes for SDL_MaximizeWindow().
2013-08-03, by Ryan C. Gordon
Fixed some whitespace.
2013-08-02, by Ryan C. Gordon
Temporary fix for bug #1639 SDL does not message back closing of screen keyboard
2013-08-02, by Gabriel Jacobo
Fixed bug 1968 - SDL_RenderCopy stretch loses proportion on viewport boundaries for 3D renderers
2013-08-01, by Sam Lantinga
Fixed bug 1638 - Blit Alpha surface bug
2013-08-01, by Sam Lantinga
Windows: Unstick shift keys in a timely manner when the OS loses a KEYUP event.
2013-08-01, by Ryan C. Gordon
More work on bug 1999, added missing CFBundleExecutable key to Info.plist
2013-07-31, by Sam Lantinga
Move the fix for Bugzilla #1395 into WIN_GL_SetupWindow() directly.
2013-08-01, by Ryan C. Gordon
Documented why we have global and thread-local variables for the GL context.
2013-07-31, by Sam Lantinga
Fixed bug 1569 - Android volume keys not honoured inside SDL
2013-07-31, by Sam Lantinga
Windows: Don't lose the existing current GL context in SDL_CreateWindow().
2013-08-01, by Ryan C. Gordon
Set mAudioTrack to null when AudioTrack initialization fails
2013-07-31, by Gabriel Jacobo
Further fix SIZEOF_VOIDP in SDL_config.h.in
2013-07-31, by Edward Rudd
Workaround some Windows OpenGL drivers mishandling wglMakeCurrent().
2013-07-31, by Ryan C. Gordon
Fix for bug 2001, verify that the AudioTrack is properly initialized
2013-07-31, by Gabriel Jacobo
Fixed bug 2000 - The framework INSTALL_PATH still uses @executable_path
2013-07-30, by Sam Lantinga
Added code signature step to Framework build process
2013-07-30, by Sam Lantinga
Check for negative source rectangle in SDL_SoftBlit() (thanks John!)
2013-07-30, by Sam Lantinga
Added support for the two new key codes from Android 4.3.
2013-07-30, by Philipp Wiesemann
Fixed compiler warning with gcc
2013-07-30, by Sam Lantinga
Fixed stack smashing crash when using the GCC compiled DLL with Visual Studio.
2013-07-29, by Sam Lantinga
Workaround older libpulse that fails in pa_context_new() with a NULL appname.
2013-07-30, by Ryan C. Gordon
These should be __inline__, not inline.
2013-07-30, by Ryan C. Gordon
Attempt to fix compiler warning.
2013-07-30, by Ryan C. Gordon
less
more
|
(0)
-3000
-1000
-300
-100
-60
+60
+100
+300
+1000
tip