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Added a simple test case for SDL_sscanf() to tests.
2016-06-28, by Philipp Wiesemann
Fixed freeing strings created by strdup() with SDL_free().
2016-06-28, by Philipp Wiesemann
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
2016-06-26, by Philipp Wiesemann
Fixed compile warnings in test library about formats strings not being literals.
2016-06-25, by Philipp Wiesemann
Mac: Updated file name in README.
2016-06-25, by Philipp Wiesemann
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863
2016-06-24, by David Ludwig
Mac: Updated availability macro in build script.
2016-06-24, by Philipp Wiesemann
MIR: Add better error handling for a failed connection
2016-06-08, by Brandon Schaefer
MIR: Support relative mouse mode
2016-06-07, by Brandon Schaefer
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
2016-05-23, by Alex Szpakowski
SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!)
SDL-1.2
2016-05-23, by Alex Szpakowski
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
2016-05-21, by Alex Szpakowski
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
2016-05-21, by Alex Szpakowski
Updated documentation of SDL_IsScreenSaverEnabled().
2016-05-20, by Philipp Wiesemann
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
2016-05-20, by Philipp Wiesemann
X11: Fixed typos in error messages and source comments.
2016-05-20, by Philipp Wiesemann
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
2016-05-20, by Philipp Wiesemann
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
2016-05-14, by David Ludwig
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
2016-05-11, by Philipp Wiesemann
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
2016-05-11, by Philipp Wiesemann
Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
2016-05-11, by Philipp Wiesemann
iOS: Added brackets to function names in README so that doxygen links them.
2016-05-10, by Philipp Wiesemann
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
2016-05-10, by Philipp Wiesemann
Fixed crash in shape test program if memory allocation failed.
2016-05-10, by Philipp Wiesemann
Fixed error return values in filesystem test program.
2016-05-10, by Philipp Wiesemann
WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
2016-05-07, by David Ludwig
Fixed memory leak in game controller test program.
2016-05-05, by Philipp Wiesemann
Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
2016-05-05, by Philipp Wiesemann
Added missing links at documentation of SDL_FreeCursor() in header file.
2016-05-05, by Philipp Wiesemann
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
2016-05-01, by Alex Szpakowski
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